Invincibility Barrel: Difference between revisions

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|effect=Grants the [[Kong]]s temporary [[Invincible Mario|invincibility]]
|effect=Grants the [[Kong]]s temporary [[Invincible Mario|invincibility]]
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An '''Invincibility Barrel''',<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 24.</ref> also named '''Exclamation Point Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, {{media link|DKC2 Manual 18-19.jpg|page 18}}.</ref> or '''Invincible Barrel''',<ref>Nintendo Power volume 79, {{media link|Nintendo Power79 17.jpg|page 17}}.</ref><ref>''Nintendo Magazine System'' (Australia) issue 35, page 24.</ref> is an uncommon type of [[barrel]] that appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Invincibility Barrels grant temporary invincibility to the [[Kong]]s, similarly to a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series. They are identifiable from the large white exclamation mark painted on them. The effects of the Invincibility Barrel allow for some stronger [[List of enemies|enemies]] to be instantly defeated, although normally invulnerable enemies, such as [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s, remain unaffected by this.
An '''Invincibility Barrel''',<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 24.</ref> also named '''Exclamation Point Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, {{media link|DKC2 Manual 18-19.jpg|page 18}}.</ref> or '''Invincible Barrel''',<ref>Nintendo Power volume 79, {{media link|Nintendo Power79 17.jpg|page 17}}.</ref><ref>''Nintendo Magazine System'' (Australia) issue 35, page 24.</ref> is an uncommon type of [[barrel]] that appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Invincibility Barrels grant temporary invincibility to the [[Kong]]s, similarly to a [[Super Star]] from the [[Super Mario (series)|''Super Mario'' series]]. They are identifiable from the large white exclamation mark painted on them. The effects of the Invincibility Barrel allow for some stronger [[List of enemies|enemies]] to be instantly defeated, although normally invulnerable enemies, such as [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s, remain unaffected by this.


Invincibility Barrels are sometimes hidden and/or required to reach a [[Bonus room|Bonus Level]]. One example is in ''Donkey Kong Country 2: Diddy's Kong Quest'', during [[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]], where [[Diddy Kong|Diddy]] and [[Dixie Kong]] can use an Invincibility Barrel to safely cross a nearby [[bramble]] path and fire into a [[Bonus Barrel]]. In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''{{'}}s [[Riverside Race]], Dixie and [[Kiddy Kong]] must use an Invincibility Barrel (which is invisible, with a banana representing its location) to jump onto three red [[Buzz (enemy)|Buzz]]es to reach a Bonus Barrel on the hill.
Invincibility Barrels are sometimes hidden and/or required to reach a [[Bonus room|Bonus Level]]. One example is in ''Donkey Kong Country 2: Diddy's Kong Quest'', during [[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]], where [[Diddy Kong|Diddy]] and [[Dixie Kong]] can use an Invincibility Barrel to safely cross a nearby [[bramble]] path and fire into a [[Bonus Barrel]]. In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''{{'}}s [[Riverside Race]], Dixie and [[Kiddy Kong]] must use an Invincibility Barrel (which is invisible, with a banana representing its location) to [[jump]] onto three red [[Buzz (enemy)|Buzz]]es to reach a Bonus Barrel on the hill.


Though Invincibility Barrels have no other appearances, the concept of invincibility also appears in some other ''[[Donkey Kong (franchise)|Donkey Kong]]'' games: In ''[[Donkey Kong 64]]'', [[Donkey Kong]]'s [[Strong Kong]] gives him temporary invincibility, so long as he has a supply of [[Crystal Coconut]]s; in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', the player can become temporarily invincible by using the "Go Bananas" ability with 20 [[banana]]s and [[Crystal Star (DK: Jungle Climber)|Crystal Star]]s respectively.
Though Invincibility Barrels have no other appearances, the concept of invincibility also appears in some other games of the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. In ''[[Donkey Kong 64]]'', [[Donkey Kong]]'s [[Strong Kong]] gives him temporary invincibility, so long as he has a supply of [[Crystal Coconut]]s. In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', the player can become temporarily invincible by using the "Go Bananas" ability with 20 [[banana]]s and [[Crystal Star (DK: Jungle Climber)|Crystal Star]]s, respectively.


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