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!width=8%|Enemy | !width=8%|Enemy | ||
!About | !About | ||
!width=8%|First appearance | |||
!width=8%|Last appearance | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (toy)|Bird]] | |align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (toy)|Bird]] | ||
|A single Bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage. | |A single Bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage. | ||
|align="center"|[[Boss Game 8]] | |||
|align="center"|[[Boss Game 8]] | |||
|- | |- | ||
|align="center"|[[File:BlooperMVDK2.png]]<br>[[Blooper]] | |align="center"|[[File:BlooperMVDK2.png]]<br>[[Blooper]] | ||
|Bloopers usually remain stationary. However, if a Mini approaches them, they jump and hover in the air for a short time, allowing Minis to pass under them. | |Bloopers usually remain stationary. However, if a Mini approaches them, they jump and hover in the air for a short time, allowing Minis to pass under them. | ||
|align="center"|Room 2-3 | |||
|align="center"|Room 2-5 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Bob-omb.png]]<br>[[Bob-omb]] | |align="center"|[[File:MvDK2 Bob-omb.png]]<br>[[Bob-omb]] | ||
|Bob-ombs only appear in [[Shy Guy Smash!]]. Tapping them causes them to explode, subtracting 5 points from the score. | |Bob-ombs only appear in [[Shy Guy Smash!]]. Tapping them causes them to explode, subtracting 5 points from the score. | ||
|align="center"|[[Shy Guy Smash!]] | |||
|- | |- | ||
|align="center"|[[File:Bomb Fish.png]]<br>[[Bob-omb Fish]] | |align="center"|[[File:Bomb Fish.png]]<br>[[Bob-omb Fish]] | ||
|Bob-omb Fish only appear in [[Special Kit 3]] in the [[Construction Zone]]. If a [[Mini Donkey Kong]] gets close to them, they rise to the water's surface and explode. | |Bob-omb Fish only appear in [[Special Kit 3]] in the [[Construction Zone]]. If a [[Mini Donkey Kong]] gets close to them, they rise to the water's surface and explode. | ||
|align="center"|[[Special Kit 3]] | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Candle.png]]<br>[[Candle]] | |align="center"|[[File:MvDK2 Candle.png]]<br>[[Candle]] | ||
|Candles quickly rise and lower from a set position, burning any Minis that touch them. | |Candles quickly rise and lower from a set position, burning any Minis that touch them. | ||
|align="center"|Room 7-1 | |||
|align="center"|Room 7-4 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Capture Kong.png]]<br>[[Capture Kong]] | |align="center"|[[File:MvDK2 Capture Kong.png]]<br>[[Capture Kong]] | ||
|Capture Kongs capture any Minis they touch. They can be stunned by a Mini using hammers, freeing any Minis they have captured. | |Capture Kongs capture any Minis they touch. They can be stunned by a Mini using hammers, freeing any Minis they have captured. | ||
|align="center"|Room 2-6 | |||
|align="center"|Room 8-9 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Circus Kong.png]]<br>[[Circus Kong]] | |align="center"|[[File:MvDK2 Circus Kong.png]]<br>[[Circus Kong]] | ||
|Circus Kongs toss Minis into the air, and can be stunned by a Mini using hammers. | |Circus Kongs toss Minis into the air, and can be stunned by a Mini using hammers. | ||
|align="center"|Room 1-6 | |||
|align="center"|Room 8-4 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Cool Kong.png]]<br>[[Cool Kong]] | |align="center"|[[File:MvDK2 Cool Kong.png]]<br>[[Cool Kong]] | ||
|Cool Kongs can transport Minis to different locations if they grab onto a Cool Kong's tie or stand on its head. | |Cool Kongs can transport Minis to different locations if they grab onto a Cool Kong's tie or stand on its head. | ||
|align="center"|Room 4-6 | |||
|align="center"|Room 7-4 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Crash Kong.png]]<br>[[Crash Kong]] | |align="center"|[[File:MvDK2 Crash Kong.png]]<br>[[Crash Kong]] | ||
|Crash Kongs charge at Minis, attempting to flatten them into a wall. Minis can stand on them. | |Crash Kongs charge at Minis, attempting to flatten them into a wall. Minis can stand on them. | ||
|align="center"|Room 3-6 | |||
|align="center"|Room 8-6 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Cuttacutta.png]]<br>[[Cuttacutta]] | |align="center"|[[File:MvDK2 Cuttacutta.png]]<br>[[Cuttacutta]] | ||
|Cuttacuttas move from left to right and can extend their claw to break Minis. | |Cuttacuttas move from left to right and can extend their claw to break Minis. | ||
|align="center"|Room 2-5 | |||
|align="center"|Room 2-9 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Fire Bar.png]]<br>[[Fire Bar]] | |align="center"|[[File:MvDK2 Fire Bar.png]]<br>[[Fire Bar]] | ||
|Fire Bars burn any Minis that come into contact with their [[fireball]]s. | |Fire Bars burn any Minis that come into contact with their [[fireball]]s. | ||
|align="center"|Room 5-1 | |||
|align="center"|[[Boss Game 5]] | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]] | |align="center"|[[File:MvDK2 Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]] | ||
|Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers. | |Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers. | ||
|align="center"|[[Roof (Mario vs. Donkey Kong 2: March of the Minis)]] | |||
|align="center"|[[DK's Hideout|Room B2]] | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]] | |align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]] | ||
|Kongā automatically fall extremely fast and rise slowly, and can be stood on by a Mini. | |Kongā automatically fall extremely fast and rise slowly, and can be stood on by a Mini. | ||
|align="center"|Room 8-1 | |||
|align="center"|Room 8-4 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]] | |align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]] | ||
|Mummy Guys break if a Mini stands on them, but come back to life shortly afterwards. | |Mummy Guys break if a Mini stands on them, but come back to life shortly afterwards. | ||
|align="center"|Room 7-1 | |||
|align="center"|Room 7-7 | |||
|- | |- | ||
|align="center"|[[File:PiranhaPlantMvsDK2MOTM.png]]<br>[[Fire Piranha Plant|Piranha Plant]] | |align="center"|[[File:PiranhaPlantMvsDK2MOTM.png]]<br>[[Fire Piranha Plant|Piranha Plant]] | ||
|Piranha Plants spit fireballs, which can burn Minis they touch. | |Piranha Plants spit fireballs, which can burn Minis they touch. | ||
|align="center"|Room 1-3 | |||
|align="center"|Room 7-8 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Phantom Guy.png]]<br>[[Polterguy|Phantom Guy]] | |align="center"|[[File:MvDK2 Phantom Guy.png]]<br>[[Polterguy|Phantom Guy]] | ||
|Phantom Guys move between fixed positions, and can be turned into harmless blocks using Color Switches. | |Phantom Guys move between fixed positions, and can be turned into harmless blocks using Color Switches. | ||
|align="center"|Room 7-2 | |||
|align="center"|Room 7-7 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Podoboo.png]]<br>[[Lava Bubble|Podoboo]] | |align="center"|[[File:MvDK2 Podoboo.png]]<br>[[Lava Bubble|Podoboo]] | ||
|Podoboos jump out of [[lava]], and can burn any Minis they touch. | |Podoboos jump out of [[lava]], and can burn any Minis they touch. | ||
|align="center"|Room 5-3 | |||
|align="center"|Room 5-7 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]] | |align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]] | ||
|Shy Guys are basic enemies that Minis can stand on and defeat using hammers. | |Shy Guys are basic enemies that Minis can stand on and defeat using hammers. | ||
|align="center"|Room 1-4 | |||
|align="center"|Room 6-6 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]] | |align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]] | ||
|Spy Guys are Shy Guys that hover in midair. Their jet flame can burn Minis. | |Spy Guys are Shy Guys that hover in midair. Their jet flame can burn Minis. | ||
|align="center"|Room 5-1 | |||
|align="center"|Room 5-7 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Snapjaw.png]]<br>[[Snapjaw]] | |align="center"|[[File:MvDK2 Snapjaw.png]]<br>[[Snapjaw]] | ||
|Snapjaws eat any [[vine]]s they touch, reaching a different height and opening a new area in the process. | |Snapjaws eat any [[vine]]s they touch, reaching a different height and opening a new area in the process. | ||
|align="center"|Room 8-2 | |||
|align="center"|[[Boss Game 8]] | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit (toy)|Snifit]] | |align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit (toy)|Snifit]] | ||
|Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis. | |Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis. | ||
|align="center"|Room 8-6 | |||
|align="center"|Room 8-9 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky|Sparky]] | |align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky|Sparky]] | ||
|Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick. | |Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick. | ||
|align="center"|Room 4-5 | |||
|align="center"|Room 4-7 | |||
|- | |- | ||
|align="center"|[[File:MvsDK2 spiked spring.png]]<br>[[Jack|Spiked spring]] | |align="center"|[[File:MvsDK2 spiked spring.png]]<br>[[Jack|Spiked spring]] | ||
|Unlike other springs, spiked springs bounce around dangerously. | |Unlike other springs, spiked springs bounce around dangerously. | ||
|align="center"|[[DK's Hideout|Room B1]] | |||
|align="center"|[[DK's Hideout|Room B2]] | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]] | |align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]] | ||
|Swoops only appear in [[Boss Game 7]], where they attempt to swoop down at the Mini Marios. | |Swoops only appear in [[Boss Game 7]], where they attempt to swoop down at the Mini Marios. | ||
|align="center"|[[Boss Game 7]] | |||
|align="center"|[[Boss Game 7]] | |||
|- | |- | ||
|align="center"|[[File:MVDK2MOTM Thwomp.png|30px]]<br>[[Thwomp]] | |align="center"|[[File:MVDK2MOTM Thwomp.png|30px]]<br>[[Thwomp]] | ||
|Thwomps fall down and attempt to crush approaching Minis. | |Thwomps fall down and attempt to crush approaching Minis. | ||
|align="center"|Room 3-4 | |||
|align="center"|Room 7-8 | |||
|- | |- | ||
|align="center"|[[File:MvDK2 Sprite Donkey Kong Idle Animation.gif]]<br>[[Donkey Kong]] | |align="center"|[[File:MvDK2 Sprite Donkey Kong Idle Animation.gif]]<br>[[Donkey Kong]] | ||
|Donkey Kong is fought as a boss at the end of each floor. | |Donkey Kong is fought as a boss at the end of each floor. | ||
|align="center"|[[Boss Game 1]] | |||
|align="center"|[[DK's Hideout|Room B2]] | |||
|} | |} | ||
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