Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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!width=8%|Enemy
!width=8%|Enemy
!About
!About
!width=8%|First appearance
!width=8%|Last appearance
|-
|-
|align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (toy)|Bird]]
|align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (toy)|Bird]]
|A single Bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage.
|A single Bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage.
|align="center"|[[Boss Game 8]]
|align="center"|[[Boss Game 8]]
|-
|-
|align="center"|[[File:BlooperMVDK2.png]]<br>[[Blooper]]
|align="center"|[[File:BlooperMVDK2.png]]<br>[[Blooper]]
|Bloopers usually remain stationary. However, if a Mini approaches them, they jump and hover in the air for a short time, allowing Minis to pass under them.
|Bloopers usually remain stationary. However, if a Mini approaches them, they jump and hover in the air for a short time, allowing Minis to pass under them.
|align="center"|Room 2-3
|align="center"|Room 2-5
|-
|-
|align="center"|[[File:MvDK2 Bob-omb.png]]<br>[[Bob-omb]]
|align="center"|[[File:MvDK2 Bob-omb.png]]<br>[[Bob-omb]]
|Bob-ombs only appear in [[Shy Guy Smash!]]. Tapping them causes them to explode, subtracting 5 points from the score.
|Bob-ombs only appear in [[Shy Guy Smash!]]. Tapping them causes them to explode, subtracting 5 points from the score.
|align="center"|[[Shy Guy Smash!]]
|-
|-
|align="center"|[[File:Bomb Fish.png]]<br>[[Bob-omb Fish]]
|align="center"|[[File:Bomb Fish.png]]<br>[[Bob-omb Fish]]
|Bob-omb Fish only appear in [[Special Kit 3]] in the [[Construction Zone]]. If a [[Mini Donkey Kong]] gets close to them, they rise to the water's surface and explode.
|Bob-omb Fish only appear in [[Special Kit 3]] in the [[Construction Zone]]. If a [[Mini Donkey Kong]] gets close to them, they rise to the water's surface and explode.
|align="center"|[[Special Kit 3]]
|-
|-
|align="center"|[[File:MvDK2 Candle.png]]<br>[[Candle]]
|align="center"|[[File:MvDK2 Candle.png]]<br>[[Candle]]
|Candles quickly rise and lower from a set position, burning any Minis that touch them.
|Candles quickly rise and lower from a set position, burning any Minis that touch them.
|align="center"|Room 7-1
|align="center"|Room 7-4
|-
|-
|align="center"|[[File:MvDK2 Capture Kong.png]]<br>[[Capture Kong]]
|align="center"|[[File:MvDK2 Capture Kong.png]]<br>[[Capture Kong]]
|Capture Kongs capture any Minis they touch. They can be stunned by a Mini using hammers, freeing any Minis they have captured.
|Capture Kongs capture any Minis they touch. They can be stunned by a Mini using hammers, freeing any Minis they have captured.
|align="center"|Room 2-6
|align="center"|Room 8-9
|-
|-
|align="center"|[[File:MvDK2 Circus Kong.png]]<br>[[Circus Kong]]
|align="center"|[[File:MvDK2 Circus Kong.png]]<br>[[Circus Kong]]
|Circus Kongs toss Minis into the air, and can be stunned by a Mini using hammers.
|Circus Kongs toss Minis into the air, and can be stunned by a Mini using hammers.
|align="center"|Room 1-6
|align="center"|Room 8-4
|-
|-
|align="center"|[[File:MvDK2 Cool Kong.png]]<br>[[Cool Kong]]
|align="center"|[[File:MvDK2 Cool Kong.png]]<br>[[Cool Kong]]
|Cool Kongs can transport Minis to different locations if they grab onto a Cool Kong's tie or stand on its head.
|Cool Kongs can transport Minis to different locations if they grab onto a Cool Kong's tie or stand on its head.
|align="center"|Room 4-6
|align="center"|Room 7-4
|-
|-
|align="center"|[[File:MvDK2 Crash Kong.png]]<br>[[Crash Kong]]
|align="center"|[[File:MvDK2 Crash Kong.png]]<br>[[Crash Kong]]
|Crash Kongs charge at Minis, attempting to flatten them into a wall. Minis can stand on them.
|Crash Kongs charge at Minis, attempting to flatten them into a wall. Minis can stand on them.
|align="center"|Room 3-6
|align="center"|Room 8-6
|-
|-
|align="center"|[[File:MvDK2 Cuttacutta.png]]<br>[[Cuttacutta]]
|align="center"|[[File:MvDK2 Cuttacutta.png]]<br>[[Cuttacutta]]
|Cuttacuttas move from left to right and can extend their claw to break Minis.
|Cuttacuttas move from left to right and can extend their claw to break Minis.
|align="center"|Room 2-5
|align="center"|Room 2-9
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|-
|align="center"|[[File:MvDK2 Fire Bar.png]]<br>[[Fire Bar]]
|align="center"|[[File:MvDK2 Fire Bar.png]]<br>[[Fire Bar]]
|Fire Bars burn any Minis that come into contact with their [[fireball]]s.
|Fire Bars burn any Minis that come into contact with their [[fireball]]s.
|align="center"|Room 5-1
|align="center"|[[Boss Game 5]]
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|-
|align="center"|[[File:MvDK2 Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]]
|align="center"|[[File:MvDK2 Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]]
|Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers.
|Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers.
|align="center"|[[Roof (Mario vs. Donkey Kong 2: March of the Minis)]]
|align="center"|[[DK's Hideout|Room B2]]
|-
|-
|align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]]
|align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]]
|Kongā automatically fall extremely fast and rise slowly, and can be stood on by a Mini.
|Kongā automatically fall extremely fast and rise slowly, and can be stood on by a Mini.
|align="center"|Room 8-1
|align="center"|Room 8-4
|-
|-
|align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]]
|align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]]
|Mummy Guys break if a Mini stands on them, but come back to life shortly afterwards.
|Mummy Guys break if a Mini stands on them, but come back to life shortly afterwards.
|align="center"|Room 7-1
|align="center"|Room 7-7
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|-
|align="center"|[[File:PiranhaPlantMvsDK2MOTM.png]]<br>[[Fire Piranha Plant|Piranha Plant]]
|align="center"|[[File:PiranhaPlantMvsDK2MOTM.png]]<br>[[Fire Piranha Plant|Piranha Plant]]
|Piranha Plants spit fireballs, which can burn Minis they touch.
|Piranha Plants spit fireballs, which can burn Minis they touch.
|align="center"|Room 1-3
|align="center"|Room 7-8
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|align="center"|[[File:MvDK2 Phantom Guy.png]]<br>[[Polterguy|Phantom Guy]]
|align="center"|[[File:MvDK2 Phantom Guy.png]]<br>[[Polterguy|Phantom Guy]]
|Phantom Guys move between fixed positions, and can be turned into harmless blocks using Color Switches.
|Phantom Guys move between fixed positions, and can be turned into harmless blocks using Color Switches.
|align="center"|Room 7-2
|align="center"|Room 7-7
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|align="center"|[[File:MvDK2 Podoboo.png]]<br>[[Lava Bubble|Podoboo]]
|align="center"|[[File:MvDK2 Podoboo.png]]<br>[[Lava Bubble|Podoboo]]
|Podoboos jump out of [[lava]], and can burn any Minis they touch.
|Podoboos jump out of [[lava]], and can burn any Minis they touch.
|align="center"|Room 5-3
|align="center"|Room 5-7
|-
|-
|align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]]
|Shy Guys are basic enemies that Minis can stand on and defeat using hammers.
|Shy Guys are basic enemies that Minis can stand on and defeat using hammers.
|align="center"|Room 1-4
|align="center"|Room 6-6
|-
|-
|align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]
|align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]
|Spy Guys are Shy Guys that hover in midair. Their jet flame can burn Minis.
|Spy Guys are Shy Guys that hover in midair. Their jet flame can burn Minis.
|align="center"|Room 5-1
|align="center"|Room 5-7
|-
|-
|align="center"|[[File:MvDK2 Snapjaw.png]]<br>[[Snapjaw]]
|align="center"|[[File:MvDK2 Snapjaw.png]]<br>[[Snapjaw]]
|Snapjaws eat any [[vine]]s they touch, reaching a different height and opening a new area in the process.
|Snapjaws eat any [[vine]]s they touch, reaching a different height and opening a new area in the process.
|align="center"|Room 8-2
|align="center"|[[Boss Game 8]]
|-
|-
|align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit (toy)|Snifit]]
|align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit (toy)|Snifit]]
|Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis.
|Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis.
|align="center"|Room 8-6
|align="center"|Room 8-9
|-
|-
|align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky|Sparky]]
|align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky|Sparky]]
|Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick.
|Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick.
|align="center"|Room 4-5
|align="center"|Room 4-7
|-
|-
|align="center"|[[File:MvsDK2 spiked spring.png]]<br>[[Jack|Spiked spring]]
|align="center"|[[File:MvsDK2 spiked spring.png]]<br>[[Jack|Spiked spring]]
|Unlike other springs, spiked springs bounce around dangerously.
|Unlike other springs, spiked springs bounce around dangerously.
|align="center"|[[DK's Hideout|Room B1]]
|align="center"|[[DK's Hideout|Room B2]]
|-
|-
|align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]]
|align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]]
|Swoops only appear in [[Boss Game 7]], where they attempt to swoop down at the Mini Marios.
|Swoops only appear in [[Boss Game 7]], where they attempt to swoop down at the Mini Marios.
|align="center"|[[Boss Game 7]]
|align="center"|[[Boss Game 7]]
|-
|-
|align="center"|[[File:MVDK2MOTM Thwomp.png|30px]]<br>[[Thwomp]]
|align="center"|[[File:MVDK2MOTM Thwomp.png|30px]]<br>[[Thwomp]]
|Thwomps fall down and attempt to crush approaching Minis.
|Thwomps fall down and attempt to crush approaching Minis.
|align="center"|Room 3-4
|align="center"|Room 7-8
|-
|-
|align="center"|[[File:MvDK2 Sprite Donkey Kong Idle Animation.gif]]<br>[[Donkey Kong]]
|align="center"|[[File:MvDK2 Sprite Donkey Kong Idle Animation.gif]]<br>[[Donkey Kong]]
|Donkey Kong is fought as a boss at the end of each floor.
|Donkey Kong is fought as a boss at the end of each floor.
|align="center"|[[Boss Game 1]]
|align="center"|[[DK's Hideout|Room B2]]
|}
|}


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