Super Mario Bros. (film): Difference between revisions

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{{quote2|'''Overall, what’s your abiding memory from working on this movie?'''”<br>“Humiliation.|Director Rocky Morton, in a [http://www.nintendolife.com/news/2014/11/interview_rocky_morton_on_the_chaos_of_directing_the_super_mario_bros_movie 2014 interview with Nintendo Life].}}
{{quote2|'''Overall, what’s your abiding memory from working on this movie?'''”<br>“Humiliation.|Director Rocky Morton, in a [http://www.nintendolife.com/news/2014/11/interview_rocky_morton_on_the_chaos_of_directing_the_super_mario_bros_movie 2014 interview with Nintendo Life].}}
[[File:Bob Hoskins.jpg|thumb|Bob Hoskins, who played Mario in the film, expressed a distaste for his role.]]
[[File:Bob Hoskins.jpg|thumb|Bob Hoskins, who played Mario in the film, expressed a distaste for his role.]]
Film producer {{wp|Roland Joffé}} visited [[Nintendo]] of America’s headquarters in 1991, and pitched his concept for a ''Super Mario Bros.'' film to then-president {{wp|Minoru Arakawa}}, after the idea was originally decided upon during a script meeting at Lightmotive Studios. Nintendo had already received several offers for a ''Super Mario'' movie, but Arakawa was interested by Joffé’s pitch, and the producer later flew to Nintendo's headquarters in Kyoto to present his pitch directly to [[Hiroshi Yamauchi]].<ref name="Wired">[http://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie Why the Super Mario Movie Sucked]</ref> Joffé pitched the film as a prequel to the game<ref name="Grantland">[http://grantland.com/features/the-strange-case-super-mario-bros-movie/ Hollywood Archaeology: The Super Mario Bros. Movie]</ref>, described by him in his pitch as "'a food chain game — it tells us we’re all just somebody else’s dinner.'"<ref name="Wired"/> Nintendo later agreed to sell Joffé and {{wp|Jake Eberts}} the rights to produce a ''Super Mario Bros.'' film for $2 million,<ref name="Wired"></ref> while Nintendo would retain merchandising rights.<ref name="Game Informer">[https://web.archive.org/web/20130603124313/https://www.gameinformer.com/b/features/archive/2013/05/28/mario-s-film-folly-the-true-story-behind-hollywood-s-biggest-gaming-blunder.aspx?PostPageIndex=2 Game Informer: Mario’s Film Folly: The True Story Behind Hollywood’s Biggest Gaming Blunder]</ref> Other than imposing a deadline on production,<ref name="Game Informer"/> Nintendo exerted little creative control over the project; Joffé would later speculate that Nintendo was mostly interested in seeing if a big-budget movie would have any impact on the ''Mario'' brand.<ref name="Wired"></ref>
Film producer {{wp|Roland Joffé}} visited [[Nintendo]] of America’s headquarters in 1991, and pitched his concept for a ''Super Mario Bros.'' film to then-president {{wp|Minoru Arakawa}}, after the idea was originally decided upon during a script meeting at Lightmotive Studios. Nintendo had already received several offers for a ''Super Mario'' movie, but Arakawa was interested by Joffé’s pitch, and the producer later flew to Nintendo's headquarters in Kyoto to present his pitch directly to [[Hiroshi Yamauchi]].<ref name="Wired">[http://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie Why the Super Mario Movie Sucked]</ref> Joffé pitched the film as a prequel to the game<ref name="Grantland">[http://grantland.com/features/the-strange-case-super-mario-bros-movie/ Hollywood Archaeology: The Super Mario Bros. Movie]</ref>, described by him in his pitch as "'a food chain game — it tells us we’re all just somebody else’s dinner.'"<ref name="Wired"/> Nintendo later agreed to sell Joffé and {{wp|Jake Eberts}} the rights to produce a ''Super Mario Bros.'' film for $2 million,<ref name="Wired"></ref> while Nintendo would retain merchandising rights.<ref name="Game Informer">[https://web.archive.org/web/20130603124313/https://www.gameinformer.com/b/features/archive/2013/05/28/mario-s-film-folly-the-true-story-behind-hollywood-s-biggest-gaming-blunder.aspx?PostPageIndex=2 Game Informer: Mario’s Film Folly: The True Story Behind Hollywood’s Biggest Gaming Blunder]</ref> Other than imposing a deadline on production,<ref name="Game Informer"/> Nintendo exerted little creative control over the project; Joffé would later speculate that Nintendo was mostly interested in seeing if a big-budget movie would have any impact on the ''Super Mario'' brand.<ref name="Wired"></ref>


Joffé initially met with {{wp|Harold Ramis}} to direct the film, who took the meeting as a fan of the ''Super Mario Bros.'' game, but he declined the offer.<ref>Kohler, Chris (June 17, 2009). [http://www.wired.com/2009/06/harold-ramis-passed-on-mario-movie/ Harold Ramis Glad He Turned Down Mario Movie]. Wired. Retrieved January 2, 2016.</ref> Joffé then chose {{wp|Greg Beeman}} to be the director, but, after losing faith in him, replaced him with duo {{wp|Rocky Morton}} and {{wp|Annabel Jankel}}, best known for ''{{wp|Max Headroom}}''.<ref name="Grantland"/> Morton hated the script they were sent after reading it, but saw potential in the concept, and thought of the idea of the dinosaurs living in a parallel universe rather than going extinct, which Mario and Luigi happen to discover.<ref name="scifinow">Poppy-Jay Palmer (June 7, 2016). [http://www.scifinow.co.uk/interviews/super-mario-bros-director-rocky-morton-it-was-a-harrowing-experience/ Super Mario Bros.’s Rocky Morton: ‘It was a harrowing experience’]. SciFiNow. Retrieved June 11, 2016.</ref>
Joffé initially met with {{wp|Harold Ramis}} to direct the film, who took the meeting as a fan of the ''Super Mario Bros.'' game, but he declined the offer.<ref>Kohler, Chris (June 17, 2009). [http://www.wired.com/2009/06/harold-ramis-passed-on-mario-movie/ Harold Ramis Glad He Turned Down Mario Movie]. Wired. Retrieved January 2, 2016.</ref> Joffé then chose {{wp|Greg Beeman}} to be the director, but, after losing faith in him, replaced him with duo {{wp|Rocky Morton}} and {{wp|Annabel Jankel}}, best known for ''{{wp|Max Headroom}}''.<ref name="Grantland"/> Morton hated the script they were sent after reading it, but saw potential in the concept, and thought of the idea of the dinosaurs living in a parallel universe rather than going extinct, which Mario and Luigi happen to discover.<ref name="scifinow">Poppy-Jay Palmer (June 7, 2016). [http://www.scifinow.co.uk/interviews/super-mario-bros-director-rocky-morton-it-was-a-harrowing-experience/ Super Mario Bros.’s Rocky Morton: ‘It was a harrowing experience’]. SciFiNow. Retrieved June 11, 2016.</ref>
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An unofficial webcomic sequel, written by Steven Applebaum and Ryan Hoss and illustrated by Eryk Donovan, was being written and published under the name ''Super Mario Bros. 2''. One of the film's surviving original writers, Parker Bennett, helped outline the webcomic's storyline.<ref>[http://smbthecomic.com/about/faq/ Super Mario Bros 2's FAQ page]</ref> The comic is loosely based on the American ''[[Super Mario Bros. 2]]'', directly following the end of the original film, and features Mario and Luigi trying to stop the game's villain, [[Wart]] from taking over the parallel world. It has not been continued since 2015.<ref>[http://www.smbthecomic.com/ Super Mario Bros. 2: The Sequel Comic]</ref>
An unofficial webcomic sequel, written by Steven Applebaum and Ryan Hoss and illustrated by Eryk Donovan, was being written and published under the name ''Super Mario Bros. 2''. One of the film's surviving original writers, Parker Bennett, helped outline the webcomic's storyline.<ref>[http://smbthecomic.com/about/faq/ Super Mario Bros 2's FAQ page]</ref> The comic is loosely based on the American ''[[Super Mario Bros. 2]]'', directly following the end of the original film, and features Mario and Luigi trying to stop the game's villain, [[Wart]] from taking over the parallel world. It has not been continued since 2015.<ref>[http://www.smbthecomic.com/ Super Mario Bros. 2: The Sequel Comic]</ref>


===Subsequent animated ''Mario'' film===
===Subsequent animated ''Super Mario'' film===
{{main|The Super Mario Bros. Movie}}
{{main|The Super Mario Bros. Movie}}
On November 14, 2017, ''{{wp|The Wall Street Journal}}'' reported that a subsequent movie based on the ''Mario'' franchise was being planned by {{wp|Universal Pictures}} and [[Illumination]]. On February 1, 2018, Nintendo officially confirmed that Illumination would be developing an animated ''Mario'' film, co-produced by [[Shigeru Miyamoto]] and {{wp|Chris Meledandri|Chris Meledandri}}, aiming for a purported 2022 release. It was eventually released as ''The Super Mario Bros. Movie'' in April 2023, and stars [[Chris Pratt]] as [[Mario]], [[Anya Taylor-Joy]] as [[Princess Peach]], [[Charlie Day]] as [[Luigi]], [[Keegan-Michael Key]] as [[Toad]], [[Seth Rogen]] as [[Donkey Kong]], [[Jack Black]] as [[Bowser]], [[Fred Armisen]] as [[Cranky Kong]], [[Kevin Michael Richardson]] as [[Kamek]], and [[Sebastian Maniscalco]] as [[Foreman Spike|Spike]].
On November 14, 2017, ''{{wp|The Wall Street Journal}}'' reported that a subsequent movie based on the ''Super Mario'' franchise was being planned by {{wp|Universal Pictures}} and [[Illumination]]. On February 1, 2018, Nintendo officially confirmed that Illumination would be developing an animated ''Super Mario'' film, co-produced by [[Shigeru Miyamoto]] and {{wp|Chris Meledandri|Chris Meledandri}}, aiming for a purported 2022 release. It was eventually released as ''The Super Mario Bros. Movie'' in April 2023, and stars [[Chris Pratt]] as [[Mario]], [[Anya Taylor-Joy]] as [[Princess Peach]], [[Charlie Day]] as [[Luigi]], [[Keegan-Michael Key]] as [[Toad]], [[Seth Rogen]] as [[Donkey Kong]], [[Jack Black]] as [[Bowser]], [[Fred Armisen]] as [[Cranky Kong]], [[Kevin Michael Richardson]] as [[Kamek]], and [[Sebastian Maniscalco]] as [[Foreman Spike|Spike]].


==References to the games==
==References to the games==