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==Gameplay== | ==Gameplay== | ||
In this event, before the player starts, they charge up power by holding {{button|switch|R}} after "Ready" appears on the screen. When "Go" appears on the screen, the player must tilt {{button|switch|stick}} downwards to start. With the right timing, this gives the character a burst of speed, but doing so too early delays their start. Once in the water, the player must move both {{button|switch|stick}}s as displayed, depending on the character's stroke: | In this event, before the player starts, they charge up power by holding {{button|switch|R}} after "Ready" appears on the screen. When "Go" appears on the screen, the player must tilt {{button|switch|stick}} downwards to start. With the right timing, this gives the character a burst of speed, but doing so too early delays their start. Once in the water, the player must move both {{button|switch|stick}}s as displayed, depending on the character's stroke: | ||
*Front Crawl: Forwards/backwards alternately ([[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Shadow | *Front Crawl: Forwards/backwards alternately ([[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Shadow (character)|Shadow]]) | ||
*Breaststroke: Left/right to sides alternately ([[ | *Breaststroke: Left/right to sides alternately ([[Amy]], [[Bowser]], [[Dr. Eggman]], [[Silver]], [[Wario]], [[Wendy O. Koopa|Wendy]]) | ||
*Butterfly: Up/down together ([[ | *Butterfly: Up/down together ([[Blaze]], [[Knuckles]], [[Waluigi]], [[Donkey Kong]], [[Metal Sonic]]) | ||
*Dog paddle/Underwater running: Up/down alternately ([[ | *Dog paddle/Underwater running: Up/down alternately ([[Sonic]], underwater running; [[Tails]] and [[Yoshi]], dog paddle) | ||
*Crocodile paddle: Left/right to sides together ([[ | *Crocodile paddle: Left/right to sides together ([[Vector]]) | ||
Once the character reaches the end of the pool, the player must hold {{button|switch|R}} to charge power and tilt the left {{Button|switch|stick}} down to kick off the wall of the pool. With the right timing, the character receives a burst of speed and the Super Gauge fills up. | Once the character reaches the end of the pool, the player must hold {{button|switch|R}} to charge power and tilt the left {{Button|switch|stick}} down to kick off the wall of the pool. With the right timing, the character receives a burst of speed and the Super Gauge fills up. |