Lemmy Koopa: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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[[File:SMB3 Lemmy.png|thumb|left|Lemmy in ''Super Mario Bros. 3'']]
[[File:SMB3 Lemmy.png|thumb|left|Lemmy in ''Super Mario Bros. 3'']]
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Lemmy debuts in ''[[Super Mario Bros. 3]]'' and he also appear in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', where he and the other Koopalings aid [[Bowser]] in his conquest of the various realms of the [[Mushroom World]]. Lemmy takes over [[Ice Land]], stealing the [[magic wand]] of its [[Kings|king]] and turning him into either a seal (NES version) or a Monty Mole (''[[Super Mario All-Stars]]'' version and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'') in the process.
Lemmy debuts in ''[[Super Mario Bros. 3]]'' and he also appears in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', where he and the other Koopalings aid [[Bowser]] in his conquest of the various realms of the [[Mushroom World]]. Lemmy takes over [[Ice Land]], stealing the [[magic wand]] of its [[Kings|king]] and turning him into either a seal (NES version) or a Monty Mole (''[[Super Mario All-Stars]]'' version and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'') in the process.


Lemmy is found and battled in the cabin of his [[airship]] at the end of World 6. He rides a [[magical ball]] around during battle, and uses his wand to summon additional balls; once summoned, they do not disappear. The balls are obstacles and can be jumped on, but will shrink Mario or Luigi or make them lose a life if they are touched in any other way. At first, he balances in place on the right side of the room, conjuring balls. When jumped on and withdrawing into his shell, Lemmy stays in one place on his ball instead of jumping around. After coming back out of his shell, he begins running erratically around the room while summoning more balls. Being stomped three times defeats Lemmy, allowing [[Mario]] to return the magic wand to its king, and also turning the king back to normal.
Lemmy is found and battled in the cabin of his [[airship]] at the end of World 6. He rides a [[magical ball]] around during battle, and uses his wand to summon additional balls; once summoned, they do not disappear. The balls are obstacles and can be jumped on, but will shrink Mario or Luigi or make them lose a life if they are touched in any other way. At first, he balances in place on the right side of the room, conjuring balls. When jumped on and withdrawing into his shell, Lemmy stays in one place on his ball instead of jumping around. After coming back out of his shell, he begins running erratically around the room while summoning more balls. Being stomped three times defeats Lemmy, allowing [[Mario]] to return the magic wand to its king, and also turning the king back to normal.