Kongo Jungle: Difference between revisions

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{{DKC map}}
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In ''Donkey Kong Country'', Kongo Jungle is the first world. Most of the area is engulfed in a jungle, but there is a long cavern about midway through. The cavern's exit leads to the second half of Kongo Jungle, which itself directly leads to a large lake. The original [[Super Nintendo Entertainment System]] release shows two halves of Kongo Jungle in separate screens.
In ''Donkey Kong Country'', Kongo Jungle is the first world. Most of the area is engulfed in a jungle, but there is a long cavern about midway through. The cavern's exit leads to the second half of Kongo Jungle, which itself directly leads to a large lake. The original [[Super Nintendo Entertainment System]] release shows two halves of Kongo Jungle in separate screens. The levels are as follows:
====Levels====
 
{|class="dktable-brown"style="width:75%"
<gallery widths=256>
|-style="background:#bb8855;"
Jungle Hijinxs SNES 2.png|'''[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]'''<br>The first level of Kongo Jungle, Jungle Hijinxs introduces basic enemies such as [[Kritter]]s and [[Gnawty|Gnawties]]. Most of the level is straightforward, but has a few pits near the end. [[Rambi]] appears about halfway through, and he can ram into enemies and walls that patch up [[Bonus Area]]s.
!Name!!Description!!Enemies!!Animal Friends
Ropey Rampage SNES.png|'''[[Ropey Rampage]]'''<br>The second level of Kongo Jungle, Ropey Rampage takes place directly during a tropical rainstorm at night. The main theme of the level is for the [[Kong]]s to walk on treetops and swing on [[Rope]]s across large abysses. This level introduces the aerial enemy, [[Zinger]]s, and rolling armadillos, [[Army|Armies]].
|-
ReptileRumble.png|'''[[Reptile Rumble]]'''<br>The third level of Kongo Jungle, Reptile Rumble takes place inside a cavern tunnel with a bumpy ground. The level's elevation varies, and [[tire (object)|tire]]s are needed to reach the higher ledges. Kritters often guard the upper or lower steeped areas, Zingers are usually around the tires, and [[Slippa]]s slither along the ground.
|style="text-align:center"|[[File:Jungle Hijinxs SNES 2.png]]<br>'''[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]'''
Coral Capers SNES.png|'''[[Coral Capers]]'''<br>The fourth level of Kongo Jungle, Coral Capers is the first underwater level, and is set in a coral reef. There are coral walls with items such as [[banana]]s. Every underwater enemy debuts in this level except [[Squidge]]. The Kongs can free [[Enguarde]] from an [[Animal Crate]] to help defeat some aquatic foes.
|The first level of Kongo Jungle. It introduces basic enemies such as [[Kritter]]s and [[Gnawty|Gnawties]]. Most of the level is straightforward, but has a few pits near the end. [[Donkey Kong]] and [[Diddy Kong]] receive assistance from [[Rambi the Rhino]], who appears about halfway through the level. He has the ability to ram into enemies and walls that patch up [[Bonus Area]]s.
BarrelCannonCanyon-SNES-2.png|'''[[Barrel Cannon Canyon]]'''<br>The fifth and final level of Kongo Jungle, Barrel Cannon Canyon has several [[Barrel Cannon]]s and [[Blast Barrel]]s, used mainly for crossing the large pits. The level features several Kritters, especially the bouncing type, and Zingers.
|[[Gnawty]]<br>[[Kritter]]<br>[[Klump]]<br>[[Necky]]
DKC-VeryGnawtyLair.png|'''Boss level: [[Very Gnawty's Lair]]'''<br>The boss level of Kongo Jungle, featuring a boss fight against [[Very Gnawty]].
|[[Rambi the Rhino|Rambi]]
</gallery>
|-
|style="text-align:center"|[[File:Ropey Rampage SNES.png]]<br>'''[[Ropey Rampage]]'''
|Ropey Rampage takes place directly after Jungle Hijinxs, and takes place at night during a tropical rainstorm. The main theme of the level is for the [[Kong]]s to walk on treetops and swing on [[Rope]]s across large abysses. This level introduces the aerial enemy, [[Zinger]]s, and rolling armadillos, [[Army|Armies]].
|[[Army]]<br>Kritter<br>[[Zinger]]
|None
|-
|style="text-align:center"|[[File:ReptileRumble.png]]<br>'''[[Reptile Rumble]]'''
|This level takes place inside a cavern tunnel with a bumpy ground. The level's elevation varies, and [[tire (object)|tire]]s are needed to reach the higher ledges. Kritters often guard the upper or lower steeped areas, Zingers usually lurk around the tires, and [[Slippa]]s patrol on the ground.
|[[Slippa]]<br>Kritter<br>Zinger
|None
|-
|style="text-align:center"|[[File:Coral Capers SNES.png]]<br>'''[[Coral Capers]]'''
|Coral Capers is the first underwater level, and is set in a coral reef. The Kongs can free [[Enguarde the Swordfish|Enguarde]] from an [[Animal Crate]] to help defeat some aquatic foes. Every underwater enemy debuts in this level except [[Squidge]]. Like the other underwater levels, Coral Capers has no Bonus Areas. There are coral walls with items such as [[banana]]s.
|[[Bitesize]]<br>[[Croctopus]]<br>[[Chomps]]<br>[[Clambo]]
|[[Enguarde the Swordfish|Enguarde]]
|-
|style="text-align:center"|[[File:BarrelCannonCanyon-SNES-2.png]]<br>'''[[Barrel Cannon Canyon]]'''
|The fifth and final level of Kongo Jungle, and is therefore considered the hardest level of that world. As its name suggests, there are several [[Barrel Cannon]]s and [[Blast Barrel]]s located throughout the level. They are essential because they allow the Kongs to cross over the large pits. The level features several Kritters, including their bouncing variant. Zingers often patrol over the large pits. The Kongs can go on the treetops to access secret Barrel Cannons that allow them to quickly skip across the large pitfalls.
|Kritter<br>Zinger
|None
|-
|style="text-align:center"|[[File:DKC-VeryGnawtyLair.png]]<br>'''[[Very Gnawty's Lair]]'''
|The Kongs fight the world's boss, [[Very Gnawty]].
|None
|None
|}


===''Donkey Kong Country'' television series===
===''Donkey Kong Country'' television series===
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