N64 Kalimari Desert: Difference between revisions

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If the player drives over the sand, their kart moves slower, and if they enter the darker portion of the sand, Lakitu pulls them out, as it is an out-of-bounds area.
If the player drives over the sand, their kart moves slower, and if they enter the darker portion of the sand, Lakitu pulls them out, as it is an out-of-bounds area.


The course's most notable feature is the two trains that go through a mesa. The trains constantly move around the track, often passing through the racers' path. Depending on what mode is being played, the trains may or may not have passenger coaches attached to them: when playing in single-player, the trains each have a coal tender and passenger cars, whereas in two-player mode, the trains' lengths are halved, having a coal tender and only one passenger car each, and in three- or four-player mode, the trains consist only of the engine, with no coal tender or passenger cars present. If the player runs into one of them, they are thrown in the air. CPU drivers pull their brakes and stop at the railroad crossings when a train passes by. It is possible to drive on the train's track; however, this costs the racer time. It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches. If a player travels through the train tunnel, they typically bypass the finish line, not moving on to the next lap as the other racers.
The course's most notable feature is the two trains that go through a mesa. The trains constantly move around the track, often passing through the racers' path. Depending on what mode is being played, the trains may or may not have passenger coaches attached to them: when playing in single-player, the locomotives each have a coal tender and five passenger cars, whereas in two-player mode, the trains' lengths are halved, having an engine, a coal tender and only one passenger car each, and in three-player or four-player mode, the trains consist only of the locomotive, with no coal tender or passenger cars present. If the player runs into one of them, they are thrown in the air. CPU drivers pull their brakes and stop at the railroad crossings when a train passes by. It is possible to drive on the train's track; however, this costs the racer time. It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches. If a player travels through the train tunnel, they typically bypass the finish line, not moving on to the next lap as the other racers.


The railroad crossing sounds are taken from real Japanese National Railway railroad crossing signals with electronic bells. In addition, the railroad crossing signs' lettering appears to be mirrored. The signs in later iterations of the course are unlettered.
The railroad crossing sounds are taken from real Japanese National Railway railroad crossing signals with electronic bells. In addition, the railroad crossing signs' lettering appears to be mirrored. The signs in later iterations of the course are unlettered.
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