Grape Kingdom: Difference between revisions

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![[Sweet Paradise]]
![[Sweet Paradise]]
|[[File:Sweet Paradise.png|200px]]
|[[File:Sweet Paradise.png|200px]]
|Sweet Paradise is the first area of the Grape Kingdom. The level takes place in the high up in the sky. There is very little solid ground in this level; [[Donkey Kong]] navigates through the level primarily by swimming through a strange colored liquid floating in the sky. There are many small sections of this substance all throughout the level, as well as [[Helper Monkey]]s, who assist Donkey Kong by throwing him into higher areas. There are a few meteors in this level as well, but they only appear at the end of the stage. It is possible to finish this level without ever touching the ground; doing so and avoiding taking hits is the key to obtaining a large amount of beats here.
|align=left|Sweet Paradise is the first area of the Grape Kingdom. The level takes place in the high up in the sky. There is very little solid ground in this level; [[Donkey Kong]] navigates through the level primarily by swimming through a strange colored liquid floating in the sky. There are many small sections of this substance all throughout the level, as well as [[Helper Monkey]]s, who assist Donkey Kong by throwing him into higher areas. There are a few meteors in this level as well, but they only appear at the end of the stage. It is possible to finish this level without ever touching the ground; doing so and avoiding taking hits is the key to obtaining a large amount of beats here.
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![[Primeval Ruins]]
![[Primeval Ruins]]
|[[File:Primeval_Ruins.png|200px]]
|[[File:Primeval Ruins.png|200px]]
|Primeval Ruins is the second area of the Grape Kingdom. The level is quite dark, but Donkey Kong can send out a sound wave to create some light. There are some [[Bakky|Bakkies]] in this stage who glow in the darkness when hit by a sound wave, as well as many large, moving platforms. Primeval Ruins also features a few [[Dragon Slot]]s, which carry him to new areas, and Helper Monkeys also fill the level, teaming up to form ropes for the ape to swing on. Normal Helper Monkeys also appear in bushes to throw Donkey Kong to higher areas. A [[Rolling Frog]] can also be encountered at the end portion of this level, and it blocks the way through a tight passage.
|align=left|Primeval Ruins is the second area of the Grape Kingdom. The level is quite dark, but Donkey Kong can send out a sound wave to create some light. There are some [[Bakky|Bakkies]] in this stage who glow in the darkness when hit by a sound wave, as well as many large, moving platforms. Primeval Ruins also features a few [[Dragon Pipe]]s, which carry him to new areas, and Helper Monkeys also fill the level, teaming up to form ropes for the ape to swing on. Normal Helper Monkeys also appear in bushes to throw Donkey Kong to higher areas. A [[Rolling Frog]] can also be encountered at the end portion of this level, and it blocks the way through a tight passage.
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!VS. [[Grave Tusk]]<br>(GameCube version)
!VS. [[Grave Tusk]]<br>(GameCube version)
|[[File:Gravetusk.png|200px]]
|[[File:Gravetusk.png|200px]]
|In the GameCube version, Donkey Kong must face Grave Tusk, who looks exactly like [[Turret Tusk]], but is colored brown. He is fought in a desert-like setting. After losing enough health, Grave Tusk gains a new attack: a laser attack that is fired from its trunk. When defeated, Grave Tusk falls apart and deactivate, much like the way Turret Tusk is defeated.
|align=left|In the GameCube version, Donkey Kong must face Grave Tusk, who looks exactly like [[Turret Tusk]], but is colored brown. He is fought in a desert-like setting. After losing enough health, Grave Tusk gains a new attack: a laser attack that is fired from its trunk. When defeated, Grave Tusk falls apart and deactivate, much like the way Turret Tusk is defeated.
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!VS. [[Hard Roc]]<br>(''New Play Control!'' version)
!VS. [[Hard Roc]]<br>(''New Play Control!'' version)
||[[File:Hard_Roc.png|200px]]
||[[File:Hard Roc.png|200px]]
|In the ''New Play Control!'' version, Hard Roc is faced. He looks like the other Rocs, but is colored a light grey. Hard Roc is fought in a setting much like the other two battles, but there is a larger stone column, [[Banandelion]]s, and two [[Helper Monkey]]s. He attacks in the same way his predecessors attack, using their attacks as well. After he loses half his health, Hard Roc gains the ability to fire three Shadow Meteors at once, as well as the ability to fire a shadow-like creature. Once defeated, he explodes, and feathers fall to the ground.
|align=left|In the ''New Play Control!'' version, Hard Roc is faced. He looks like the other Rocs, but is colored a light grey. Hard Roc is fought in a setting much like the other two battles, but there is a larger stone column, [[Banandelion]]s, and two [[Helper Monkey]]s. He attacks in the same way his predecessors attack, using their attacks as well. After he loses half his health, Hard Roc gains the ability to fire three Shadow Meteors at once, as well as the ability to fire a shadow-like creature. Once defeated, he explodes, and feathers fall to the ground.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ブドウ<span class="explain" title="おうこく">王国</span>
|Jap=ブドウ{{hover|王国|おうこく}}
|JapR=Budō Ōkoku
|JapR=Budō Ōkoku
|JapM=Grape Kingdom
|JapM=Grape Kingdom
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