List of stages debuting in Super Smash Bros. for Wii U: Difference between revisions

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(Created page with "{{italic title|List of stages debuting in ''Super Smash Bros. for Wii U''}} This is a list of ''Super Smash Bros.'' series stages that debuted in ''Super Smash Bros. for Nintendo 3DS''. The page details their role in this series. See also: *List of stages debuting in ''Super Smash Bros.'' *List of stages debuting in Super Smash Bros. Melee|List of stages debuting in ''Super Smash Bros....")
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Pyrosphere is set in the Geothermal Power Plant, and features a large base platform and two smaller platforms on both sides of the stage. Enemies from the game occasionally appear and attack players. These include [[metroidwiki:FG II-Graham|FG II-Grahams]], flying turrets which shoot at players; [[metroidwiki:Joulion|Joulions]], which explode after being attacked; [[metroidwiki:Zero|Zeros]], which can be picked up and thrown; and, most notably, [[Ridley]]. Ridley will attack all players, but if attacked by a specific player enough, Ridley will join sides with that player, and will cease to hurt him or her. Ridley can also be KO'd, which adds a point to the player that defeated him.
Pyrosphere is set in the Geothermal Power Plant, and features a large base platform and two smaller platforms on both sides of the stage. Enemies from the game occasionally appear and attack players. These include [[metroidwiki:FG II-Graham|FG II-Grahams]], flying turrets which shoot at players; [[metroidwiki:Joulion|Joulions]], which explode after being attacked; [[metroidwiki:Zero|Zeros]], which can be picked up and thrown; and, most notably, [[Ridley]]. Ridley will attack all players, but if attacked by a specific player enough, Ridley will join sides with that player, and will cease to hurt him or her. Ridley can also be KO'd, which adds a point to the player that defeated him.


Along with [[Jungle Hijinxs (stage)|Jungle Hijinxs]], [[#Orbital Gate Assault|Orbital Gate Assault]], and [[Woolly World]], Pyrosphere is one of the only stages from ''[[Super Smash Bros. for Wii U]]'' to not reappear in ''[[Super Smash Bros. Ultimate]]''.
Along with [[Jungle Hijinxs (stage)|Jungle Hijinxs]], [[#Orbital Gate Assault|Orbital Gate Assault]], and [[Woolly World]], Pyrosphere is one of the only stages from ''Super Smash Bros. for Wii U'' to not reappear in ''[[Super Smash Bros. Ultimate]]''.
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|Spa=El gran ataque de las cavernas
|Spa=El gran ataque de las cavernas
|SpaM=The great caves' attack
|SpaM=The great caves' attack
}}
==Orbital Gate Assault==
[[File:SSB4 WiiU OrbitalGate.jpg|thumb|220px|Orbital Gate Assault]]
'''Orbital Gate Assault''' is a stage that only appears in ''[[Super Smash Bros. for Wii U]]''. It originates from ''[[lylatwiki:Star Fox: Assault|Star Fox: Assault]]''.
The fight begins on the [[Great Fox]]. After some time the fighters are dropped onto an [[lylatwiki:Aparoid|Aparoid]] missile; like the Great Fox the missile's jet boosters can damage fighters. During this time, an Aparoid fighter crashes onto the missile, damaging anybody hit by it and releasing an item, as well as [[Arwing]]s appearing and flying away before the missile strikes the gate's force field. Touching the barrier surrounding the gate inflicts damage and knockback. Three Arwings destroy the missile and the battle shifts there. The fighters will be dropped off at the second missile as the Arwings barrel roll away. The second missile will hit the gate at the opposite direction but will be destroyed by the Arwings again, the battle once again being set on the Arwings before the fighters are dropped off on the Great Fox and the cycle starts over. [[List of Smash Taunt characters#ROB 64|ROB 64]]'s line, "Missile approaching. It is targeting the gate." is an archival recording of [[Dex Manley]] from ''Star Fox: Assault''.
The omega version of the stage is set on a platform designed after the Orbital Gate itself. The platform travels around the Orbital Gate alongside three Arwings, though the battle no longer takes place.
One of two Star Fox conversations can be initiated on this stage by holding the shield button when selecting this stage as any character other than [[Fox McCloud|Fox]] or [[Falco Lombardi|Falco]].
The unlock match for Falco takes place here.
Along with [[Jungle Hijinxs (stage)|Jungle Hijinxs]], [[#Pyrosphere|Pyrosphere]], and [[Woolly World]], Orbital Gate Assault is one of the only stages that appear in ''Super Smash Bros. for Wii U'' to not reappear in ''[[Super Smash Bros. Ultimate]]''.
{{br}}
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
! width=25% | Name
!Source
!Credits
! width=25% | Requirements
|-
|align=center|Theme from Area 6 / Missile Slipstream
|align=center|''[[lylatwiki:Star Fox 64|Star Fox 64]]'' / ''[[lylatwiki:Star Fox Command|Star Fox Command]]''
|Arrangement Supervisor: Motoi Sakuraba
|
|-
|align=center|Star Wolf's Theme / Sector Z
|align=center|''Star Fox 64''
|Arrangement Supervisor: [[Mahito Yokota]]
|
|-
|align=center|Corneria
|align=center|''Super Smash Bros. Melee''<br>(''[[lylatwiki:Star Fox (game)|Star Fox]]'')
|Arrangement Supervisor: Hirokazu Ando
|
|-
|align=center|Main Theme (Star Fox 64)
|align=center|''Super Smash Bros. Brawl''<br>(''Star Fox 64'')
|Arrangement Supervisor: Yusuke Takahama
|
|-
|align=center|Area 6
|align=center|''Super Smash Bros. Brawl''<br>(''Star Fox 64'')
|Arrangement: Hajime Wakai
|
|-
|align=center|Space Battleground
|align=center|''[[lylatwiki:Star Fox: Assault|Star Fox: Assault]]''
|Original
|
|-
|align=center|Break: Through the Ice
|align=center|''Star Fox: Assault''
|Original
|
|-
|align=center|Star Wolf (Star Fox: Assault)
|align=center|''Star Fox: Assault''
|Original
|Get a score of more than 20 in a single Rival Smash
|-
|align=center|Tunnel Theme (X-Scape)
|align=center|''{{wp|X-Scape}}''
|Original
|Collect CD
|}
===Trophy information===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!Image
!width="21%"|Appears in
!Description
|-
!Orbital Gate
|[[File:OrbitalGateTrophyWiiU.png|100px]]
|align=center|'''GCN''' Star Fox: Assault (02/2005)
|''The site of a battle in Star Fox: Assault. After locating the enemy homeworld, the Star Fox team was standing by at the Orbital Gate to begin the final attack, but the Aparoids suddenly mounted an offensive of their own! In the Smash Bros. stage, you fight atop the Arwings and enemy missiles as they battle it out.''
|}
===Names in other languages===
{{foreign names
|Jap=オービタルゲート周域
|JapR=Ōbitaru Gēto Shūiki
|JapM=Orbital Gate Area
|ChiS=
|ChiSR=
|ChiSM=
|ChiT=
|ChiTR=
|ChiTM=
|Dut=Strijd om het Ruimtestation
|DutM=
|Fre=Portail en orbite
|FreM=Portal in orbit
|Ger=Orbitales Tor
|GerM=
|Ita=Stazione spaziale
|ItaM=Space station
|Kor=
|KorR=
|KorM=
|Por=Assalto ao Portal Orbital
|PorM=Assault on the Orbital Gate
|Rus=Орбитальный штурм
|RusR=Orbital'nyy shturm
|RusM=Orbital assault
|Spa=Estación espacial
|SpaM=Space station
}}
==Kalos Pokémon League==
[[File:Kalos Pokemon League.png|thumb|250px|Normal section of Kalos Pokémon League]]
'''Kalos Pokémon League''' is a stage that appears in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. Hailing from [[Bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']], this stage is based on the Pokémon League in the [[Bulbapedia:Kalos|Kalos region]], where, as with other installments in the series, Trainers with eight badges may challenge the Elite Four and current Champion to become a Pokémon League Champion.
At first players start at the large platform where the lobby of Pokémon League is in the background. There is a large platform with two smaller platforms on each side; the two smaller platform move up as it is about to switch places. Just as in the original game, there are four chambers: the Ironworks Chamber, the Blazing Chamber, the Flood Chamber, and the Dragonmarks Chamber. Each chamber has its own respective number of Pokémon as well as stage hazards. The stage moves itself to the lobby and onto the other chamber.
In the Ironworks Chamber section, two large swords fall onto the stage, which damage players on contact. [[Bulbapedia:Steelix (Pokémon)|Steelix]], [[Pokémon#Scizor|Scizor]], [[Bulbapedia:Klinklang (Pokémon)|Klinklang]], and [[Bulbapedia:Honedge (Pokémon)|Honedge]] appear in the background. Pools of liquid metal ooze out in the middle of the stage, turning characters who step on it into metal in an effect similar to [[Cap Block#Super Smash Bros. series|Metal Box]]es. Attacking swords embeds them to the deeper ground. Occasionally [[Bulbapedia:Registeel (Pokémon)|Registeel]] appears on the background. Once it appears, it stomps onto the ground, making the two swords spin around. Any character who is caught in the tremor is buried into the stage.
In the Blazing Chamber section, two platforms descend from the top. Along with the summoning of [[Bulbapedia:Blaziken (Pokémon)|Blaziken]], [[Bulbapedia:Infernape (Pokémon)|Infernape]], [[Bulbapedia:Pyroar (Pokémon)|Pyroar]] and [[Bulbapedia:Tepig (Pokémon)|Tepig]], flame pillars burst out and lift the aforementioned platforms and can also damage players. [[Pokémon#Ho-Oh|Ho-Oh]] sometimes appears, raising the fire pillars up to the top of the screen and creating flames on each side of the pit.
The Flood Chamber is unique among them in that two waterways connect the stage, making it impossible to fall into the bottom while the waterways are connected. In this area, [[Bulbapedia:Wailord (Pokémon)|Wailord]], [[Pokémon#Piplup|Piplup]], [[Bulbapedia:Clawitzer (Pokémon)|Clawitzer]] and [[Pokémon#Blastoise|Blastoise]] appears as background Pokémon. After few seconds, streams of water pass through the left to right side or vice versa, pushing players to the left or right toward the blast line. As another stage hazard, [[Pokémon#Manaphy|Manaphy]] appears and creates a [[Bulbapedia:Whirlpool (move)|Whirlpool]] that sucks players in and down into the bottomless pit.
In the Dragonmarks Chamber, the stone sculpture of dragon opens by itself as four Pokémon, [[Bulbapedia:Garchomp (Pokémon)|Garchomp]], [[Bulbapedia:Dragonite (Pokémon)|Dragonite]], [[Bulbapedia:Axew (Pokémon)|Axew]] and [[Bulbapedia:Hydreigon (Pokémon)|Hydreigon]], appear in the background. Occasionally the dragon head roars, causing a violet flame burst out on the left or right side and on the middle. [[Rayquaza]] sometimes appears, acting as a stage hazard. It damages anyone who makes a contact with it, as it spins around similar to how it used [[Bulbapedia:Extreme Speed (move)|Extreme Speed]] move in ''[[Super Smash Bros. Brawl]]''. Its line of sight is indicated by a flash of lightning.
The stage's Omega form takes place on a large, cylinder-shaped platform in the main lobby area. The stage remains at the same place and does not move to the aforementioned four chambers.
===Songs in My Music===
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
!width=25%|Name
!width="20%"|Source
!width="30%"|Credits
!Requirements
|-
|align=center|Battle! (Trainer Battle) (Pokémon X / Pokémon Y)
|align=center|''Pokémon X'' / ''Pokémon Y''
|Arrangement Supervisor: Yuzo Koshiro<br>Composition: GAME FREAK inc.<br>Arrangement: Ancient-corp
|-
|align=center|Battle! (Champion) / Champion Cynthia
|align=center|[[bulbapedia:Pokémon Diamond and Pearl Versions|''Pokémon Diamond'' / ''Pokémon Pearl'']]
|Arrangement Supervisor: Manaka Katoka<br>Composition: GAME FREAK inc.<br>Arrangement: Nintendo
|-
|align=center|Route 10
|align=center|[[bulbapedia:Pokémon Black and White Versions|''Pokémon Black'' / ''Pokémon White'']]
|Arrangement Supervisor: Yoko Shimomura<br>Composition: GAME FREAK inc.<br>Arrangement: Midiplex Co., Ltd.
|-
|align=center|N's Castle Medley
|align=center|''Pokémon Black'' / ''Pokémon White''
|Arrangement Supervisor: Shota Kageyama<br>Composition: GAME FREAK inc.<br>Arrangement: GAME FREAK inc.
|-
|align=center|Battle! (Reshiram/Zekrom)
|align=center|''Pokémon Black'' / ''Pokémon White''
|Arrangement Supervisor: Atsuko Asahi<br>Composition: GAME FREAK inc.<br>Arrangement: Nintendo
|Clear at least 10 rounds in Crazy Orders while playing as [[Greninja]].
|-
|align=center|Route 23
|align=center|[[bulbapedia:Pokémon Black and White Versions 2|''Pokémon Black 2'' / ''Pokémon White 2'']]
|Arrangement: Yuka Tsujiyoko<br>Composition: GAME FREAK inc.
|-
|align=center|Battle! (Team Flare)
|align=center|''Pokémon X'' / ''Pokémon Y''
|Arrangement: Motoi Sakuraba<br>Composition: GAME FREAK inc.
|-
|align=center|Pokémon Center (Pokémon Red / Pokémon Blue)
|align=center|''[[Super Smash Bros. Brawl]]''<br>([[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red'' / ''Pokémon Blue'']])
|Arrangement Supervisor: Kentaro Ishizaka<br>Composition: GAME FREAK Inc.<br>Arrangement: HAL Laboratory, Inc.
|-
|align=center|Battle! (Team Galactic)
|align=center|''Super Smash Bros. Brawl''<br>(''Pokémon Diamond'' / ''Pokémon Pearl'')
|Arrangement Supervisor: Masato Kouda<br>Composition: GAME FREAK inc.
|-
|align=center|Route 209 (Pokémon Diamond / Pokémon Pearl)
|align=center|''Super Smash Bros. Brawl''<br>(''Pokémon Diamond'' / ''Pokémon Pearl'')
|Arrangement Supervisor: Shogo Sakai<br>Composition: GAME FREAK inc.<br>Arrangement: HAL Laboratory, Inc.
|-
|align=center|Battle! (Dialga/Palkia) / Spear Pillar
|align=center|''Super Smash Bros. Brawl''<br>(''Pokémon Diamond'' / ''Pokémon Pearl'')
|Arrangement Supervisor: Takahiro Nishi<br>Composition: GAME FREAK inc.<br>Arrangement: GAME ARTS Co.,Ltd.
|-
|align=center|Battle! (Wild Pokémon) (Pokémon X / Pokémon Y)
|align=center|''Pokémon X'' / ''Pokémon Y''
|rowspan="3" |Original
|Collect CD
|-
|align=center|Victory Road (Pokémon X / Pokémon Y)
|align=center|''Pokémon X'' / ''Pokémon Y''
|-
|align=center|Battle! (Champion) (Pokémon X / Pokémon Y)
|align=center|''Pokémon X'' / ''Pokémon Y''
|}
===Names in other languages===
{{foreign names
|Jap=カロスポケモンリーグ
|JapR=Karosu Pokemon Rīgu
|JapM=Kalos Pokémon League
|Chi=卡洛斯寶可夢聯盟 (Traditional)<br>卡洛斯宝可梦联盟 (Simplified)
|ChiR=Kǎluòsī Bǎokěmèng liánméng
|ChiM=Kalos Pokémon League
|Dut=Kalos League
|Fre=Ligue Pokémon de Kalos
|FreM=Kalos Pokémon League
|Ger=Kalos-Pokémon-Liga
|GerM=Kalos Pokémon League
|Ita=Lega Pokémon di Kalos
|ItaM=Kalos Pokémon League
|Kor=칼로스 포켓몬리그
|KorR=Kalloseu Poketmon Rigeu
|KorM=Kalos Pokémon League
|Por=Liga Kalos
|PorM=Kalos League
|Rus=Лига Калос
|RusR=Liga Kalos
|RusM=Kalos League
|Spa=Liga Pokémon de Kalos
|SpaM=Kalos Pokémon League
}}
==Coliseum==
[[File:Coliseum.png|thumb|250px|Coliseum in ''[[Super Smash Bros. for Wii U]]'']]
'''Coliseum''' is a stage appearing in ''[[Super Smash Bros. for Wii U]]''. The stage is based not upon a specific game, but rather upon the recurring [[fireemblem:Arena|arenas]] in the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]. As in [[Arena Ferox]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' the stage is set inside the arena itself, though by default, it is a flat, grounded stage. During the match, parts of the floor rise to create platforms of varying heights.
The Omega variant of this stage is set on an elevated platform over a pit.
The unlock match for [[Lucina]] takes place here.
Coliseum reappears as a stage in ''[[Super Smash Bros. Ultimate]]''.
{{br}}
===Songs===
{| cellspacing=0 cellpadding=4 border=1 style="border-collapse:collapse; width:80%"
!Name
!width="25%"|Source
!Credits
!width="25%"|Requirements
|-
|align=center|The Devoted
|align=center|''[[fireemblem:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]''
|Original
|-
|align=center|Coliseum Series Medley
|align=center|''Fire Emblem'' (Series)
|Arrangement: Akari Kaida<br>Composition: [[Intelligent Systems|INTELLIGENT SYSTEMS]]
|-
|align=center|Fight 1 (Fire Emblem Gaiden)
|align=center|''[[fireemblem:Fire Emblem Gaiden|Fire Emblem Gaiden]]''
|Arrangement: Michiru Yamane<br>Composition: INTELLIGENT SYSTEMS
|-
|align=center|Meeting Theme Series Medley
|align=center|''Fire Emblem'' (Series)
|Arrangement: Yuka Tsujiyoko<br>Composition: INTELLIGENT SYSTEMS
|-
|align=center|Fire Emblem: Mystery of the Emblem Medley
|align=center|''Fire Emblem'' (Series)
|Arrangement Supervisor: Jesahm<br>Composition: INTELLIGENT SYSTEMS<br>Arrangement: [[Bandai Namco Games|BANDAI NAMCO Studios Inc.]]
|-
|align=center|Time of Action
|align=center|''Fire Emblem: Radiant Dawn''
|Original
|-
|align=center|Id (Purpose)
|align=center|''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]''
|Original
|-
|align=center|Duty (Ablaze)
|align=center|''Fire Emblem Awakening''
|Original
|-
|align=center|Conquest (Ablaze)
|align=center|''Fire Emblem Awakening''
|Original
|Get four or more Fever Rushes in one game of solo Trophy Rush as [[Robin]].
|-
|align=center|Glory of Heracles
|align=center|''{{wp|Glory of Heracles}}''
|Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)<br>Composition: PAON CORPORATION
|Collect CD
|-
|align=center|Attack (Soma Bringer)
|align=center|''{{wp|Soma Bringer}}''
|Original
|-
|align=center|Lost in Thoughts All Alone
|align=center|''[[fireemblem:Fire Emblem Fates|Fire Emblem Fates]]''
|Arrangement Supervisor: Junichi Nakatsuru<br>Composition: INTELLIGENT SYSTEMS<br>Arrangement: BANDAI NAMCO Studios Inc.
|Included with [[Corrin]] DLC
|-
|align=center|Lost in Thoughts All Alone
|align=center|''Fire Emblem Fates''
|Original
|Included with Corrin DLC
|}
===Names in other languages===
{{foreign names
|Jap=闘技場
|JapR=Tōgijō
|JapM=Arena
|Chi=鬥技場 (Traditional)<br>斗技场 (Simplified)
|ChiR=Dòu jì chǎng
|ChiM=Arena
|Dut=Arena
|Fre=Arène
|FreM=Arena
|Ger=Kolosseum
|GerM=Coliseum
|Ita=Arena
|ItaM=Arena
|Kor=투기장
|KorR=Tugijang
|KorM=Arena
|Por=Coliseu
|PorM=Coliseum
|Rus=Колизей
|RusR=Kolizey
|RusM=Coliseum
|Spa=Coliseo
|SpaM=Coliseum
}}
==Flat Zone X==
[[File:Flat Zone X.png|thumb|250px]]
'''Flat Zone X''' is an unlockable stage appearing in ''[[Super Smash Bros. for Wii U]]'', unlocked by breaking at least 100 blocks in a single game of solo Trophy Rush while playing as [[Mr. Game & Watch]]. Based upon and set inside a [[Game & Watch]] handheld, the stage combines the various games featured in the [[Flat Zone]] and [[Flat Zone 2]] stages in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', respectively.
Like Flat Zone 2 in ''[[Super Smash Bros. for Nintendo 3DS]]'', the [[Final Destination|Omega form]] of this stage is set on top of the gas station from the ''[[Oil Panic]]'' portion of the stage.
The unlock match for Mr. Game & Watch takes place here.
Flat Zone X reappears in ''[[Super Smash Bros. Ultimate]]''. Due to the ''Dr. Mario'' music listed below now playing on ''Super Mario'' stages, the stage now has the fewest amount of My Music tracks with only two, being tied with [[Midgar]], unless the player has purchased Challenger Pack 8.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
|-
|align=center|Flat Zone 2
|align=center|''Super Smash Bros. Brawl''<br>(Game & Watch)
|Original<br>Composition: Kenichi Okuma
|-
|align=center|Flat Zone
|align=center|''Super Smash Bros. Melee''<br>(Game & Watch)
|Original<br>Composition Supervisor: Hirokazu Ando
|-
|align=center|Chill (Dr. Mario)
|align=center|''Super Smash Bros. Brawl''<br>(''[[Dr. Mario (game)|Dr. Mario]]'')
|Arrangement: Masaaki Iwasaki<br>Composition: Nintendo
|-
|align=center|Dr. Mario
|align=center|''Super Smash Bros. Melee''<br>(''Dr. Mario'')
|Arrangement Supervisor: Shogo Sakai<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|}
===Events===
*That Elusive 9 (Solo)
===Names in other languages===
{{NIWA|SmashWiki=1}}
{{foreign names
|Jap=フラットゾーンX
|JapR=Furatto Zōn Ekkusu
|JapM=Flat Zone X
|Chi=平面世界X
|ChiR=Píngmiàn shìjiè X
|ChiM=Plane World X
|Dut=2D-Zone X
|Fre=Espace 2D X
|FreM=2D Space X
|Ger=2D-Welt X
|GerM=2D World X
|Ita=La zona bidimensionale X
|ItaM=The two-dimensional zone X
|Kor=플랫 존X
|KorR=Peulaet Jon X
|KorM=Flat Zone X
|Por=Zona Plana X
|PorM=Flat Zone X
|Rus=Плоская зона X
|RusR=Ploskaya zona X
|RusM=Flat Zone X
|Spa=Zona extraplana X
|SpaM=Extra-Flat Zone X
}}
==Palutena's Temple==
[[File:SSB4 Palutena's Temple Stage.jpg|thumb|Palutena's Temple]]
'''Palutena's Temple''' is a stage appearing in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', based upon the location as it appears in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. The stage is a larger stage in the same vein as [[Temple (stage)|Temple]] from ''[[Super Smash Bros. Melee]]'' and [[New Pork City]] in ''[[Super Smash Bros. Brawl]]''. The left side of the stage is set on and inside the temple itself, while the right side is set on a floating island nearby, with a temple and statue of [[Palutena]] in the background. There is a bridge connecting the two sides of the stage near the top that can be broken, though there are also moving platforms and clouds that can be used to reach either side. On the top left side of the stage is a smaller temple area that flies up offscreen and back down periodically, and on the left side is a large platform that raises and lowers, with a ladder next to it.
The Omega form of the stage is set on the large moving platform in front of the Palutena statue.
The unlock match for [[Dark Pit]] takes place here.
{{br}}
===Palutena's Guidance===
[[File:Palutena's Guidance (Robin).png|thumb|Palutena's Guidance for Robin with Chrom]]
{{main|List of Palutena's Guidance conversations}}
By quickly using Pit's down [[taunt]] on this stage, Pit enters a praying stance rather than his normal taunt. This triggers a conversation between Pit, [[icaruspedia:Viridi|Viridi]], [[fireemblem:Chrom|Chrom]] (in case of Palutena's Guidance against [[Robin]]), and Palutena about one of the fighters onscreen, referred to as Palutena's Guidance. The concept is similar to [[Solid Snake|Snake]]'s [[List of Snake's codec conversations|codec conversations]] in ''[[Super Smash Bros. Brawl]]'' and is actually based upon the character conversations that periodically occur throughout gameplay in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. If Pit is KOd at any point during the conversation, it automatically ends, and it does not trigger at all if Pit is attacked while he is in the stance to trigger the taunt. This taunt can only be used once per match, and is disabled in its [[Final Destination|Ω form]] (as well as its [[Battlefield]] form in ''Super Smash Bros. Ultimate''). But, Palutena's Guidance conversation with the DLC fighters such as [[Mewtwo]], [[Lucas]], [[Roy (Fire Emblem)|Roy]], [[Ryu]], [[Cloud Strife|Cloud]], [[Corrin]], and [[Bayonetta]] will only get the same generic DLC only conversations and Palutena doesn't have data on them.
Palutena's Guidance returns in ''Super Smash Bros. Ultimate'', where new conversations were made for characters who were absent from the base roster of ''Super Smash Bros. for Wii U''. While the first DLC character of ''Super Smash Bros. Ultimate'', [[Piranha Plant]], received its own Palutena's Guidance, none of the fighters that are part the Fighters Pass for the game have their own conversations, instead having the generic conversations for ''Super Smash Bros for Wii U''{{'}}s DLC characters.
{{br}}
===Songs in My Music===
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
!Name
!Source
!Credits
!width=20%|Requirements
|-
|align=center|Boss Fight 1 (Kid Icarus: Uprising)
|align=center rowspan=9|''Kid Icarus: Uprising''
|Original
|-
|align=center|In the Space-Pirate Ship
|Composition Supervisor: Noriyuki Iwadare<br>Arrangement: Noriyuki Iwadare<br>Composition: TWO FIVE
|Score 80,000 points or more on Stage 2 in Solo Target Blast while playing as Palutena.
|-
|align=center|Wrath of the Reset Bomb
|Arrangement Supervisor: Yuzo Koshiro<br>Composition: Ancient-corp.<br>Arrangement: Ancient-corp.
|-
|align=center|Lightning Chariot Base
|Arrangement Supervisor: Masafumi Takada<br>Composition: Sound Prestige LLC.<br>Arrangement: Sound Prestige LLC.
|-
|align=center|Destroyed Skyworld
|Arrangement: Manami Kiyota
|-
|align=center|Magnus's Theme
|Original
|-
|align=center|Dark Pit's Theme
|Original
|-
|align=center|Hades's Infernal Theme
|Original
|-
|align=center|Thunder Cloud Temple
|Original
|-
|align=center|Weyard
|align=center|''[[goldensun:Golden Sun: Dark Dawn|Golden Sun: Dark Dawn]]''
|Original
|Collect CD
|}
===''Super Smash Bros. for Wii U'' trophy information===
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!Image
!width="21%"|Appears in
!Description
|-
!Palutena's Temple
|[[File:PalutenasTempleTrophyWiiU.png|100px]]
|align=center|'''NES''' Kid Icarus (08/1987)<br>'''3DS''' Kid Icarus: Uprising (03/2012)
|'''NA:''' ''In the Kid Icarus series, Skyworld is where gods and angels live in harmony. Late in the story of Kid Icarus: Uprising, however, it falls apart, and the ruins of Palutena's Temple have become a stage to battle on. The bridge can be destroyed, splitting the stage in two, but you can still cross the gap using clouds or moving platforms.''<br>
'''PAL:''' ''In the Kid Icarus series, Skyworld is where gods and angels live in harmony. Late in the story of Kid Icarus: Uprising, however, it falls apart, and the ruins of Palutena's Temple have become a stage in this game. The bridge can be destroyed, splitting the stage in two, but you can still cross the gap using clouds or moving platforms.''
|}
===Names in other languages===
{{foreign names
|Jap=エンジェランド
|JapR=Enje Rando
|JapM=Angel Land
|Dut=Palutena's Tempel
|DutM=Palutena's Temple
|Fre=Temple de Palutena
|FreM=Palutena's Temple
|Ger=Palutenas Tempel
|GerM=Palutena's Temple
|Ita=Tempio di Palutena
|ItaM=Palutena's Temple
|Kor=엔젤랜드
|KorR=Enjellandeu
|KorM=Angel Land
|Por=Templo da Palutena
|PorM=Palutena's Temple
|Rus=Храм Палютены
|RusR=Khram Palyuteny
|RusM=Palutena's Temple
|Spa=Templo de Palutena
|SpaM=Palutena's Temple
}}
==Gamer==
[[File:Gamer SSBU.png|thumb|200px|Gamer in ''Super Smash Bros. Ultimate'']]
{{main|Gamer (stage)}}
In ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate'', Gamer is available from the start.
{{br}}
==Garden of Hope==
[[File:Garden of Hope.png|thumb|220px|The Garden of Hope]]
'''Garden of Hope''' is a stage that appears in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', originating from ''[[pikipedia:Pikmin 3|Pikmin 3]]'' for the [[Wii U]]. The stage is made up of two platforms connected by a bridge, with two tin lifts on either side of the stage itself. On the left platform is an upside-down porcelain pot, which can break apart when damaged several times, while on the right is a [[pikipedia:Climbing stick|climbing stick]], which serves as an obstruction and is also destructible. Like in [[Gerudo Valley]] in ''[[Super Smash Bros. for Nintendo 3DS]]'', the connecting bridge can be broken as well. If any of the objects are broken, [[Pikmin]] will appear from the background after a while to repair them.
Occasionally, a [[pikipedia:Peckish Aristocrab|Peckish Aristocrab]] may appear and sidestep across the stage, breaking the pot and stick (if not already broken) and damaging any players it touches. If the bridge is broken, however, it will fall down the pit. A [[pikipedia:Red Bulborb|Red Bulborb]] occasionally appears in the background, although it has no effect on the gameplay.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=65%
!width=25%|Name
!Source
!Credits
!width=20%|Requirements
|-
|align=center|Stage Select (Pikmin 2)
|align=center|''[[pikipedia:Pikmin 2|Pikmin 2]]''
|Arrangement Supervisor: Masashi Hamauzu
|-
|align=center|Mission Mode (Pikmin 3)
|align=center|''Pikmin 3''
|Arrangement Supervisor: Taku Inoue
|Clear Solo Classic within 20 minutes as [[Captain Olimar|Olimar]]
|-
|align=center|Stage Clear / Title (Pikmin)
|align=center|''[[Super Smash Bros. Brawl]]''<br>(''[[pikipedia:Pikmin (game)|Pikmin]]'')
|Arrangement Supervisor: Kentaro Ishizaka
|-
|align=center|Environmental Noises
|align=center|''Super Smash Bros. Brawl''<br>(''Pikmin'')
|Arrangement Supervisor: Takahiro Nishi
|-
|align=center|World Map (Pikmin 2)
|align=center|''Super Smash Bros. Brawl''<br>(''Pikmin 2'')
|Arrangement Supervisor: [[Yasunori Mitsuda]]
|-
|align=center|Main Theme (Pikmin)
|align=center|''Pikmin''
|Original
|-
|align=center|Forest of Hope
|align=center|''Pikmin''
|Original
|Collect CD
|-
|align=center|Garden of Hope
|align=center|''Pikmin 3''
|Original
|}
===Names in other languages===
{{foreign names
|Jap=再会の花園
|JapR=Saikai no Hanazono
|JapM=Garden of Reunion
|Chi=再會花園 (Traditional)<br>再会花园 (Simplified)
|ChiR=Zài huì huāyuán
|ChiM=Lit. "Reunion Garden"<br>「再會」 (''zài huì'') is another way of saying "goodbye" or "see you again."
|Dut=Pikmin-Paradijs
|DutM=Pikmin Paradise
|Fre=Verger de l'espoir
|FreM=Orchard of Hope
|Ger=Garten der Begegnung
|GerM=Garden of Encounter
|Ita=Serra speranza
|ItaM=Hope greenhouse
|Kor=재회의 화원
|KorR=Jaehoe ui Hwawon
|KorM=Garden of Reunion
|Por=Jardim da Esperança
|PorM=Garden of Hope
|Rus=Сад Надежды
|RusR=Sad Nadezhdy
|RusM=Garden of Hope
|Spa=Vergel de la Esperanza
|SpaM=Garden of Hope
}}
==Town and City==
[[File:Town and City.png|thumb|220px|Town and City as it appears in ''Super Smash Bros. for Wii U'']]
'''Town and City''', originally named '''Town & City''',<ref>[http://youtu.be/edCQDRuL8Dk?t=4m28s Nintendo Treehouse: Live @ E3 2014 -- Day 2: Super Smash Bros. for Wii U]. Posted to YouTube by Nintendo of America on June 12, 2014. Retrieved January 19, 2015.</ref> is a stage that appears in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', originating from ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'' for the [[Wii]]. The stage is similar to [[Smashville]] from ''[[Super Smash Bros. Brawl]]'', being a simple stage that has various characters from the [[nookipedia: Animal Crossing (series)|''Animal Crossing'' series]] appear in the background. The stage travels over the village, moving into the [[nookipedia:City|City]] from ''Animal Crossing: City Folk''. Much like Smashville from ''Super Smash Bros. Brawl'', the stage has been shown to take place at different times, including day, evening, and night depending on the current time set on the console's internal clock; the elements that appear on the stage such as the places and animals are also influenced by the time of day at which the stage is played. In ''Ultimate'', the stage was renamed "Town and City" as its current name.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
! width=25% | Name
!Source
!Credits
|-
|align=center|Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
|align=center|''Animal Crossing: City Folk'' / ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]''
|Arrangement: Kumi Tanioka
|-
|align=center|Tour
|align=center|''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]''
|Arrangement Supervisor: Hajime Wakai
|-
|align=center|Kapp'n's Song
|align=center|''Animal Crossing: New Leaf''
|Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)
|-
|align=center|Outdoors at 7 p.m. (Sunny) / Main Street
|align=center|''Animal Crossing: New Leaf''
|Arrangement Supervisor: Manaka Kataoka
|-
|align=center|Bubblegum K.K.
|align=center|''Animal Crossing: New Leaf''
|Arrangement Supervisor: Atsuko Asahi
|}
===''Super Smash Bros. for Wii U'' trophy information===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!Image
!width="21%"|Appears in
!Description
|-
!Town and City
|[[File:TownandCityTrophyWiiU.png|100px]]
|align=center|'''Wii''' Animal Crossing: City Folk (11/2008)
|''Get a bird's-eye view of the town and city from Animal Crossing: City Folk as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple&ndash;perfect for a battle of skill!''
|}
===Names in other languages===
{{foreign names
|Jap=村と街
|JapR=Mura to Machi
|JapM=Village and Town
|Chi=村莊與街道 (Traditional)<br>村庄与街道 (Simplified)
|ChiR=Cūnzhuāng yǔ jiēdào
|ChiM=Village and Street
|Dut=Dorp en Stad
|DutM=Village and City
|FreA=Ville et village
|FreAM=Town and Village
|FreE=Ville & centre-ville
|FreEM=Town & Cityscape
|Ger=Stadt & Großstadt
|GerM=City and big City
|Ita=Campagna e città
|ItaM=Country and city
|Kor=마을과 타운
|KorR=Ma'eul gwa Taun
|KorM=Village and Town
|Por=Da Vila à Cidade
|PorM=From Town to City
|Rus=Городок и город
|RusR=Gorodok i gorod
|RusM=Little City and City
|SpaA= El pueblo y la ciudad
|SpaAM=The town and the city
|SpaE=Sobrevolando el pueblo
|SpaEM=Flying over the town
}}
==Wii Fit Studio==
[[File:Wii Fit Studio.png|thumb|250px|Wii Fit Studio]]
The '''Wii Fit Studio''' is a stage in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', representing the [[Wii Fit Trainer]]. It features a flat terrain with no edges, and platforms designed after the Wii Balance Boards from ''{{wp|Wii Fit}}''. Up to eight players can fight on it, while its Omega version (the flat version with edges and no platforms) can only be played with up to six fighters. The background of the stage features a screen that is sometimes a mirror or otherwise shows silhouettes demonstrating yoga poses. Training equipment and a walking Wii Balance Board can also be seen. In 8-Player Smash, the mirror is replaced with a solid wall. In ''Super Smash Bros. Ultimate'', faceless versions of the female and male Wii Fit Trainer appear in the background on the stage itself.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=65%
!width=25%|Name
!Source
!Credits
!width=20%|Requirements
|-
|align=center|Super Hoop
|align=center|''Wii Fit''
|Arrangement: Kenji Ito
|-
|align=center|Skateboard Arena (Free Mode)
|align=center|''{{wp|Wii Fit Plus}}''
|Arrangement Supervisor: Hiroshi Okubo
|-
|align=center|Wii Fit Plus Medley
|align=center|''Wii Fit Plus''
|Arrangement: Maki Kirioka
|Clear 100-Man Smash within 3 minutes
|-
|align=center|Rhythm Boxing
|align=center|''Wii Fit''
|Original
|-
|align=center|Mischievous Mole-way
|align=center|''Wii Fit Plus''
|Original
|-
|align=center|Core Luge
|align=center|''{{wp|Wii Fit U}}''
|Original
|Collect CD
|-
|align=center|Bath Time Theme
|align=center|''{{wp|Nintendogs}}''
|Arrangement Supervisor: Masato Coda with RiRiKA
|-
|align=center|Bath Time Theme (Vocal Mix)
|align=center|''Nintendogs''
|Arrangement Supervisor: Masato Coda with RiRiKA
|-
|align=center|Brain Age: Train Your Brain in Minutes a Day!
|align=center|''{{wp|Brain Age: Train Your Brain in Minutes a Day!}}''
|Original
|-
|align=center|Menu (Brain Age 2: More Training in Minutes a Day!)
|align=center|''{{wp|Brain Age 2: More Training in Minutes a Day!}}''
|Original
|}
===Names in other languages===
{{foreign names
|Jap=Wii Fit スタジオ
|JapR=Wii Fit Sutajio
|JapM=Wii Fit Studio
|Chi=Wii Fit健身房
|ChiR=Wii Fit jiànshēnfáng
|ChiM=Wii Fit Gymnasium
|Dut=Wii Fit-Studio
|FreA=Salle d'entraînement Wii Fit
|FreAM=Wii Fit Gym
|FreE=Studio Wii Fit
|Ger=Wii Fit-Studio
|Ita=Palestra Wii Fit
|ItaM=Wii Fit Gymnasium
|Kor=Wii Fit 스튜디오
|KorR=Wii Fit Seutyudio
|KorM=Wii Fit Studio
|Por=Ginásio Wii Fit
|PorM=Wii Fit Gym
|Rus=Зал Wii Fit
|RusR=Zal Wii Fit
|RusM=Wii Fit Hall
|Spa=Sala de Wii Fit
|SpaM=Wii Fit Hall
}}
==Wrecking Crew==
[[File:Wrecking Crew SSBU.jpg|thumb|200px|Wrecking Crew in ''Super Smash Bros. Ultimate'']]
{{main|Wrecking Crew (stage)}}
In ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate'', Wrecking Crew is available from the start.
{{br}}
==Pilotwings==
[[File:SSB4 Pilotwings.jpg|thumb|220px|Aerial view of the starting island of Pilotwings]]
'''Pilotwings''' is a stage that appears in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', based on the original ''{{wp|Pilotwings|Pilotwings}}'' for the [[Super Nintendo Entertainment System|SNES]] and ''{{wp|Pilotwings Resort}}'' for the [[Nintendo 3DS]].
The combatants start off on the wings of the red biplane from the original game, taking off of the third island from ''Pilotwings'', flying through rings also from the original. As the battle progresses, players eventually drop onto the yellow plane from ''Pilotwings Resort'', which makes its way towards [[Wuhu Island]]. Here, it passes the landscape, as well as [[Mii]]s flying around with jet-packs, flying through the rings from ''Pilotwings Resort''. Afterwards, the yellow plane meets up with the biplane again, causing the stage to loop.
In ''Ultimate'', its My Music library is now shared with [[Summit]], [[Duck Hunt (stage)|Duck Hunt]], [[Hanenbow]], [[PictoChat 2]], [[Living Room]], [[Balloon Fight (stage)|Balloon Fight]], [[Tomodachi Life (stage)|Tomodachi Life]], [[Wrecking Crew (stage)|Wrecking Crew]], [[Find Mii]], and [[Wuhu Island]].
===Songs===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
! width=25% | Name
!Source
!Credits
!Requirements
|-
|align=center|Light Plane
|align=center|''Pilotwings''
|Arrangement Supervisor: Masato Coda with RiRiKA<br>Composition: Nintendo<br>Arrangement: designwave co.,ltd
|-
|align=center|Light Plane (Vocal Mix)
|align=center|''Pilotwings''
|Arrangement Supervisor: Masato Coda with RiRiKA<br>Composition: Nintendo<br>Arrangement: designwave co.,ltd
|-
|align=center|Turbo Jet
|align=center|''Pilotwings Resort''
|Arrangement Supervisor: Asuka Ito<br>Composition: Nintendo<br>Arrangement: Nintendo
|-
|align=center|Pedal Glider
|align=center|''Pilotwings Resort''
|Arrangement Supervisor: Asuka Ito<br>Composition: Nintendo<br>Arrangement: Nintendo
|Collect CD
|-
|align=center|Light Plane
|align=center|''Pilotwings''
|Original
|-
|align=center|Dillon's Rolling Western: The Last Ranger
|align=center|''{{wp|Dillon's Rolling Western: The Last Ranger}}''
|Original
|-
|align=center|ST01 Roll Out, Wonderful 100!
|align=center|''{{wp|The Wonderful 101}}''
|Original
|Collect CD
|}
===''Super Smash Bros. for Wii U'' trophy information===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!Image
!width="21%"|Appears In
!Description
|-
!Light Plane
|[[File:LightPlaneTrophyWiiU.png|100px]]
|align=center|'''SNES''' ''Pilotwings'' (08/1991)
|'''NA:''' ''Back in the day when planes had fairly weak engines, two pairs of wings were used to increase the plane's lift. These planes weren't meant for crazy acrobatic tricks, though—they were best suited for learning the basics of flying. Ride these, and leave the complicated stuff for another day!''<br>
'''PAL:''' ''Back when aircraft engines were relatively weak, planes were often built with wings at the top and bottom for extra lift. That's what this is: a biplane. Leave all the crazy stunts to other planes - this one's for learning the basics. In fact, forget all that complicated stuff about "extra lift" and whatnot, and just enjoy soaring through the air!''
|-
!Wuhu Island
|[[File:WuhuIslandTrophyWiiU.png|100px]]
|align=center|'''Wii''' ''Wii Sports Resort'' (06/2009)
|''The tropical island from Wii Sports Resort is the perfect place to enjoy a few sporting activities. Go on a close tour of it by selecting the Wuhu Island stage, or get a bird's-eye view of the island with the Pilotwings stage. Just don't get too awestruck—with the stage constantly changing under your feet, you can't afford to lose focus!''
|-
!Plane
|[[File:PlaneTrophyWiiU.png|100px]]
|align=center|'''3DS''' ''Pilotwings Resort'' (03/2011)
|''To get to fly a plane around a tropical resort, normally you'd need to study really hard, take a flying test, fail the test, retake the test, get your license, save up for ages, and then go to a tropical island. In Pilotwings Resort, you get to skip those boring parts and experience speeding, turning, and rolling high in the air right away! Woo!''
|}
===Gallery===
<gallery>
Pilotwings.png|The Stage Select icon of the stage
SSB4 Wii U - Aeroplane Samus Link Screenshot.png|The biplane takes off
Pilotwings Wuhu Island.jpg|The two planes meet up
SSB4 Wii U - Wuhu Island Screenshot.png|Wuhu Island as it appears in ''Super Smash Bros. for Wii U''
SSB4 Wii U - Wuhu Town Plane Screenshot.png|A plane in the ''Wii U'' version of Wuhu Town
</gallery>
===Names in other languages===
{{foreign names
|Jap=パイロットウイングス
|JapR=Pairottouingusu
|JapM=Pilotwings
|Chi=Pilotwings
|Dut=Pilotwings
|Fre=Pilotwings
|Ger=Pilotwings
|Ita=Pilotwings
|Kor=Pilotwings
|Por=Pilotwings
|Rus=Крылья пилота
|RusR=Krylya pilota
|RusM=Pilotwings
|Spa=Pilotwings
}}
==Wuhu Island==
[[File:Wuhu Island SSBU.jpg|thumb|200px|Wuhu Island in ''Super Smash Bros. Ultimate'']]
{{main|Wuhu Island}}
In ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate'', Wuhu Island is available from the start.
{{br}}
==Windy Hill Zone==
[[File:SSB4 Windy Hill Zone Stage.jpg|thumb|220px|Windy Hill Zone in ''Super Smash Bros. for Wii U'']]
'''Windy Hill Zone''' is a stage appearing in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on the first world of ''[[sonicretro:Sonic Lost World|Sonic Lost World]]'', a ''Sonic'' game that [[Sega]] made exclusively with [[Nintendo]]. The stage has multiple platforms, containing a main platform, which curves slightly and has a descent to the right of it, and three smaller platforms. Like the [[Mario Galaxy (stage)|Mario Galaxy]] stage, there is also a gravitational pull that fits the curvature of the main platform. A windmill is also featured, which holds wooden platforms, which fighters can stand on. At the edges of the bottom of the stage there are also two rotating springs, which bounce the player in the direction they are facing at the time which a player collides with it. In 8-Player Smash versions of the stage, the Animal Friends in the background are absent.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Windy Hill - Zone 1
|''Sonic Lost World''
|rowspan="2" |Original
|-
| align=center | Green Hill Zone
|''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (1991)
|-
| align=center | Angel Island Zone
|''[[Super Smash Bros. Brawl]]''<br>(''[[sonicretro:Sonic the Hedgehog 3|Sonic the Hedgehog 3]]'')
|Arrangement Supervisor: [[sonicretro:Jun Senoue|Jun Senoue]]<br>Composition: SEGA<br>Arrangement: SEGA
|-
| align=center | Open Your Heart
|''[[sonicretro:Sonic Adventure|Sonic Adventure]]''
|rowspan="11" |Original
|-
| align=center | Live & Learn
|rowspan="2" |''[[sonicretro:Sonic Adventure 2|Sonic Adventure 2]]''
|-
| align=center | Escape from the City
|-
| align=center | Sonic Heroes
|''[[sonicretro:Sonic Heroes|Sonic Heroes]]''
|-
| align=center | Wonder World
|''Sonic Lost World''
|-
| align=center | Right There, Ride On
|''[[sonicretro:Sonic Rush|Sonic Rush]]''
|Collect CD
|-
| align=center | His World (Instrumental)
|[[sonicretro:Sonic the Hedgehog (2006 game)|''Sonic the Hedgehog'' (2006)]]
|-
| align=center | Seven Rings in Hand
|''[[sonicretro:Sonic and the Secret Rings|Sonic and the Secret Rings]]''
|-
| align=center | Knight of the Wind
|''[[sonicretro:Sonic and the Black Knight|Sonic and the Black Knight]]''
|Collect CD
|-
| align=center | Rooftop Run
|''[[sonicretro:Sonic Generations|Sonic Generations]]''
|-
| align=center | Reach for the Stars
|''[[sonicretro:Sonic Colors|Sonic Colors]]''
|}
===Gallery===
<gallery>
Windyhillsonictaunt.jpg|[[Sonic the Hedgehog|Sonic]] taunting on Windy Hill Zone
Mariosonicpunch.jpg|[[Mario]] using his [[Mario#Fireball|Fireball attack]] while Sonic punches
Mariosonicwindmill.jpg|Mario and Sonic by the windmill
</gallery>
===Names in other languages===
{{foreign names
|Jap=ウィンディヒル
|JapR=Windi Hiru
|JapM=Windy Hill
|Dut=Windy Hill Zone
|Fre=Zone Windy Hill
|FreM=Windy Hill Zone
|Ger=Windy Hill Zone
|GerM=Windy Hill Zone
|Ita=Zona Windy Hill
|ItaM=Windy Hill Zone
|Kor=윈디 힐
|KorR=Windi Hil
|KorM=Windy Hill
|Por=Zona Windy Hill
|PorM=Windy Hill Zone
|Rus=Холмы ветров
|RusR=Kholmy vetrov
|RusM=Hills of Winds
|Spa= Zona Windy Hill
|SpaM=Windy Hill Zone
}}
==Pac-Land==
[[File:Pac-Land.png|thumb|200px|The town portion of Pac-Land]]
'''Pac-Land''' (stylized in-game as '''PAC-LAND''') is an unlockable stage appearing in ''[[Super Smash Bros. for Wii U]]'', based upon the arcade game ''{{wp|Pac-Land}}''. It can be unlocked by playing on all three boards in Smash Tour.
Pac-Land is an auto-scrolling stage set within the game world over the course of the various portions of the game; like the [[Game & Watch]] stages, the stage and characters are also 2D. The stage starts at Pac-Man's house, and first travels through the town stage. Here, the roofs of the buildings can be used as platforms. Fire hydrants also appear as obstacles, shooting water at players to push them back similar to [[Pac-Man#Fire Hydrant|Pac-Man's attack]]. The next portion of the stage is the forest; tree stumps appear as obstacles blocking the way, and a foreground layer of trees can block the view of the players. The stage next heads to the bridge; this portion of the stage features multiple levels, with fire hydrants like in the town section and geysers of water that spout up to damage and knock back players.
The stage next transitions to Fairyland; the stage does not scroll here, and the Mother Fairy appears here. She presents a pair of magic boots which, if collected with hazards off, temporarily boosts jump height. Afterward, the stage transitions to the return trip, scrolling in the opposite direction; the first environment is the desert, which has cacti as obstacles blocking the way. The next part is the mountain, which features rotating and falling log platforms, moving cloud platforms, and bottomless pits. Finally is the pond, which features a springboard to cross it, before the stage returns to the town and Pac-Man's home. Another trip then starts, though this time with a different background.
The Omega form of the stage is set on a single platform on the mountain portion of the stage.
Pac-Land reappears in ''[[Super Smash Bros. Ultimate]]''.
===Songs in My Music===
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
!width=25%|Name
!Source
!Credits
|-
|align=center|PAC-MAN'S PARK / BLOCK TOWN
|align=center|''{{wp|Pac-Mania|PAC-MANIA}}''
|Arrangement Supervisor: Yuji Masubuchi<br>Composition: BANDAI NAMCO Studios, Inc.<br>Arrangement: BANDAI NAMCO Studios, Inc.
|-
|align=center|PAC-MAN
|align=center|''{{wp|Pac-Man|PAC-MAN}}''
|Arrangement Supervisor: Yuzo Koshiro<br>Composition: BANDAI NAMCO Studios, Inc.<br>Arrangement: Ancient-corp.
|-
|align=center|PAC-MAN (Club Mix)
|align=center|''PAC-MAN''
|Arrangement: Hirokazu Tanaka. ex<br>Composition: BANDAI NAMCO Games, Inc.
|-
|align=center|Namco Arcade '80s Retro Medley 1
|align=center|Namco Arcade
|Original
|-
|align=center|Namco Arcade '80s Retro Medley 2
|align=center|Namco Arcade
|Original
|-
|align=center|Libble Rabble Retro Medley
|align=center|''{{wp|Libble Rabble}}''
|Original
|-
|align=center|Sky Kid Retro Medley
|align=center|''{{wp|Sky Kid}}'' / ''{{wp|Sky Kid Deluxe|Sky Kid DX}}''
|Original
|-
|align=center|Metro-Cross Retro Medley
|align=center|''{{wp|Metro-Cross}}''
|Original
|-
|align=center|Yokai Dochuki Retro Medley
|align=center|''{{wp|Shadow Land (video game)|Yokai Dochuki}}''
|Original
|-
|align=center|Bravoman Retro Medley
|align=center|''{{wp|Bravoman}}''
|Original
|}
===''Super Smash Bros. for Wii U'' trophy information===
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!Image
!width="21%"|Appears in
!Description
|-
!Mother Fairy
|[[File:MotherFairyTrophyWiiU.png|100px]]
|align=center|'''Arcade''' PAC-LAND (1984)
|'''NA:''' ''In the side-scrolling world of PAC-LAND, PAC-MAN runs relentlessly until he reaches Fairyland. Why? Because there's a fairy hiding under his hat who wants to get back home. Ghosts will try their best to get in the way, but PAC-MAN is determined to get the job done so he can go back home himself and see his family.''<br>
'''PAL:''' ''In PAC-LAND, PAC-MAN's quest to help a lost fairy get home to the Mother Fairy takes him through all sorts of places. As always, though, ghosts do their best to get in PAC-MAN's way. When he finally gets the fairy home safe and sound, the Mother Fairy gives him a pair of magic boots so that he can quickly fly back to his family.''
|-
!PAC-MAN's House
|[[File:PacMansHouseTrophyWiiU.png|100px]]
|align=center|'''Arcade''' PAC-LAND (1984)
|'''NA:''' ''A dainty, little face-like house, PAC-MAN dreamed of raising a family in his dream home while working hard and eating power pellets. Finally, after lots and lots of hard work, his dream came true! Good job, PAC-MAN! Twenty years (or so) later, he moves into a yellow house with more rooms, but that's in another game.''<br>
'''PAL:''' ''PAC-MAN must have always dreamed of raising a family in a house that looks like a face. Well, after spending ages eating power pellets and taking out ghosts, his dream came true! In another game - one which marked his 20th anniversary - he has a bigger house with more rooms. Moving up in the world, eh, PAC-MAN?''
|}
===Names in other languages===
{{foreign names
|Jap=パックランド
|JapR=Pakku Rando
|JapM=Pac-Land
|Dut=PAC-LAND
|Fre=PAC-LAND
|Ger=PAC-LAND
|Ita=PAC-LAND
|Kor=팩랜드
|KorR=Paek Raendeu
|KorM=Pac-Land
|Por=PAC-LAND
|Rus=ПЭКЛЕНД
|RusR=PEKLEND
|RusM=PAC LAND
|Spa=PAC-LAND
}}
}}


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