List of Super Smash Bros. Melee pre-release and unused content: Difference between revisions

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{{italic title|List of ''Super Smash Bros. Melee'' pre-release and unused content}}
{{italic title|List of ''Super Smash Bros. Melee'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Smash Bros. Melee]]''.
This is a list of pre-release and unused content for the game ''[[Super Smash Bros. Melee]]''.
==Early ideas==
==Early ideas==
===Characters===
===Characters===
[[Lucas]] (mentioned as the protagonist of ''Mother 3'') was originally meant to replace [[Ness]], but as ''Mother 3'' was facing development difficulties and ultimately canceled, Ness was used instead.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html Ness] at ''[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/index.html Sokuhou Smabura Ken!!]'', the Japanese website for ''Super Smash Bros. Melee''. (Accessed on 15 February 2016)</ref>
[[Lucas]] (mentioned as the protagonist of ''Mother 3'') was originally meant to replace [[Ness]], but as ''Mother 3'' was facing development difficulties and ultimately canceled, Ness was used instead.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html Ness] at ''[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/index.html Sokuhou Smabura Ken!!]'', the Japanese website for ''Super Smash Bros. Melee''. (Accessed on 15 February 2016)</ref> Lucas would later be playable alongside Ness in ''[[Super Smash Bros. Brawl]]''.


According to ''Sonic the Hedgehog'' series producer Yuji Naka, [[Sonic the Hedgehog|Sonic]] was requested to be in the game, but the idea fell through due to time constraints.<ref>[https://web.archive.org/web/20120207220055/http://img508.imageshack.us/img508/4451/sonicinmeleeis4.jpg]</ref> Nonetheless, EGM, as part of their April Fools' Day issue, had claimed that Sonic, alongside [[Miles "Tails" Prower]], were unlockable in ''Super Smash Bros. Melee''. Sonic was later included as a playable character in the series starting with ''[[Super Smash Bros. Brawl]]'', while Tails would appear as a background character on the [[Green Hill Zone]] stage and as a [[List of Mii Fighter Outfits|Mii costume]]. Similarly, [[Solid Snake]] was requested by ''Metal Gear Solid'' series creator Hideo Kojima, but was rejected as development was too far in.<ref>[http://www.n-sider.com/contentview.php?contentid=2576 [E3<nowiki>]</nowiki> Interview: Super Smash Bros. Brawl, Miyamoto, Sakurai]. N-Sider (May 11, 2006). Retrieved January 1, 2016.</ref> Like Sonic, Snake would also be made a playable character in ''Super Smash Bros. Brawl''.
According to ''Sonic the Hedgehog'' series producer Yuji Naka, [[Sonic]] was requested to be in the game, but the idea fell through due to time constraints.<ref>[https://web.archive.org/web/20120207220055/http://img508.imageshack.us/img508/4451/sonicinmeleeis4.jpg]</ref> Sonic was later included as a playable character in the series starting with ''Super Smash Bros. Brawl'', while Tails would appear as a background character on the [[Green Hill Zone]] stage and as a [[List of Mii Fighter Outfits|Mii costume]]. Similarly, [[Solid Snake]] was requested by ''Metal Gear Solid'' series creator Hideo Kojima, but was rejected as development was too far in.<ref>[http://www.n-sider.com/contentview.php?contentid=2576 [E3<nowiki>]</nowiki> Interview: Super Smash Bros. Brawl, Miyamoto, Sakurai]. N-Sider (May 11, 2006). Retrieved January 1, 2016.</ref> Like Sonic, Snake would also be made a playable character in ''Super Smash Bros. Brawl''.


When choosing a "retro" character from the [[Nintendo Entertainment System|NES]]/Famicom era to add, Sakurai mentioned on the Japanese ''Super Smash Bros. Melee'' website that he also considered [[Bubbles (Clu Clu Land)|Bubbles]] from ''{{wp|Clu Clu Land}}'', the Balloon Fighter from ''{{wp|Balloon Fight}}'', "{{wp|Urban Champion}}", and "''[[Excitebike (character)|Excitebike]]''" in addition to the [[Ice Climbers]].<ref name="Source">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive Unused Fighters List in Smash]. Source Gaming. Retrieved August 18, 2016.</ref>. Ayumi Tachibana from the ''Famicom Detective Club'' series was also considered, but rejected as she lacked familiarity outside Japan.<ref name="Source"/>
When choosing a "retro" character from the [[Nintendo Entertainment System|NES]]/Famicom era to add, Sakurai mentioned on the Japanese ''Super Smash Bros. Melee'' website that he also considered [[Bubbles (Clu Clu Land)|Bubbles]] from ''{{wp|Clu Clu Land}}'', the Balloon Fighter from ''{{wp|Balloon Fight}}'', "{{wp|Urban Champion}}", and "''[[Excitebike]]''" in addition to the [[Ice Climbers]].<ref name="Source">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive Unused Fighters List in Smash]. Source Gaming. Retrieved August 18, 2016.</ref> Ayumi Tachibana from the ''{{wp|Famicom Detective Club}}'' series was also considered, but rejected as she lacked familiarity outside Japan.<ref name="Source"/>


In a meeting between Sakurai and Nintendo of America, it was suggested that [[Marth]] and [[Roy (Fire Emblem)|Roy]] would be removed from the international version, meaning both characters would be only playable in the Japanese version, though Nintendo of America decided to keep them in the game.<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retrieved March 16, 2015.</ref> Because of this, they do not speak in English; they speak in Japanese instead.
In a meeting between Sakurai and Nintendo of America, it was suggested that [[Marth]] and [[Roy (Fire Emblem)|Roy]] would be removed from the international version, meaning both characters would be only playable in the Japanese version, though Nintendo of America decided to keep them in the game.<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retrieved March 16, 2015.</ref> Because of this, they do not speak in English; they speak in Japanese instead.


[[Wario]] was another character considered to appear as a playable character, but ultimately was not added, in part due to time constraints and because Sakurai felt the game would have had too many ''Mario'' characters.<ref name="Source 2">sutamen (January 31, 2016). [http://sourcegaming.info/2016/01/31/dufl-sources/ The Definitive Unused Fighters List in Smash – Source Translations]. Source Gaming. Retrieved March 16, 2016.</ref>
[[Wario]] was another character considered to appear as a playable character, but ultimately was not added, in part due to time constraints and because Sakurai felt the game would have had too many ''Super Mario'' characters. He also stated that he would have had to cut [[Mewtwo]] or Marth and Roy for Wario to be included.<ref name="Source 2">sutamen (January 31, 2016). [http://sourcegaming.info/2016/01/31/dufl-sources/ The Definitive Unused Fighters List in Smash – Source Translations]. Source Gaming. Retrieved March 16, 2016.</ref> Wario would later be playable in ''Super Smash Bros. Brawl''.


===Stages===
===Stages===
The [[bulbapedia:Sprout Tower|Sprout Tower]] from [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Silver'' versions]] was considered as being made into a stage at the start of development.<ref name="Source 2"/>
The [[bulbapedia:Sprout Tower|Sprout Tower]] from [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Silver'' versions]] was considered as being made into a stage at the start of development.<ref name="Source 2"/>


A stage based on [[fireemblem:Archanea (nation)|Akenia]] from the early ''Fire Emblem'' games was planned. According to Masahiro Sakurai, the stage would have featured a castle being attacked by catapults, and dragons and wizards would have appeared.<ref name="Source 2"/>
A stage based on [[fireemblem:Archanea (nation)|Akaneia]] from the early ''Fire Emblem'' games was planned. According to Masahiro Sakurai, the stage would have featured a castle being attacked by catapults, and dragons and wizards would have appeared.<ref name="Source 2"/>
 
In the debug menu, there is a cut stage named "ICETOP" that loads Icicle Mountain without music.<ref>''[[tcrf:Super Smash Bros. Melee|Super Smash Bros. Melee]]''. ''The Cutting Room Floor''. Retrieved August 25, 2020.</ref>


===Gameplay===
===Gameplay===
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The [[Pokémon Stadium]] stage was planned to feature several Pokémon, including [[Pokémon#Venusaur|Venusaur]]. This feature had to be scrapped due to technical issues, and the Pokémon were instead made [[Poké Ball]] Pokémon.<ref name="Source 2"/>
The [[Pokémon Stadium]] stage was planned to feature several Pokémon, including [[Pokémon#Venusaur|Venusaur]]. This feature had to be scrapped due to technical issues, and the Pokémon were instead made [[Poké Ball]] Pokémon.<ref name="Source 2"/>


The "[[Temple]]" stage originally had an elevator that led to the bottom of the stage, a feature based on the temples seen in ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', and had a fixed appearance. Hyrule Temple also had two mysterious platforms in the center of the stage. These platforms can also be seen in the game's Special Movie. Players could also walk through the laboratory in [[Great Bay]]. The stages [[Yoshi's Story (stage)|Yoshi's Story]] and [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom I]] had different designs altogether. [[Onett]]'s music also sounded different{{ref needed}}.
The [[Temple (stage)|Temple]] stage originally had an elevator that led to the bottom of the stage, a feature based on the temples seen in ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', and had a fixed appearance. Hyrule Temple also had two mysterious platforms in the center of the stage. These platforms can also be seen in the game's Special Movie. Players could also walk through the laboratory in [[Great Bay]]. The stages [[Yoshi's Story (stage)|Yoshi's Story]] and [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom I]] had different designs altogether. [[Onett]]'s music also sounded different.<ref> Amphyrior. (January 15, 2020). [https://www.youtube.com/watch?v=vAqq019dOpg SSBM Onett (Beta Bein' friends) Spaceworld 2001]. ''YouTube''. Retrieved June 6, 2021.</ref>


Another graphic change was the Topi enemies in the Ice Climber stage - in the Japanese version, they were seals, but this changed to yeti creatures in the international versions.
Another graphic change was the Topi enemies in the Ice Climber stage - in the Japanese version, they were seals, but this changed to yeti creatures in the international versions.
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A early version of the character select screen features a question mark space where Zelda's spot appears on the final screen.
A early version of the character select screen features a question mark space where Zelda's spot appears on the final screen.
<gallery>
<gallery>
Testlevel.jpg|Link in the test level
Testlevel.jpg|Link in the test level
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==Unused data==
==Unused data==
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (left over from the ''Fire Emblem'' stage that was in development) "10-2", and "Dummy", which will crash the game when loading, but hacking into it shows it is just an empty stage with an invisible platform. The last stage, named IceTop (a possible precursor to the [[Summit]] stage from the sequel, which belongs to the Ice Climbers), simply loads Icicle Mountain except without music. In addition to these stages, the entire Debug Menu, which was used in pre-release testing, can be used, allowing for complete editing of anything in the game. [[Giga Bowser]], both male and female [[Fighting Wire Frames]], [[Master Hand]], [[Crazy Hand]], and even [[Sandbag]] are all playable (to a limited extent) via the Debug Menu.
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (left over from the ''Fire Emblem'' stage that was in development), "10-2", and "Dummy", which will crash the game when loading, but hacking into it shows it is just an empty stage with an invisible platform. The last stage, named IceTop (a possible precursor to the [[Summit]] stage from the sequel, which belongs to the Ice Climbers), simply loads Icicle Mountain except without music. In addition to these stages, the entire Debug Menu, which was used in pre-release testing, can be used, allowing for complete editing of anything in the game. [[Giga Bowser]], both male and female [[Fighting Wire Frames]], [[Master Hand]], [[Crazy Hand]], and even [[Sandbag]] are all playable (to a limited extent) via the Debug Menu.


Through the Debug menu players can also access Ditto as a Poké Ball Pokémon, though it is incomplete, as it only shouts part of its Japanese name before disappearing. According to the ''[[Nintendo Power]]'' guide, which includes Ditto in its listing of Poké Ball Pokémon, Ditto would have transformed into the player that threw the Poké Ball and fought as their ally.<ref name="Source"/><ref>[https://imgur.com/5IR41io]</ref> Ditto would later become a Poké Ball Pokémon in ''[[Super Smash Bros. Ultimate]]'', acting as ''Nintendo Power'' described.
Through the Debug menu players can also access Ditto as a Poké Ball Pokémon, though it is incomplete, as it only shouts part of its Japanese name before disappearing. According to the ''[[Nintendo Power]]'' guide, which includes Ditto in its listing of Poké Ball Pokémon, Ditto would have transformed into the player that threw the Poké Ball and fought as their ally.<ref name="Source"/><ref>[https://imgur.com/5IR41io]</ref> Ditto would later become a Poké Ball Pokémon in ''[[Super Smash Bros. Ultimate]]'', acting as ''Nintendo Power'' described.
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In addition to existing bonuses, there are seven hidden ones that are accessed only by the cheating device.
In addition to existing bonuses, there are seven hidden ones that are accessed only by the cheating device.
{|border=1 class=sortable width=100% cellspacing=0 cellpadding=3 style=border-collapse:collapse
{|border=1 class=sortable width=100% cellspacing=0 cellpadding=3 style=border-collapse:collapse
!Name
!Name
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The early box art for the game featured [[Mario]] getting hurt by [[Bowser]]'s [[Fire Breath]], on the Temple stage, without any of the other characters and using a different camera angle.
The early box art for the game featured [[Mario]] getting hurt by [[Bowser]]'s [[Fire Breath]], on the Temple stage, without any of the other characters and using a different camera angle.
<gallery>
<gallery>
MeleeMotionSensorBeta.png|''Super Smash Bros. Melee''{{'}}s Proximity Mine trophy.
MeleeMotionSensorBeta.png|''Super Smash Bros. Melee''{{'}}s Proximity Mine trophy.
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==References==
==References==
{{NIWA|SmashWiki-p=Unused content (SSBM)}}
{{NIWA|SmashWiki=Unused content (SSBM)}}
<references/>
<references/>


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[[Category:Pre-release and unused content|Super Smash Bros. Melee]]
[[Category:Pre-release and unused content|Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee|*]]
[[Category:Super Smash Bros. Melee|*]]
[[it:Sviluppo ed elementi scartati di Super Smash Bros. Melee]]
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