Mario Strikers Charged: Difference between revisions

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'''''Mario Strikers Charged''''' (known as '''''Mario Strikers Charged Football''''' in European languages) is a ''[[Super Mario (franchise)|Super Mario]]'' soccer [[Wii]] game and the sequel to the 2005 [[Nintendo GameCube]] game ''[[Super Mario Strikers]]'', developed by [[Next Level Games]] and is the second game in the ''[[Mario Strikers (series)|Mario Strikers]]'' series. Up to four players can participate in this game, attempting to kick the ball into another opponent's goal; the soccer in this game, however, has several differences from the real soccer, such as the ability to tackle other players with a minimal penalty, using ''Super Mario''-themed items to give players an advantage over their opponents, and playing with stage hazards effectively. This game places a higher emphasis on individual character attributes compared to its precedent, by not only assigning stats, but by also giving team captains a unique [[Super Ability]] and the [[Mega Strike]], an opportunity to score up to six goals. Meanwhile, a team itself can be composed of several different ''Mario'' species, each with also unique attributes including [[Skillshot]]s. Another introduced mechanic is the power level of the ball. Indicated by the color of the glow, the shots of the ball become more quick and powerful the more active it is, thus making it easier to score goals with. The game, as with its predecessor, also stylistically differs from most ''Mario'' games with more realistic sci-fi tones, from the menu interface to the stage designs, in contrast to the more common bright and whimsical cartoon themes.
'''''Mario Strikers Charged''''' (known as '''''Mario Strikers Charged Football''''' in European languages) is a ''[[Super Mario (franchise)|Super Mario]]'' soccer [[Wii]] game and the sequel to the 2005 [[Nintendo GameCube]] game ''[[Super Mario Strikers]]'', developed by [[Next Level Games]] and is the second game in the ''[[Mario Strikers (series)|Mario Strikers]]'' series. Up to four players can participate in this game, attempting to kick the ball into another opponent's goal; the soccer in this game, however, has several differences from the real soccer, such as the ability to tackle other players with a minimal penalty, using ''Super Mario''-themed items to give players an advantage over their opponents, and playing with stage hazards effectively. This game places a higher emphasis on individual character attributes compared to its precedent, by not only assigning stats, but by also giving team captains a unique [[Super Ability]] and the [[Mega Strike]], an opportunity to score up to six goals. Meanwhile, a team itself can be composed of several different ''Super Mario'' species, each with also unique attributes including [[Skillshot]]s. Another introduced mechanic is the power level of the ball. Indicated by the color of the glow, the shots of the ball become more quick and powerful the more active it is, thus making it easier to score goals with. The game, as with its predecessor, also stylistically differs from most ''Super Mario'' games with more realistic sci-fi tones, from the menu interface to the stage designs, in contrast to the more common bright and whimsical cartoon themes.


In addition to the local single-player and multiplayer modes, the game also featured online regional multiplayer, which used the [[Nintendo Wi-Fi Connection]]. Unlike most games that had Wi-Fi features, ''Mario Strikers Charged''{{'}}s game data could be copied (but not moved) onto an [[Memory Card|SD Card]]. However, all Wi-Fi related data could not be copied.
In addition to the local single-player and multiplayer modes, the game also featured online regional multiplayer, which used the [[Nintendo Wi-Fi Connection]]. Unlike most games that had Wi-Fi features, ''Mario Strikers Charged''{{'}}s game data could be copied (but not moved) onto an [[Memory Card|SD Card]]. However, all Wi-Fi related data could not be copied.
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In keeping with the combative nature of the Strikers sport, the many offensive items at the disposal of players are cinematic and devastating. These items are the most useful in blocking Mega Strikes, clearing the field for a Mega Strike, or to simply gain possession of the ball.
In keeping with the combative nature of the Strikers sport, the many offensive items at the disposal of players are cinematic and devastating. These items are the most useful in blocking Mega Strikes, clearing the field for a Mega Strike, or to simply gain possession of the ball.


*'''[[Banana|Banana Peel]]s:''' A staple of the ''Mario'' sports series, Banana Peels again play the role of a landmine. Players who touch a Banana Peel fall to the ground and lose the ball if in possession. Banana Peels come in sets of three or five normal-sized items. There also is a [[Giant Banana|bigger version]] of the Banana Peel which comes in a set of one, and it does not leave behind three smaller Banana Peels when someone touches it like it does in ''Mario Kart: Double Dash!!''
*'''[[Banana|Banana Peel]]s:''' A staple of the ''Super Mario'' sports series, Banana Peels again play the role of a landmine. Players who touch a Banana Peel fall to the ground and lose the ball if in possession. Banana Peels come in sets of three or five normal-sized items. There also is a [[Giant Banana|bigger version]] of the Banana Peel which comes in a set of one, and it does not leave behind three smaller Banana Peels when someone touches it like it does in ''Mario Kart: Double Dash!!''
*'''[[Green Shell]]s:''' Green Shells are the basic projectile item. They do not home in on players, but because they come in sets of three, they are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player. The player that gets hit falls and is stunned for a brief moment.
*'''[[Green Shell]]s:''' Green Shells are the basic projectile item. They do not home in on players, but because they come in sets of three, they are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player. The player that gets hit falls and is stunned for a brief moment.
*'''[[Giant Green Shell]]s:''' Unlike its miniature counterpart, the Giant Green Shell is a devastating item. While its movement pattern is the same, it does not disintegrate upon its first impact with an item or player. Any players that get hit by this green shell gets buried and is stunned for an amount of time. Only one can be fired at a time.
*'''[[Giant Green Shell]]s:''' Unlike its miniature counterpart, the Giant Green Shell is a devastating item. While its movement pattern is the same, it does not disintegrate upon its first impact with an item or player. Any players that get hit by this green shell gets buried and is stunned for an amount of time. Only one can be fired at a time.