Super Smash Bros.: Difference between revisions

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|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{release|Japan|January 21, 1999|USA|April 26, 1999|Brazil|April 26, 1999<ref>https://www.imdb.com/title/tt0201955/releaseinfo?ref_=tt_ql_dt_2</ref>|Europe|November 19, 1999|Australia|January 5, 2000|China|November 15, 2005 (iQue Player)<ref>http://web.archive.org/web/20071028192241/http://www.ique.com:80/news/game_news_051101a.htm</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html</ref>|Australia|June 12, 2009|USA|December 21, 2009}}
|release='''Nintendo 64:'''<br>{{release|Japan|January 21, 1999|USA|April 26, 1999|Brazil|April 26, 1999<ref>https://www.imdb.com/title/tt0201955/releaseinfo?ref_=tt_ql_dt_2</ref>{{better source}}|Europe|November 19, 1999|Australia|January 5, 2000|China|November 15, 2005 (iQue Player)<ref>http://web.archive.org/web/20071028192241/http://www.ique.com:80/news/game_news_051101a.htm</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html</ref>|Australia|June 12, 2009|USA|December 21, 2009}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|genre=[[Genre#Fighting|Fighting]]
|genre=[[Genre#Fighting|Fighting]]
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Although ''Super Smash Bros.'' is not a part of the ''[[Mario (franchise)|Mario]]'' franchise, the game is heavily influenced by said franchise, more so than any other Nintendo franchise.
Although ''Super Smash Bros.'' is not a part of the ''[[Mario (franchise)|Mario]]'' franchise, the game is heavily influenced by said franchise, more so than any other Nintendo franchise.
==Gameplay==
==Gameplay==
[[File:Ssbtitle.png|thumb|200px|left|The English game's title screen.]]
[[File:Ssbtitle.png|thumb|200px|left|The English game's title screen.]]
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Below are specific rules and differences between the two fighting modes: Time and Stock.
Below are specific rules and differences between the two fighting modes: Time and Stock.
===Time===
===Time===
In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner.
In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner.
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|}
|}
{{br}}
{{br}}
===Default characters===
===Default characters===
{|align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
{|align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
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|colspan=2|[https://www.gamerankings.com/n64/198854-super-smash-bros/index.html 78.81%]
|colspan=2|[https://www.gamerankings.com/n64/198854-super-smash-bros/index.html 78.81%]
|}
|}
===Sales===
===Sales===
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. ''Super Smash Bros.'' is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,<ref>[https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm The Magic Box: Platinum Game Chart, Japanese Console Games Sold Over 1 Million]</ref> 2.93 million have been sold in North America,<ref>[https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box - US Platinum Chart Games.]</ref> and 650,000 have been sold elsewhere, as of December 31, 2009.
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. ''Super Smash Bros.'' is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,<ref>[https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm The Magic Box: Platinum Game Chart, Japanese Console Games Sold Over 1 Million]</ref> 2.93 million have been sold in North America,<ref>[https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box - US Platinum Chart Games.]</ref> and 650,000 have been sold elsewhere, as of December 31, 2009.
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*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*The Japanese version does not have the congratulatory screens shown after completing the mode.
*The Japanese version does not have the congratulatory screens shown after completing the mode.
====Point yield====
====Point yield====
The point yield for most of the bonuses were altered between the Japanese and international versions.
The point yield for most of the bonuses were altered between the Japanese and international versions.
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