Super Mario 3D World + Bowser's Fury: Difference between revisions

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|align=center|[[File:Toadbrigadefury.png|200px]]<br>'''[[Toad Brigade]]'''
|align=center|[[File:Toadbrigadefury.png|200px]]<br>'''[[Toad Brigade]]'''
|align=left|When playing [[Captain Toad's Adventures]] levels in multiplayer, any additional players control members of the Toad Brigade, who all share the same attributes as [[Captain Toad]] (aside from lacking a flashlight, which affects [[Captain Toad Plays Peek-a-Boo]]). Before a stage starts, all players are assigned a member of the Toad Brigade, unlike in normal levels, as players can not choose who to play as. These include Captain Toad (P1), [[Hint Toad]] (P2), [[Banktoad]] (P3), and [[Yellow Toad (Toad Brigade)|Yellow Toad]] (P4).
|align=left|When playing [[Captain Toad's Adventures]] levels in multiplayer, any additional players control members of the Toad Brigade, who all share the same attributes as [[Captain Toad]] (aside from lacking a flashlight, which affects [[Captain Toad Plays Peek-a-Boo]]). Before a stage starts, all players are assigned a member of the Toad Brigade, though unlike in normal levels, as players can not choose who to play as. These include Captain Toad (P1), [[Hint Toad]] (P2), [[Banktoad]] (P3), and [[Yellow Toad (Toad Brigade)|Yellow Toad]] (P4).
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Multiplayer mode now supports both local wireless and [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a [[bubble]] to rendezvous with other players can now only be performed by pressing {{button|switch|l}} and {{button|switch|r}} together instead of either one alone. [[Captain Toad's Adventures]] can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the [[Toad Brigade]] members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a [[crown]].
Multiplayer mode now supports both local wireless and [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a [[bubble]] to rendezvous with other players can now only be performed by pressing {{button|switch|l}} and {{button|switch|r}} together instead of either one alone. [[Captain Toad's Adventures]] can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the [[Toad Brigade]] members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a [[crown]].


Improvements and alterations introduced in ''[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Captain Toad: Treasure Tracker]]'' are retained in the Captain Toad levels for this game. Captain Toad's headlamp can now defeat [[Boo]]s and [[Peepa]]s, similarly to the [[Light Box]]. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so.  In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing {{button|switch|r}}, and an [[emblem]] of the character controlling the pointer is present. Due to the lack of a microphone on the Nintendo Switch console, [[Propeller Platform]]s have been replaced in every level where they appeared; they are replaced by [[Lift]]s in [[Captain Toad Goes Forth]] and [[Puffprod Peaks]], invisible [[Cloud Lift|clouds]] in [[Blast Block Skyway]], and [[Touchstone]]s in [[Captain Toad's Fiery Finale]]. Similarly, Blowing enemies away is impossible in the switch version.  
Improvements and alterations introduced in ''[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Captain Toad: Treasure Tracker]]'' are retained in the Captain Toad levels for this game. Captain Toad's headlamp can now defeat [[Boo]]s and [[Peepa]]s, similarly to the [[Light Box]]. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so.  In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing {{button|switch|r}}, and an [[emblem]] of the character controlling the pointer is present. Due to the lack of a microphone on the Nintendo Switch console, [[Propeller Platform]]s have been replaced in every level where they appeared; they are replaced by [[Lift]]s in [[Captain Toad Goes Forth]] and [[Puffprod Peaks]], three invisible [[Cloud Lift|clouds]] in [[Blast Block Skyway]], and [[Touchstone]]s in [[Captain Toad's Fiery Finale]]. Similarly, Blowing enemies away is impossible in the switch version.  


''[[Luigi Bros.]]'' can now only be unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]]; having ''[[New Super Luigi U]]'' save data on the system through ownership of ''[[New Super Mario Bros. U Deluxe]]''  does not unlock it from the beginning. There is also now an option to quickly exit to the title screen from ''Luigi Bros.'', as opposed to being forced to exit to the Home Menu.  
''[[Luigi Bros.]]'' can now only be unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]]; having ''[[New Super Luigi U]]'' save data on the system through ownership of ''[[New Super Mario Bros. U Deluxe]]''  does not unlock it from the beginning. There is also now an option to quickly exit to the title screen from ''Luigi Bros.'', as opposed to being forced to exit to the Home Menu.  
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Functionality for [[#amiibo|amiibo]] has been added. A complete list of functionalities for them can be found in the corresponding [[#amiibo|section.]]
[[#amiibo|amiibo]] functionality has been added, accessed by pressing {{button|switch|left}}. A complete list of functionalities for them can be found in the corresponding [[#amiibo|section.]]


Due to the lack of [[Miiverse]] on the Nintendo Switch, [[Mii]]s no longer appear on the overworld nor when revisiting a cleared stage, and any mention to Miiverse has been removed. Stamps can now be used as decorations for the new [[Snapshot Mode]], which is similar to the one seen in ''[[Super Mario Odyssey]]''.
Due to the lack of [[Miiverse]] on the Nintendo Switch, [[Mii|Ghost Miis]] no longer appear on the overworld nor when revisiting a cleared stage, and any mention of Miiverse and  has been removed. Stamps can now be used as decorations for the new [[Snapshot Mode]], which is similar to the one seen in ''[[Super Mario Odyssey]]''.


====Aesthetic====
====Aesthetic====
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The user interface has received minor changes. The [[item storage]] has been revamped with a dark translucent circle and new button icons. The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have also been removed. The pause menus have a different interface, with the UI being smaller than in the original ''Super Mario 3D World''.
The user interface has received minor changes. The [[item storage]] has been revamped with a dark translucent rounded circle and new button icons, and is now accessed by pressing{{button|switch|Down}}. The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have been removed. The pause menus have a completly different interface, with the UI being smaller than in the original ''Super Mario 3D World''.


Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original ''Super Mario 3D World''. If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game.
Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original ''Super Mario 3D World''. If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game.
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Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of Stamps are now colored rather than being black and white, and are now more detailed. along with  the text being removed, they are now more spread out on the Stamps page.
Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of Stamps are now colored rather than being black and white, and are now more detailed. along with  the text being removed, they are now more spread out on the Stamps page.


A few visibility effects have been changed. A light source on top of the broken [[Koopa Chase]] in [[The Great Tower of Bowser Land]] has been removed, and the rain particle effect in said level is now slightly more detailed. At the end of the swimming section in [[Champion's Road]], the [[Clear Pipe]] becomes invisible within the moving body of water.
A few visibility effects have been changed. A light source on top of the broken [[Koopa Chase]] in [[The Great Tower of Bowser Land]] has been removed, and the rain particle effect in said level is now slightly more detailed. At the end of the swimming section in [[Champion's Road]], a glitch exclusive to the Switch version makes the [[Clear Pipe]] becomes invisible within the moving body of water.


Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in most Nintendo Switch releases, such as ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref> On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]]. All English versions of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in most Nintendo Switch releases, such as ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref> On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U GamePad]]. The controls have been updated to use switch Joy-cons, rather than the Wii U gamepad. Most game messages on the world map have been changed, now showing off the new features of the Switch version. All English versions of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.


In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
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