Nintendo101

Joined November 4, 2012
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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].
My hope is to help make the SMG article on par with the best of the wiki (i.e. Super Mario World, Super Mario 3D World, the Donkey Kong Country games), and to use it as a reference for other Super Mario game articles. To me, these games are the heart of the franchise and it'd be nice if the articles can have some uniformity between them. I never intended to fully invest in just this one game, but as a person, it can be hard to move on when it feels like there is still work to be done. My hope is to bring some of what is done here to Super Mario Sunshine, Galaxy 2, and Odyssey.


==Sandbox for current project==
==Sandbox for current project==
===Objects===
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
 
|-style="background:#FF2400; color:white;"
Controls
!width=12%|Name
 
!Description
 
|-
Music
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
 
|-
• First Super Mario title to benefit from a full orchestra
|align=center style="background:#FFFFFF"|[[File:LaunchStar.png|x65px]]<br>[[Launch Star]]
 
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
• Longtime ambition of Koji Kondo to see proper orchestration integrated into a video game
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]
• Kondo was met with reluctance due to expenses, but it was explored with promotional pieces for The Legend of Zelda: Twilight Princess
|Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Stars and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
 
|-
• Ultimately given the greenlight in this case in part due to complementation of the game’s premise; orchestral soundtracks have accompanied some of the most recognizable movies in science fiction, such as Star Wars and 2001: A Space Odyssey
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]]
 
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
• Majority of pieces written by Mahito Yokota, who had previously contributed to Twilight Princess and penned the soundtrack for Nintendo EAD Tokyo’s first title, Donkey Kong: Jungle Beat, in its entirety
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]
• Kondo took him under his wing, and directed him in developing a bold, orchestral sound for Super Mario Galaxy
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas.
 
|-
• Quote from Kondo on “if you think Mario is cute, stop that. Mario is cool.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]
 
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies.
• Scenario where both Kondo and Yokota presented pieces to Miyamoto for his opinion, validating Kondo
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]
• Formation of Mario Galaxy Orchestra
|Doors that open when Mario makes contact with a [[key]].
 
|-
• Music was written, scored, and recorded in tandem with the production of levels; footage was played for the orchestration to adjust things based off of Mario’s navigation through the stage
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]
 
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
• Jungle Beat sound engineer wanted to integrate what he had developed for Jungle Beat, where certain sounds would be emphasized and adjusted based on the player’s input
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]
• When Mario Galaxy gets “quiet”
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
 
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble.png|x65px]]<br>[[Bubble]]
Staff
|Big bubbles that are moved by the Star Cursor. Mario becomes trapped inside one when he touches it. The Star Cursor turns into an air-blowing nozzle that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
 
|-
• First Super Mario game developed by Nintendo EAD Tokyo, a younger development team that had previously made Donkey Kong: Jungle Beat
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]
 
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Rolling Ball to break and release its Power Star.
• Jungle Beat’s development and the quality of the finished title informed Miyamoto’s decision to allow them to develop a mainline Super Mario title, the first new one since New Super Mario Bros. and the first 3D one since Super Mario Sunshine
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]
• Director is Mahito Yokota, a friend and protégé of Shigeru Miyamoto who has been involved with Super Mario 64, Super Mario Sunshine, Ocarina of Time, Majora's Mask
|Clumps of adhesive spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on it with the Star Cursor and holding {{button|wii|A}} pulls back on the Spring Pod. Releasing {{button|wii|A}} slings Mario a great distance.
 
|-
SMG is his debut as solo director, after co-directing Super Mario Sunshine with “what’s their face”
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion]]
 
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
 
|-
Development
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]
 
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
• Of Super Mario 128 and the unreleased sequel to Super Mario 64
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]
• Yokota on addressing issues with spatial navigation in 3D games
|A vortex of desert winds that moves back and forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
 
|-
• Miyamoto on his dissatisfaction with Super Mario Sunshine’s development and the finished title, and how this informed development choices in SMG
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]]
 
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
• Review Yokota’s keynote and the Iwata Asks
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Vine]]
 
|A rope swing that Mario will grab onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
Pre-release and unused content
|-
 
!colspan=3 style="background:#FF7733; color:white;"|Blocks and containers
• Guppy was not a dolphin!
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]
 
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
Promotion
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block|Brick]]
• Where exactly did that photo of Mario in the zero-gravity airlock come from?
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
 
|-
 
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Empty Block|Block]]
Legacy
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
 
|-
SMG released during a period when the strength of Japan-based video game studios was generally thought to be on the decline, in part due to the rise of development in American studios to great financial success and the general marketing trends of the industry
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]
 
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
• Well respected Japanese publishers such as Capcom, Konami, Sega, and Nintendo themselves had attempted to significantly retool some of their established franchises for western audiences; most of these attempts were not received well and sold terribly
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure chest]]
SMG was not artistically compromised by this trend and it was something noted by commentators at the time; its success at BAFTA over Call of Duty was described as a surprise; its reliance on providing accessible, rewarding fun was considered unique at the time (see comparison to Heavy Rain)
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
 
|-
• Though not attributed as the catalyst to the rival of Japanese studios, the critical acclaim and commercial success of SMG was viewed as evidence that Japan was still a significant player in the video game industry
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]
 
|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
SMG almost immediate influence other titles in the greater Mario franchise, such as Mario Kart Wii; Rosalina has been established as a major recurring character in Mario spin-offs
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sliding Block.png|x65px]]<br>[[Sliding block]]<ref name=PRIMA>Black, Fletcher. ''Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition)''. Roseville: [[Prima Games]], 2007. ISBN: 978-0-76155-713-5.</ref>
• Rosalina was one of the first characters pitched for SSB4
|Flat, transparent ? Blocks only found in [[Gold Leaf Galaxy]]. They slide across the surface of the planet like {{wp|hockey puck}}s and can damage Mario on impact. Breaking one with a ground-pound releases an item.
 
|-
• Influenced development of Gears 5 (2019), Solar Ash (2021), Mario + Rabbids: Spark of Hope (2022), and Momoka
!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects
 
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
Remakes and ports
|Minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
 
|-
• Wii U
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb]]
 
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
• Nvidia Shield
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Snowman.png|x65px]]<br>[[Snowman]]
Super Mario 3D All-Stars
|Snow sculptures. Their positioning within areas obstruct paths. They are destroyed with [[fireball]]s.
 
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]
Adaptations
|Stone statues of [[Bowser]] which contain items. They are destroyed when they are struck by [[Bomb Boo]]s or [[Bullet Bill]]s.
 
|-
• SUPER MARIO-KUN
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stalagmite.png|x65px]]<br>[[Icicle Rock]]<ref>''Super Mario Galaxy'' / ''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/IcicleRock.arc</tt>)</ref>
 
|Speleothems found on the floors of cave areas. They fall apart when spun into. Some contain items.
 
|-
Notable merchandise
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Cage.png|x65px]]<br>[[Cage]]
 
|Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, Luigi is trapped in a cage. They can be broken by Bullet Bills.
• Cards
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Treasure Spot.png|x65px]]<br>[[Treasure Spot|Tiny lamp]]<ref name=PRIMA/>
|A shimmering protrusion in the ground. Firing a Star Bit at one with the Star Cursor transforms it into a collectible coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Small Rocks.png|x65px]][[File:SMG Screenshot Shell Circle.png|x65px]][[File:SMG Screenshot Strawberry Circle.png|x65px]]<br>[[Small Rocks|Stone circle]]<ref name=PRIMA/> / [[Shell Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleShell.arc</tt>)</ref> / [[Strawberry Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleStrawberry.arc</tt>)</ref>
|A circle of seven objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt (Super Mario Galaxy)|Bolt]]
|{{wp|List of screw drives#Phillips|Phillips-headed bolts}} embedded in the ground. Mario screws them into the ground when he spins on top of them. Doing so grants Mario access to new areas or triggers nearby events.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve (Super Mario Galaxy)|Water Valve]]
|Variants of the bolt that prevents the flow of water in an area. Spinning on top of one releases the water.
|-
!colspan=3 style="background:#FF7733; color:white;"|Ground-poundable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|x65px]]<br>[[Stone Wheel|Stone wheel]]
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple stone wheels stacked on top of each other.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]
|Springboards which bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|-
!colspan=3 style="background:#FF7733; color:white;"|Switches
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|x65px]][[File:SMG Asset Model Flipswitch Panel (Yellow).png|x65px]]<br>[[Flipswitch Panel]]
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of [[Mandibug]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue switch (Super Mario Galaxy)|Blue Switch]]
|Blue [[! Switch]]es. Ground-pounding one usually triggers a timed event or changes an element in the area it is encountered.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|-
!colspan=3 style="background:#FF7733; color:white;"|Platforms
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|x65px]]<br>[[Assembly Block]]
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|x65px]]<br>[[Lift]]
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flower]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his [[Bee Mario|bee form]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|x65px]]<br>[[Shrinking platform]]
|A checkerboard platform that disappears once Mario stands on it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|65px]][[File:SMG Asset Model Gray Cloud.png|65px]]<br>[[Cloud Lift|Cloud]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his bee form. There are raining gray variants that move along set paths.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]
|[[Platform]]s made of three giant nuts on a threaded rod. The rod connects two distant areas. Walking perpendicular to the rod on the nuts makes them rotate, allowing Mario to travel between the areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ice.png|x65px]]<br>[[Ice]]
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[skating]].
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring (Super Mario Galaxy)|Ring]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his bee form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb dispenser]]
|Depositories that release [[Bob-omb]]s. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the [[Bob-omb Blasting]] minigame only release the legless variants that can be picked up by Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|x65px]]<br>[[Divot|Ring]]<ref name=PRIMA/>
|Indentations in the ground for the Rolling Ball. The yellow rings launch the Rolling Ball from one planetoid to another. The blue ones are the final goals for the levels. They break the Rolling Ball and allow Mario to collect its Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|x65px]]<br>[[Water spigot]]<ref name=PRIMA/>
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream. When in his [[Ice Mario (Super Mario Galaxy)|ice form]], Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|x65px]]<br>[[Nail]]s
|Metal rods embedded in the caverns of [[Deep Dark Galaxy]]. Mario can swing from them like trapezes to reach higher areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|x65px]]<br>[[Board]]
|Posted signs that contain information on actions. Several of them are speaking characters that give Mario specific instructions on how to use objects or power-ups that change how he is controlled.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
|}


==References==
==References==
<references/>
<references/>
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