Super Smash Bros. Melee: Difference between revisions

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'''''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''''' is a [[Genre#Fighting|fighting]] game for the [[Nintendo GameCube]]. This is the second installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. Various characters from [[Nintendo]]'s popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the [[Mario (franchise)|''Mario'' franchise]] make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
'''''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''''' is a [[Genre#Fighting|fighting]] game for the [[Nintendo GameCube]]. This is the second installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. Various characters from [[Nintendo]]'s popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the [[Super Mario (franchise)|''Super Mario'' franchise]] make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
==Gameplay==
==Gameplay==
In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.
In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.
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|caption2=Group art of the full cast, excluding Sheik.
|caption2=Group art of the full cast, excluding Sheik.
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''Super Smash Bros. Melee'' contains a total of 25 playable characters (26 including [[Zelda]]'s alter ego, [[Sheik]]); the twelve original characters return for this game, while thirteen more have been added. Fourteen characters (fifteen including [[Zelda]]'s alter ego, [[Sheik]]) are available by default, while eleven more can be unlocked. [[Ganondorf]] and [[Roy (Fire Emblem)|Roy]] make their overall playable debuts, with Roy also appearing for the first time in any game. Seven of the fighters originate from the [[Mario (franchise)|''Mario'' franchise]], being [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Yoshi]], and [[Donkey Kong]].
''Super Smash Bros. Melee'' contains a total of 25 playable characters (26 including [[Zelda]]'s alter ego, [[Sheik]]); the twelve original characters return for this game, while thirteen more have been added. Fourteen characters (fifteen including [[Zelda]]'s alter ego, [[Sheik]]) are available by default, while eleven more can be unlocked. [[Ganondorf]] and [[Roy (Fire Emblem)|Roy]] make their overall playable debuts, with Roy also appearing for the first time in any game. Seven of the fighters originate from the [[Super Mario (franchise)|''Super Mario'' franchise]], being [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Yoshi]], and [[Donkey Kong]].


Characters in ''italics'' are newcomers.
Characters in ''italics'' are newcomers.
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!width=30%|Part 1
!width=30%|Part 1
|This side-scrolling level is completely influenced by the Mushroom Kingdom's appearance in [[Mario (franchise)|''Mario'' games]]. It features classical Mario enemies, namely [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. Near the end of the stage, players have to battle 10 Yoshis, three at a time.
|This side-scrolling level is completely influenced by the Mushroom Kingdom's appearance in [[Super Mario (franchise)|''Super Mario'' games]]. It features classical Mario enemies, namely [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. Near the end of the stage, players have to battle 10 Yoshis, three at a time.
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!Part 2
!Part 2