5-Volt: Difference between revisions

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After beating Anything Goes, 5-Volt goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, and they immediately return to rescue them.
After beating Anything Goes, 5-Volt goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, and they immediately return to rescue them.


As a playable character, 5-Volt herself does not move, but {{button|switch|leftstick}} moves a ghostly apparition of herself while she in a state of deep sleep. Pressing {{button|switch|a}} makes her teleport to the position of her spirit, creating a shockwave around her destination. After teleporting, she drops downward until she reaches solid footing and falls asleep, allowing the player to use her teleportation ability again. 5-Volt cannot teleport in front of most solid objects, but can teleport through walls and solid objects. This ability makes her excel in many microgames that prioritize movement, including those that involve reaching a destination (e.g. [[Great Escape]]), escaping small areas (e.g. [[Garbage Day]]), or reaching safe areas (e.g. [[Bad Vegetables]]), all while evading obstacles that other characters would normally have to overcome. She also excels at time-based or choice-based games (e.g. [[Flee the Flashlight]], [[Wanted]]). The shockwaves from her teleportation are also effective in forcing objects to move quickly (e.g. [[Stop the Stopper]] and [[Pit Stop (WarioWare: Get It Together!)|Pit Stop]]). However, despite her ability to teleport long distances, microgames that prioritize precise or constant movement are not a good fit for her (e.g. [[Family Reunion (WarioWare: Get It Together!)|Family Reunion]] and [[Hot Hoops]], two microgames considered a bad fit). Also, despite the power of the shockwaves, the game is inconsistent with detecting the shockwaves and 5-Volt herself when dealing with small, loose objects (e.g. [[Ocean Hero]] and [[A Weighty Matter]], two more bad-fit microgames). Owing to her fair share of pros and cons, 5-Volt has microgames evenly distributed to each suitability level (7 bad, 36 below-average, 60 average, 69 above-average, and 40 good).
As a playable character, 5-Volt herself does not move, but {{button|switch|leftstick}} moves a ghostly apparition of herself while she is in a state of deep sleep. Pressing {{button|switch|a}} makes her teleport to the position of her spirit, creating a shockwave around her destination. After teleporting, she drops downward until she reaches solid footing and falls asleep, allowing the player to use her teleportation ability again. 5-Volt cannot teleport in front of most solid objects, but can teleport through walls and solid objects. This ability makes her excel in many microgames that prioritize movement, including those that involve reaching a destination (e.g. [[Great Escape]]), escaping small areas (e.g. [[Garbage Day]]), or reaching safe areas (e.g. [[Bad Vegetables]]), all while evading obstacles that other characters would normally have to overcome. She also excels at time-based or choice-based games (e.g. [[Flee the Flashlight]], [[Wanted]]). The shockwaves from her teleportation are also effective in forcing objects to move quickly (e.g. [[Stop the Stopper]] and [[Pit Stop (WarioWare: Get It Together!)|Pit Stop]]). However, despite her ability to teleport long distances, microgames that prioritize precise or constant movement are not a good fit for her (e.g. [[Family Reunion (WarioWare: Get It Together!)|Family Reunion]] and [[Hot Hoops]], two microgames considered a bad fit). Also, despite the power of the shockwaves, the game is inconsistent with detecting the shockwaves and 5-Volt herself when dealing with small, loose objects (e.g. [[Ocean Hero]] and [[A Weighty Matter]], two more bad-fit microgames). Owing to her fair share of pros and cons, 5-Volt has microgames evenly distributed to each suitability level (7 bad, 36 below-average, 60 average, 69 above-average, and 40 good).


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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