List of rumors and urban legends: Difference between revisions

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===Inspiration for the Super Mushroom===
===Inspiration for the Super Mushroom===
Some rumors have questioned the origin of the [[Super Mushroom]], suggesting that it was inspired by real-world drugs such as the {{wp|Psilocybin mushroom|magic mushroom}},<ref>Burch, Anthony (December 19, 2006). "[https://www.destructoid.com/six-sinister-things-about-super-mario-28654.phtml Six sinister things about Super Mario]". ''Destructoid''. Retrieved June 29, 2021. "''It may have taken some of us longer than others to make the connection, but at some point Mario’s innocent mushroom and flower powerups begin to take on a much more sinister, substance-abuse-related-meaning... The only rational answer is that all of these “transformations” are nothing more than visual and auditory hallucinations, brought on by heavy drug use.''" ([https://web.archive.org/web/20210626211614/http://www.destructoid.com/six-sinister-things-about-super-mario/ Archived] June 26, 2021, 21:16:14 UTC via Wayback Machine.)</ref><ref>Cooper, Hollander (August 13, 2012). "[http://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ The Top 7... Most disturbing things about the Mushroom Kingdom]". ''GamesRadar''. Retrieved June 29, 2021. "''Yeah, the mushrooms Mario devours to increase, decrease, greatly increase, or greatly decrease his size are drugs. Let's get that out of the way right now.''" ([https://web.archive.org/web/20210519035941/http://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ Archived] May 19, 2021, 03:59:41 UTC via Wayback Machine.)</ref> or {{wp|Amanita muscaria#Cultural depictions|Amanita muscaria}}.<ref>della Quercia, Jacopo (June 29, 2010). "[https://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html The 7 Most WTF Origins of Iconic Pop Culture Franchises]". ''Cracked''. Retrieved June 30, 2021. "''Why would anyone--from Lewis Carroll to Nintendo--associate mushrooms with getting smaller or bigger? It's because of hallucinogenic toadstools like Amanita Muscaria, as folks who have ingested them know, screw with your perception of size.''" ([https://web.archive.org/web/20210514105627/http://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html Archived] May 14, 2021, 10:56:27 UTC via Wayback Machine.)</ref> While the spores of the latter species look similar to the Super Mushroom and other [[List of items|items]] such as the [[1-Up Mushroom]], no evidence has confirmed that this was an intentional design decision.
Some rumors have questioned the origin of the [[Super Mushroom]], suggesting that it was inspired by real-world drugs such as the {{wp|Psilocybin mushroom|magic mushroom}},<ref>Burch, Anthony (December 19, 2006). "[https://www.destructoid.com/six-sinister-things-about-super-mario-28654.phtml Six sinister things about Super Mario]". ''Destructoid''. Retrieved June 29, 2021. "''It may have taken some of us longer than others to make the connection, but at some point Mario’s innocent mushroom and flower powerups begin to take on a much more sinister, substance-abuse-related-meaning... The only rational answer is that all of these “transformations” are nothing more than visual and auditory hallucinations, brought on by heavy drug use.''" ([https://web.archive.org/web/20210626211614/http://www.destructoid.com/six-sinister-things-about-super-mario/ Archived] June 26, 2021, 21:16:14 UTC via Wayback Machine.)</ref><ref>Cooper, Hollander (August 13, 2012). "[https://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ The Top 7... Most disturbing things about the Mushroom Kingdom]". ''GamesRadar''. Retrieved June 29, 2021. "''Yeah, the mushrooms Mario devours to increase, decrease, greatly increase, or greatly decrease his size are drugs. Let's get that out of the way right now.''" ([https://web.archive.org/web/20210519035941/http://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ Archived] May 19, 2021, 03:59:41 UTC via Wayback Machine.)</ref> or {{wp|Amanita muscaria#Cultural depictions|Amanita muscaria}}.<ref>della Quercia, Jacopo (June 29, 2010). "[https://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html The 7 Most WTF Origins of Iconic Pop Culture Franchises]". ''Cracked''. Retrieved June 30, 2021. "''Why would anyone--from Lewis Carroll to Nintendo--associate mushrooms with getting smaller or bigger? It's because of hallucinogenic toadstools like Amanita Muscaria, as folks who have ingested them know, screw with your perception of size.''" ([https://web.archive.org/web/20210514105627/http://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html Archived] May 14, 2021, 10:56:27 UTC via Wayback Machine.)</ref> While the spores of the latter species look similar to the Super Mushroom and other [[List of items|items]] such as the [[1-Up Mushroom]], no evidence has confirmed that this was an intentional design decision.


On June 19, 2015, the nonprofit organization {{wp|NPR}} published an interview with Shigeru Miyamoto, the creator of [[Mario]], in which he mentioned the story ''{{wp|Alice's Adventures in Wonderland|Alice in Wonderland}}'' in relation to the origin of mushrooms in ''Mario'' games.<ref>NPR Staff (June 19, 2015). "[https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Q&A;: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters]". ''NPR''. Retrieved June 30, 2021. "''Well of course getting an item and growing big is sort of a mysterious thing to have happen. And so we thought, what's the most mysterious item that we could make this so it makes sense why they're getting bigger? And if you think of stories like Alice in Wonderland and other types of fairy tales, mushrooms always seem to have a mysterious power, and so we thought the mushroom would be a good symbol for why they get it and get big.''" ([https://web.archive.org/web/20210606153641/http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Archived] June 6, 2021, 15:36:41 UTC via Wayback Machine.)</ref> However, in an earlier Iwata Asks interview, he stated that there was no influence from ''Alice in Wonderland'', simply citing "a relationship between mushrooms and magical realms".<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks : New Super Mario Bros. Wii : Letting Everyone Know It Was A Good Mushroom]". ''Nintendo''. n.d. Retrieved June 30, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> This more generic explanation also appears in an interview from October 2010 in the magazine ''{{wp|Famitsu}}'', in which Miyamoto describes that "you see people in folk tales wandering into forests and eating mushrooms all the time".<ref>Gifford, Kevin (October 20, 2010). "[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto Super Mario Bros.' 25th: Miyamoto Reveals All]". ''1Up.com''. Archived from [http://www.1up.com/news/super-mario-bros-25th-miyamoto the original] August 13, 2016, 20:52:47 UTC via Wayback Machine. Retrieved June 30, 2021.</ref>  
On June 19, 2015, the nonprofit organization {{wp|NPR}} published an interview with Shigeru Miyamoto, the creator of [[Mario]], in which he mentioned the story ''{{wp|Alice's Adventures in Wonderland|Alice in Wonderland}}'' in relation to the origin of mushrooms in ''Mario'' games.<ref>NPR Staff (June 19, 2015). "[https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Q&A;: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters]". ''NPR''. Retrieved June 30, 2021. "''Well of course getting an item and growing big is sort of a mysterious thing to have happen. And so we thought, what's the most mysterious item that we could make this so it makes sense why they're getting bigger? And if you think of stories like Alice in Wonderland and other types of fairy tales, mushrooms always seem to have a mysterious power, and so we thought the mushroom would be a good symbol for why they get it and get big.''" ([https://web.archive.org/web/20210606153641/http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Archived] June 6, 2021, 15:36:41 UTC via Wayback Machine.)</ref> However, in an earlier Iwata Asks interview, he stated that there was no influence from ''Alice in Wonderland'', simply citing "a relationship between mushrooms and magical realms".<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks : New Super Mario Bros. Wii : Letting Everyone Know It Was A Good Mushroom]". ''Nintendo''. n.d. Retrieved June 30, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> This more generic explanation also appears in an interview from October 2010 in the magazine ''{{wp|Famitsu}}'', in which Miyamoto describes that "you see people in folk tales wandering into forests and eating mushrooms all the time".<ref>Gifford, Kevin (October 20, 2010). "[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto Super Mario Bros.' 25th: Miyamoto Reveals All]". ''1Up.com''. Archived from [http://www.1up.com/news/super-mario-bros-25th-miyamoto the original] August 13, 2016, 20:52:47 UTC via Wayback Machine. Retrieved June 30, 2021.</ref>  
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With the introduction of [[Luigi]] as Mario's brother, the pair began to be collectively referred to as "the Mario brothers", which has led many to believe that Mario and Luigi's last names are actually "Mario". This theory was supported by ''[[The Super Mario Bros. Super Show]]'' live-action episodes "[[Dance]]" and "[[Treasure of the Sierra Brooklyn]]", and, more famously, the 1993 ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' live-action film, all of which used "Mario" as the brothers' surname. Several other sources, such as the ''[[Mario Party 2]]'' [[Prima Games]] guide and a promotional flyer for the ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade cabinet, also use the "Mario" last name. [[Charles Martinet]], Mario's current voice actor, has given it as his response when asked about Mario's last name.<ref>Patrick Scott Patterson (July 16, 2012). "[https://www.youtube.com/watch?v=AAjhjLuWbC8 Mario (Charles Martinet) reveals his last name & other tales - San Diego Comic Con 2012]". ''YouTube''. Retrieved April 29, 2021. "''"What's my last name? That's-a very good question! Uh...uh... that's right! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"''" ([https://web.archive.org/web/20201220125944if_/http://www.youtube.com/watch?v=AAjhjLuWbC8 Archived] December 20, 2020, 12:59:44 UTC via Wayback Machine.)</ref>  
With the introduction of [[Luigi]] as Mario's brother, the pair began to be collectively referred to as "the Mario brothers", which has led many to believe that Mario and Luigi's last names are actually "Mario". This theory was supported by ''[[The Super Mario Bros. Super Show]]'' live-action episodes "[[Dance]]" and "[[Treasure of the Sierra Brooklyn]]", and, more famously, the 1993 ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' live-action film, all of which used "Mario" as the brothers' surname. Several other sources, such as the ''[[Mario Party 2]]'' [[Prima Games]] guide and a promotional flyer for the ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade cabinet, also use the "Mario" last name. [[Charles Martinet]], Mario's current voice actor, has given it as his response when asked about Mario's last name.<ref>Patrick Scott Patterson (July 16, 2012). "[https://www.youtube.com/watch?v=AAjhjLuWbC8 Mario (Charles Martinet) reveals his last name & other tales - San Diego Comic Con 2012]". ''YouTube''. Retrieved April 29, 2021. "''"What's my last name? That's-a very good question! Uh...uh... that's right! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"''" ([https://web.archive.org/web/20201220125944if_/http://www.youtube.com/watch?v=AAjhjLuWbC8 Archived] December 20, 2020, 12:59:44 UTC via Wayback Machine.)</ref>  


Various Nintendo employees and representatives, including series creator [[Shigeru Miyamoto]], have stated that Mario and Luigi do not have a last name at all.<ref>Japancommercials4U2 (February 9, 2009). "[https://www.youtube.com/watch?v=IS713fNTJ8c&t=2m "Inside Edition News Report With Super Mario Bros.]" ''YouTube''. Retrieved April 29, 2021.</ref><ref>Totilo, Stephen (August 17, 2012). "[https://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Nintendo Chief: Mario Is Part Of Gamers' DNA]". ''Kotaku''. Retrieved August 16, 2014. ([https://web.archive.org/web/20210309044745/http://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Archived] March 9, 2021, 04:47:45 UTC via Wayback Machine.)</ref><ref name="Game Informer">Ryckert, Dan (September 10, 2015). "[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Mario's Creators Answer Burning Questions About The Series]". ''Game Informer''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210309044745/http://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Archived] March 25, 2021, 22:30:44 UTC via Wayback Machine.)</ref> However, Miyamoto later retracted this stance, stating during the [[Super Mario Bros. 30th Anniversary]] festival held in {{wp|Shibuya}} that Mario's full name is "Mario Mario".<ref>Brian (September 14, 2015). "[http://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario Miyamoto says Mario’s full name is “Mario Mario”]". ''Nintendo Everything''. Retrieved September 14, 2015. ([https://web.archive.org/web/20210215214836/http://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario/ Archived] February 15, 2021, 21:48:36 UTC via Wayback Machine.)</ref>
Various Nintendo employees and representatives, including series creator [[Shigeru Miyamoto]], have stated that Mario and Luigi do not have a last name at all.<ref>Japancommercials4U2 (February 9, 2009). "[https://www.youtube.com/watch?v=IS713fNTJ8c&t=2m "Inside Edition News Report With Super Mario Bros.]" ''YouTube''. Retrieved April 29, 2021.</ref><ref>Totilo, Stephen (August 17, 2012). "[https://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Nintendo Chief: Mario Is Part Of Gamers' DNA]". ''Kotaku''. Retrieved August 16, 2014. ([https://web.archive.org/web/20210309044745/http://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Archived] March 9, 2021, 04:47:45 UTC via Wayback Machine.)</ref><ref name="Game Informer">Ryckert, Dan (September 10, 2015). "[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Mario's Creators Answer Burning Questions About The Series]". ''Game Informer''. Retrieved April 29, 2021. (https://web.archive.org/web/20150912011321/http://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Archived] September 12, 2015, 01:13:21 UTC via Wayback Machine.)</ref> However, Miyamoto later retracted this stance, stating during the [[Super Mario Bros. 30th Anniversary]] festival held in {{wp|Shibuya}} that Mario's full name is "Mario Mario".<ref>Brian (September 14, 2015). "[https://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario Miyamoto says Mario’s full name is “Mario Mario”]". ''Nintendo Everything''. Retrieved September 14, 2015. ([https://web.archive.org/web/20210215214836/http://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario/ Archived] February 15, 2021, 21:48:36 UTC via Wayback Machine.)</ref>


===Gunpei Yokoi is the creator of Wario and Daisy===
===Gunpei Yokoi is the creator of Wario and Daisy===
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A rumor suggests that a 3D {{wp|platformer}} named "Super Mario FX" was in development during the lifetime of the [[SNES]], which would have used the {{wp|Super FX}} chip to display 3D graphics. Variants of this rumor claim that the game became, or was otherwise the inspiration for, ''[[Super Mario 64]]''.  
A rumor suggests that a 3D {{wp|platformer}} named "Super Mario FX" was in development during the lifetime of the [[SNES]], which would have used the {{wp|Super FX}} chip to display 3D graphics. Variants of this rumor claim that the game became, or was otherwise the inspiration for, ''[[Super Mario 64]]''.  


An article on the fan site SNES Central by Evan G elaborates that there is no proof that such a game was in development.<ref>Evan G (February 4, 2012). "[http://www.snescentral.com/article.php?id=1032 Super Mario FX]". ''SNES Central''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210410051056/http://www.snescentral.com/article.php?id=1032 Archived] April 10, 2021, 05:10:56 UTC via Wayback Machine.)</ref> Early claims regarding the topic surfaced on video game forum websites, such as the Lost Levels forum in 2004.<ref>Ancient Oldie (February 15, 2004). "[http://forums.lostlevels.org/viewtopic.php?t=198 Mario 3D on the SNES???]". ''Lost Levels''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210117155713/http://forums.lostlevels.org/viewtopic.php?t=198 Archived] January 17, 2021, 15:57:13 UTC via Wayback Machine.)</ref> These theories were supported by a feature on the gaming website {{wp|IGN}} in 2007 claiming that "Miyamoto spent years trying to build a fully 3D Mario platformer for the SNES before he finally admitted the technology just wasn't there for him".<ref>"[https://web.archive.org/web/20091113074022/http://au.top100.ign.com:80/2007/ign_top_game_5.html IGN Top 100 Games 2007: 5 Super Mario 64]". ''IGN''. 2007. Archived from [http://au.top100.ign.com:80/2007/ign_top_game_5.html the original] November 13, 2009, 07:40:22 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> While IGN did not list a source, the Wikipedia page for ''Super Mario 64'' at the time had referenced an interview with Miyamoto in the January 1996 issue of ''[[Nintendo Power]]'', which IGN may have misconstrued. Miyamoto stated that "I first had the idea to do a 3-D Mario game when I was working on Star Fox. That was five years ago".<ref>[https://web.archive.org/web/20210607205652/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html Translation of "The Game Guys - (Shoshinkai 1995)" on Zelda Legends]. Archived from [http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html the original] June 7, 2021, 20:56:52 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> As ''[[lylatwiki:Star Fox (game)|Star Fox]]'' released on the SNES and used the Super FX chip to display full 3D graphics, this may have led to the conclusion that Miyamoto was referring to a 3D ''Mario'' title using the same hardware, even though he never specified that the idea was for any console in the interview. Additionally, this interpretation would suggest that Miyamoto was developing a title for the SNES years after the [[Nintendo 64]] hardware had begun development, as 'Project Reality', the codename for the console, was announced in August 1993, only about half a year after ''Star Fox'' was released.  
An article on the fan site SNES Central by Evan G elaborates that there is no proof that such a game was in development.<ref>Evan G (February 4, 2012). "[https://snescentral.com/article.php?id=1032 Super Mario FX]". ''SNES Central''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210410051056/http://www.snescentral.com/article.php?id=1032 Archived] April 10, 2021, 05:10:56 UTC via Wayback Machine.)</ref> Early claims regarding the topic surfaced on video game forum websites, such as the Lost Levels forum in 2004.<ref>Ancient Oldie (February 15, 2004). "[http://forums.lostlevels.org/viewtopic.php?t=198 Mario 3D on the SNES???]". ''Lost Levels''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210117155713/http://forums.lostlevels.org/viewtopic.php?t=198 Archived] January 17, 2021, 15:57:13 UTC via Wayback Machine.)</ref> These theories were supported by a feature on the gaming website {{wp|IGN}} in 2007 claiming that "Miyamoto spent years trying to build a fully 3D Mario platformer for the SNES before he finally admitted the technology just wasn't there for him".<ref>"[https://web.archive.org/web/20071203182141/http://au.top100.ign.com/2007/ign_top_game_5.html IGN Top 100 Games 2007: 5 Super Mario 64]". ''IGN''. 2007. Archived from [http://au.top100.ign.com/2007/ign_top_game_5.html the original] December 3, 2007, 18:21:41 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> While IGN did not list a source, the Wikipedia page for ''Super Mario 64'' at the time had referenced an interview with Miyamoto in the January 1996 issue of ''[[Nintendo Power]]'', which IGN may have misconstrued. Miyamoto stated that "I first had the idea to do a 3-D Mario game when I was working on Star Fox. That was five years ago".<ref>[https://web.archive.org/web/20210607205652/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html Translation of "The Game Guys - (Shoshinkai 1995)" on Zelda Legends]. Archived from [https://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html the original] June 7, 2021, 20:56:52 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> As ''[[lylatwiki:Star Fox (game)|Star Fox]]'' released on the SNES and used the Super FX chip to display full 3D graphics, this may have led to the conclusion that Miyamoto was referring to a 3D ''Mario'' title using the same hardware, even though he never specified that the idea was for any console in the interview. Additionally, this interpretation would suggest that Miyamoto was developing a title for the SNES years after the [[Nintendo 64]] hardware had begun development, as 'Project Reality', the codename for the console, was announced in August 1993, only about half a year after ''Star Fox'' was released.  


In their article, Evan G details that they contacted Dylan Cuthbert, the designer of the Super FX chip and lead programmer of ''Star Fox'', who confirmed that no 3D ''Mario'' platformer was in development for the SNES, and that "Super Mario FX" was actually a codename for the chip itself.<ref>Dylan [@dylancuthbert] (February 3, 2012). "[https://twitter.com/dylancuthbert/status/165596909413728256 @snescentral no, that was the internal code name for the FX chip]" (Tweet) - via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20140525211908/http://twitter.com/dylancuthbert/statuses/165596909413728256 Archived] May 25, 2014, 05:25:21 UTC via Wayback Machine.)</ref>
In their article, Evan G details that they contacted Dylan Cuthbert, the designer of the Super FX chip and lead programmer of ''Star Fox'', who confirmed that no 3D ''Mario'' platformer was in development for the SNES, and that "Super Mario FX" was actually a codename for the chip itself.<ref>Dylan [@dylancuthbert] (February 3, 2012). "[https://twitter.com/dylancuthbert/status/165596909413728256 @snescentral no, that was the internal code name for the FX chip]" (Tweet) - via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20140525211908/http://twitter.com/dylancuthbert/statuses/165596909413728256 Archived] May 25, 2014, 05:25:21 UTC via Wayback Machine.)</ref>
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===King K. Rool's costumes are separate characters in Japanese===
===King K. Rool's costumes are separate characters in Japanese===
[[File:SSBB Screenshot King K Rool Trophy.png|thumb|right|King K. Rool's trophy description]]
[[File:SSBB Screenshot King K Rool Trophy.png|thumb|right|King K. Rool's trophy description]]
The [[Trophy (Super Smash Bros. series)|trophy]] description for [[King K. Rool]] in ''[[Super Smash Bros. Brawl]]'' states that "His brother, [[Kaptain K. Rool]], made an appearance in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ". While ''Donkey Kong Country 2'' was developed by [[Rareware]] in {{wp|Twycross}}, {{wp|England}} and subsequently localized to other regions, the inclusion of the term "brother" in ''Super Smash Bros. Brawl'', a game developed in {{wp|Japan}} and localized into English, led to fans wondering if Kaptain K. Rool being a separate character was a change made during Japanese localization of the ''Donkey Kong Country'' games. As this theory was shared, it may have been subject to a {{wp|Chinese whispers|broken telephone}} effect, becoming the 'fact' that King K. Rool's disguises are seen as separate characters in Japanese.<ref> Sean (November 9, 2010). "[http://www.dkvine.com/interactive/forums/index.php?showtopic=6653 King K. Rool and Kaptain K. Rool not the same person?, ...wut?]". ''DK Vine Forum''. Retrieved July 12, 2021. ''"Apparently, when Japan got the DKCs, they thought the K. Rools in all three games were different people. It's their canon, and when it came up for K. Rool's Brawl trophy, the American team either didn't do the research/didn't know/didn't care enough to fix it.''" ([https://web.archive.org/web/20210712201100/http://www.dkvine.com/interactive/forums/index.php?showtopic=6653 Archived] July 12, 2021, 20:11:00 UTC via Wayback Machine.)</ref> In truth, Japanese material for the ''Donkey Kong Country'' series also has K. Rool's aliases being mere disguises.<ref>[https://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%AF%E3%83%AB%E3%83%BC%E3%83%AB#.E3.82.AD.E3.83.A3.E3.83.97.E3.83.86.E3.83.B3.E3.82.AF.E3.83.AB.E3.83.BC.E3.83.AB Japanese Wikipedia page for King K. Rool]. ''Wikipedia''. n.d. Retrieved July 12, 2021. 「海賊の格好をしたクルール。後述のように『スーパードンキーコング』シリーズ開発のレア社の設定ではキングクルール・バロンクルールと同一人物として扱われているのだが、ソラが開発した『大乱闘スマッシュブラザーズX』のフィギュア紹介のみにて「キングクルールの兄」と紹介されている。」 Retrieved August 8, 2014. ([https://web.archive.org/web/20210113112352/http://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%AF%E3%83%AB%E3%83%BC%E3%83%AB Archived] January 13, 2021, 11:23:52 UTC via Wayback Machine.)</ref> Therefore, the trophy description is merely an error. On September 20, 2013, Rare's official {{wp|Twitter}} account would make a post affirming this, citing a developer stating that "It's the same character in different clothes".<ref>Rare Ltd. [@RareLtd] (September 20, 2018). "[https://twitter.com/RareLtd/status/1042820071964516352 #tbt to this very day five years ago when we felt obliged to bust a myth in a way that highlighted our scrupulous attention to detail. #topical]" (Tweet) – via Twitter. Retrieved July 12, 2021. ([https://web.archive.org/web/20210712200836/http://twitter.com/RareLtd/status/1042820071964516352 Archived] July 12, 2021, 20:08:36 UTC via Wayback Machine.)</ref>
The [[Trophy (Super Smash Bros. series)|trophy]] description for [[King K. Rool]] in ''[[Super Smash Bros. Brawl]]'' states that "His brother, [[Kaptain K. Rool]], made an appearance in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ". While ''Donkey Kong Country 2'' was developed by [[Rareware]] in {{wp|Twycross}}, {{wp|England}} and subsequently localized to other regions, the inclusion of the term "brother" in ''Super Smash Bros. Brawl'', a game developed in {{wp|Japan}} and localized into English, led to fans wondering if Kaptain K. Rool being a separate character was a change made during Japanese localization of the ''Donkey Kong Country'' games. As this theory was shared, it may have been subject to a {{wp|Chinese whispers|broken telephone}} effect, becoming the 'fact' that King K. Rool's disguises are seen as separate characters in Japanese.<ref> Sean (November 9, 2010). "[https://www.dkvine.com/interactive/forums/index.php?showtopic=6653 King K. Rool and Kaptain K. Rool not the same person?, ...wut?]". ''DK Vine Forum''. Retrieved July 12, 2021. ''"Apparently, when Japan got the DKCs, they thought the K. Rools in all three games were different people. It's their canon, and when it came up for K. Rool's Brawl trophy, the American team either didn't do the research/didn't know/didn't care enough to fix it.''" ([https://web.archive.org/web/20210712201100/http://www.dkvine.com/interactive/forums/index.php?showtopic=6653 Archived] July 12, 2021, 20:11:00 UTC via Wayback Machine.)</ref> In truth, Japanese material for the ''Donkey Kong Country'' series also has K. Rool's aliases being mere disguises.<ref>[https://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%AF%E3%83%AB%E3%83%BC%E3%83%AB#.E3.82.AD.E3.83.A3.E3.83.97.E3.83.86.E3.83.B3.E3.82.AF.E3.83.AB.E3.83.BC.E3.83.AB Japanese Wikipedia page for King K. Rool]. ''Wikipedia''. n.d. Retrieved July 12, 2021. 「海賊の格好をしたクルール。後述のように『スーパードンキーコング』シリーズ開発のレア社の設定ではキングクルール・バロンクルールと同一人物として扱われているのだが、ソラが開発した『大乱闘スマッシュブラザーズX』のフィギュア紹介のみにて「キングクルールの兄」と紹介されている。」 Retrieved August 8, 2014. ([https://web.archive.org/web/20210113112352/http://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%AF%E3%83%AB%E3%83%BC%E3%83%AB Archived] January 13, 2021, 11:23:52 UTC via Wayback Machine.)</ref> Therefore, the trophy description is merely an error. On September 20, 2013, Rare's official {{wp|Twitter}} account would make a post affirming this, citing a developer stating that "It's the same character in different clothes".<ref>Rare Ltd. [@RareLtd] (September 20, 2018). "[https://twitter.com/RareLtd/status/1042820071964516352 #tbt to this very day five years ago when we felt obliged to bust a myth in a way that highlighted our scrupulous attention to detail. #topical]" (Tweet) – via Twitter. Retrieved July 12, 2021. ([https://web.archive.org/web/20210712200836/http://twitter.com/RareLtd/status/1042820071964516352 Archived] July 12, 2021, 20:08:36 UTC via Wayback Machine.)</ref>


The ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' animated series featured [[Kaptain Skurvy]], a pirate-themed character who uses the same model as [[General Klump]] with different textures, and who is eventually revealed to be Klump's long-lost brother. As the ''Donkey Kong Country'' series was relatively popular in Japan, the developers of ''Super Smash Bros. Brawl'' may have conflated this relationship with the one between King K. Rool and Kaptain K. Rool.
The ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' animated series featured [[Kaptain Skurvy]], a pirate-themed character who uses the same model as [[General Klump]] with different textures, and who is eventually revealed to be Klump's long-lost brother. As the ''Donkey Kong Country'' series was relatively popular in Japan, the developers of ''Super Smash Bros. Brawl'' may have conflated this relationship with the one between King K. Rool and Kaptain K. Rool.
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[[File:SuperMario64LuigiModel.jpg|thumb|x200px|left|The unused model of Luigi found during the asset leak]]
[[File:SuperMario64LuigiModel.jpg|thumb|x200px|left|The unused model of Luigi found during the asset leak]]
Nintendo itself acknowledged the rumor in an April Fools' feature in the April 1998 issue of ''[[Nintendo Power]]'', which stated that it would discuss the "L is real 2401" message on the non-existent page 128. During the same year, a fan sent a letter to Nintendo of America asking about the message on the statue. According to Game Play Counselor Michael D. Chandler's response letter, the message has no actual meaning and was only added as a joke to trick players into thinking that it had a hidden meaning.<ref>Brian (December 11, 2016). "[http://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Nintendo Game Counselor talks about the meaning of Super Mario 64’s statue text in classic letter]". Nintendo Everything. Retrieved December 11, 2016. ([https://web.archive.org/web/20161222114838/http://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Archived] December 22, 2016, 11:48:38 UTC via Wayback Machine.)</ref>  
Nintendo itself acknowledged the rumor in an April Fools' feature in the April 1998 issue of ''[[Nintendo Power]]'', which stated that it would discuss the "L is real 2401" message on the non-existent page 128. During the same year, a fan sent a letter to Nintendo of America asking about the message on the statue. According to Game Play Counselor Michael D. Chandler's response letter, the message has no actual meaning and was only added as a joke to trick players into thinking that it had a hidden meaning.<ref>Brian (December 11, 2016). "[https://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Nintendo Game Counselor talks about the meaning of Super Mario 64’s statue text in classic letter]". Nintendo Everything. Retrieved December 11, 2016. ([https://web.archive.org/web/20161222114838/http://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Archived] December 22, 2016, 11:48:38 UTC via Wayback Machine.)</ref>  


Post-release interviews for the game would reveal that the developers had initially planned to include a cooperative multiplayer mode featuring Luigi, with early prototypes allowing players to run around in a large space simultaneously, but that this feature had to be cut due to hardware limitations.<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/5 Iwata Asks : New Super Mario Bros. Wii : A Medal for Skilled Players]". ''Nintendo''. n.d. Retrieved May 7, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/6 Iwata Asks : Super Mario 3D World : A Culmination of 3D Super Mario]". ''Nintendo''. n.d. Retrieved September 9, 2020. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref>
Post-release interviews for the game would reveal that the developers had initially planned to include a cooperative multiplayer mode featuring Luigi, with early prototypes allowing players to run around in a large space simultaneously, but that this feature had to be cut due to hardware limitations.<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/5 Iwata Asks : New Super Mario Bros. Wii : A Medal for Skilled Players]". ''Nintendo''. n.d. Retrieved May 7, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/6 Iwata Asks : Super Mario 3D World : A Culmination of 3D Super Mario]". ''Nintendo''. n.d. Retrieved September 9, 2020. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref>
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{{main|List of Luigi's Mansion pre-release and unused content}}
{{main|List of Luigi's Mansion pre-release and unused content}}
Various rumors have circulated regarding earlier versions of and cut content from ''[[Luigi's Mansion]]'', most of which claim that the game was meant to have a darker and more violent tone than the final version. Two recurring parts of these rumors are the presence of an in-game time limit<ref>"[https://mario.fandom.com/wiki/Luigi%27s_Mansion_(video_game) Luigi's Mansion (video game) | MarioWiki | FANDOM]". ''FANDOM''. Retrieved July 6, 2021. "''The game originally had a time limit for 24 hours, which means that the player had to save Mario before the time expired. If the player didn't save Mario when 24 hours were expired, the game will end and the player would have to restart again, similar to Majora's Mask where the player had a three-day time limit to complete it. The time limit was removed from the final version of the game.''" ([https://web.archive.org/web/20210302210149/http://mario.fandom.com/wiki/Luigi%27s_Mansion_(video_game) Archived] March 2, 2021, 21:01:49 UTC via Wayback Machine.)</ref> and a cut "hunter" [[portrait ghost]].<ref>Jelley0 (July 13, 2011). "[https://gamefaqs.gamespot.com/boards/516494-luigis-mansion/59724000 Was there really a boss ghost who was a hunter that got removed?]". ''GameFAQs''. Retrieved July 6, 2021. ([https://web.archive.org/web/20200909044018/http://gamefaqs.gamespot.com/boards/516494-luigis-mansion/59724000 Archived] September 9, 2020, 04:40:18 UTC via Wayback Machine.)</ref><ref>chuggaaconroy (July 13, 2011). "[https://www.youtube.com/watch?v=H8LL2iL0_HE&t=343s Luigi's Mansion - Episode 11]". ''YouTube''. Retrieved July 6, 2021.</ref>
Various rumors have circulated regarding earlier versions of and cut content from ''[[Luigi's Mansion]]'', most of which claim that the game was meant to have a darker and more violent tone than the final version. Two recurring parts of these rumors are the presence of an in-game time limit<ref>"[https://mario.fandom.com/wiki/Luigi%27s_Mansion_(video_game) Luigi's Mansion (video game) | MarioWiki | FANDOM]". ''FANDOM''. Retrieved July 6, 2021. "''The game originally had a time limit for 24 hours, which means that the player had to save Mario before the time expired. If the player didn't save Mario when 24 hours were expired, the game will end and the player would have to restart again, similar to Majora's Mask where the player had a three-day time limit to complete it. The time limit was removed from the final version of the game.''" ([https://web.archive.org/web/20210302210149/http://mario.fandom.com/wiki/Luigi%27s_Mansion_(video_game) Archived] March 2, 2021, 21:01:49 UTC via Wayback Machine.)</ref> and a cut "hunter" [[portrait ghost]].<ref>Jelley0 (July 13, 2011). "[https://gamefaqs.gamespot.com/boards/516494-luigis-mansion/59724000 Was there really a boss ghost who was a hunter that got removed?]". ''GameFAQs''. Retrieved July 6, 2021. ([https://web.archive.org/web/20200909044018/http://gamefaqs.gamespot.com/boards/516494-luigis-mansion/59724000 Archived] September 9, 2020, 04:40:18 UTC via Wayback Machine.)</ref><ref>chuggaaconroy (July 13, 2011). "[https://www.youtube.com/watch?v=H8LL2iL0_HE&t=343s Luigi's Mansion - Episode 11]". ''YouTube''. Retrieved July 6, 2021.</ref>
====Time limit====
====Time limit====
During {{wp|E3 2001}}, a playable demo of ''Luigi's Mansion'' featured an on-screen timer of 1 minute 30 seconds.<ref>GlitchDoctor (October 29, 2013). "[https://www.youtube.com/watch?v=QvsaffFZS7g&t=266 Luigi's Mansion Beta EXPLAINED (Horribly inaccurate)]". ''YouTube''. Retrieved June 21, 2021. ([https://web.archive.org/web/20200220045232if_/http://www.youtube.com/watch?v=QvsaffFZS7g&gl=US&hl=en Archived] February 20, 2020, 04:52:32 UTC via Wayback Machine.)</ref> After this time elapsed, [[Professor Elvin Gadd|Professor E. Gadd]] would appear and return the player to the title screen, ending their time with the game. This time limit may have been subject to a {{wp|Chinese whispers|broken telephone}} effect leading to the belief that original versions of the game featured a mandatory time limit, after which the [[Luigi's Mansion (location)|titular mansion]] would disappear with [[Mario]] still inside. However, no evidence of a scrapped time limit exists in the data of the final release. Additionally, no other previews of the game mention or showcase it.  
During {{wp|E3 2001}}, a playable demo of ''Luigi's Mansion'' featured an on-screen timer of 1 minute 30 seconds.<ref>GlitchDoctor (October 29, 2013). "[https://www.youtube.com/watch?v=QvsaffFZS7g&t=266 Luigi's Mansion Beta EXPLAINED (Horribly inaccurate)]". ''YouTube''. Retrieved June 21, 2021. ([https://web.archive.org/web/20200220045232if_/http://www.youtube.com/watch?v=QvsaffFZS7g&gl=US&hl=en Archived] February 20, 2020, 04:52:32 UTC via Wayback Machine.)</ref> After this time elapsed, [[Professor Elvin Gadd|Professor E. Gadd]] would appear and return the player to the title screen, ending their time with the game. This time limit may have been subject to a {{wp|Chinese whispers|broken telephone}} effect leading to the belief that original versions of the game featured a mandatory time limit, after which the [[Luigi's Mansion (location)|titular mansion]] would disappear with [[Mario]] still inside. However, no evidence of a scrapped time limit exists in the data of the final release. Additionally, no other previews of the game mention or showcase it.  
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After ''[[Super Mario 64 DS]]'' released on November 21, 2004, its inclusion of multiple playable characters caused rumors to surface about [[Waluigi]] appearing in the game, similar to the original ''Super Mario 64'' Luigi rumors. Various fake and sometimes very elaborate ways to supposedly unlock Waluigi were shared, some even involving the original "L is real 2401" statue.<ref>donaldthescottishtwin (January 8, 2009). "[https://www.youtube.com/watch?v=OIq4PtGrOF0 How to unlock Waluigi in Super Mario 64 DS Guide]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210623182631if_/http://www.youtube.com/watch?v=OIq4PtGrOF0 Archived] June 23, 2021, 18:26:321 UTC via Wayback Machine.)</ref> However, no evidence in the game's files suggests Waluigi was ever planned to appear.
After ''[[Super Mario 64 DS]]'' released on November 21, 2004, its inclusion of multiple playable characters caused rumors to surface about [[Waluigi]] appearing in the game, similar to the original ''Super Mario 64'' Luigi rumors. Various fake and sometimes very elaborate ways to supposedly unlock Waluigi were shared, some even involving the original "L is real 2401" statue.<ref>donaldthescottishtwin (January 8, 2009). "[https://www.youtube.com/watch?v=OIq4PtGrOF0 How to unlock Waluigi in Super Mario 64 DS Guide]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210623182631if_/http://www.youtube.com/watch?v=OIq4PtGrOF0 Archived] June 23, 2021, 18:26:321 UTC via Wayback Machine.)</ref> However, no evidence in the game's files suggests Waluigi was ever planned to appear.


One of the most popular pieces of evidence that Waluigi was both present and playable in the game was a fake magazine scan titled "Purple Prizes." It stated that Waluigi could be unlocked by collecting every Power Star and becoming "the fastest foot racer in the land," then triggering a hidden switch to reveal his door and defeating the "Rabbit King" to collect the key; the page also described his standard and [[Power Flower (Super Mario 64 DS)|Power Flower]] abilities, as well as stating that he has a "special ending." The image was created by Andrew Brown, who edited a custom-made Waluigi model into game screenshots and compiled them into a scan for a nonexistent magazine. He posted the image onto art-sharing site DeviantART and some small gaming forums as a joke for {{wp|April Fools' Day}} 2005, but it quickly spiked in popularity and began to be shared as fact, despite his detailed explanation of how the image was created only two days after it was first uploaded.<ref>Brown, Andrew (December 7, 2011). "[http://www.nintendoworldreport.com/feature/28610/waluigi-we-hardly-knew-ye-the-time-i-fooled-the-world The time I fooled the world]". ''Nintendo World Report''. Retrieved November 25, 2014. ([https://web.archive.org/web/20210401191427/http://www.nintendoworldreport.com/feature/28610/waluigi-we-hardly-knew-ye-the-time-i-fooled-the-world Archived] April 1st, 2021, 19:14:27 UTC via Wayback Machine.)</ref>
One of the most popular pieces of evidence that Waluigi was both present and playable in the game was a fake magazine scan titled "Purple Prizes." It stated that Waluigi could be unlocked by collecting every Power Star and becoming "the fastest foot racer in the land," then triggering a hidden switch to reveal his door and defeating the "Rabbit King" to collect the key; the page also described his standard and [[Power Flower (Super Mario 64 DS)|Power Flower]] abilities, as well as stating that he has a "special ending." The image was created by Andrew Brown, who edited a custom-made Waluigi model into game screenshots and compiled them into a scan for a nonexistent magazine. He posted the image onto art-sharing site DeviantART and some small gaming forums as a joke for {{wp|April Fools' Day}} 2005, but it quickly spiked in popularity and began to be shared as fact, despite his detailed explanation of how the image was created only two days after it was first uploaded.<ref>Brown, Andrew (December 7, 2011). "[https://www.nintendoworldreport.com/feature/28610/waluigi-we-hardly-knew-ye-the-time-i-fooled-the-world The time I fooled the world]". ''Nintendo World Report''. Retrieved November 25, 2014. ([https://web.archive.org/web/20210401191427/http://www.nintendoworldreport.com/feature/28610/waluigi-we-hardly-knew-ye-the-time-i-fooled-the-world Archived] April 1st, 2021, 19:14:27 UTC via Wayback Machine.)</ref>


===Marty the Thwomp===
===Marty the Thwomp===
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[[File:SMW Screenshot Fake Laser Suit Video.png|thumb|left|Screenshot of Mario discovering the Laser Suit in the video]]
[[File:SMW Screenshot Fake Laser Suit Video.png|thumb|left|Screenshot of Mario discovering the Laser Suit in the video]]
[[File:SMW Screenshot Fake Laser Suit Hack.png|thumb|right|Screenshot of Mario using the Laser Suit in the ROM hack]]
[[File:SMW Screenshot Fake Laser Suit Hack.png|thumb|right|Screenshot of Mario using the Laser Suit in the ROM hack]]
On April 21, 2007, a video showcasing a secret exit in the [[Top Secret Area]] of ''[[Super Mario World]]'' was uploaded to YouTube. In the video, Mario jumps between the two right [[? Block]]s of the level and enters an invisible [[Warp Pipe]]. This takes the player to a hidden [[Giant Gate]], which unlocks a new level titled "???". In this level is a [[Message Block]] containing a congratulatory message supposedly from Nintendo staff presenting the Laser Suit [[power-up]]. In this form, Mario has the gliding property of [[Cape Mario]], but can also shoot lasers directly forwards.<ref>Daniel Sissa (April 21, 2007). "[https://www.youtube.com/watch?v=VRpAoLiEdIc Super Mario World Ultra secret level]". ''YouTube''. Retrieved March 25, 2019. ([https://web.archive.org/web/20190912034701/http://www.youtube.com/watch?v=VRpAoLiEdIc Archived] September 12, 2019, 03:47:01 UTC via Wayback Machine.)</ref>  
On April 21, 2007, a video showcasing a secret exit in the [[Top Secret Area]] of ''[[Super Mario World]]'' was uploaded to YouTube. In the video, Mario jumps between the two right [[? Block]]s of the level and enters an invisible [[Warp Pipe]]. This takes the player to a hidden [[Giant Gate]], which unlocks a new level titled "???". In this level is a [[Message Block]] containing a congratulatory message supposedly from Nintendo staff presenting the Laser Suit [[power-up]]. In this form, Mario has the gliding property of [[Cape Mario|Caped Mario]], but can also shoot lasers directly forwards.<ref>Daniel Sissa (April 21, 2007). "[https://www.youtube.com/watch?v=VRpAoLiEdIc Super Mario World Ultra secret level]". ''YouTube''. Retrieved March 25, 2019. ([https://web.archive.org/web/20190912034701/http://www.youtube.com/watch?v=VRpAoLiEdIc Archived] September 12, 2019, 03:47:01 UTC via Wayback Machine.)</ref>  


In reality, the power-up was created by ''Super Mario World'' hacker KPhoenix, who added the secret exit, new level, and Laser Suit in a ROM hack of the game. On an online message board, they stated that they included the Message Block "so people would be fooled on Youtube", and made the hack publicly available to download on February 4, 2007.<ref>[http://acmlm.kafuka.org/archive3/thread.php?pid=184903&r=1#184903 Post by KPhoenix on Acmlm's Board]. November 11, 2006. Retrieved August 14, 2014. ([https://web.archive.org/web/20210403220448/http://acmlm.kafuka.org/archive3/thread.php?id=8984 Archived] April 3, 2021, 22:04:48 UTC via Wayback Machine.)</ref> While this original download is no longer available, the patch files required to recreate the hack are downloadable on a database website by the user Zandro.<ref>"[http://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ SMW Hack 399BDE33 : Laser Suit Powerup (V1.7)]". ''SMWDB''. Retrieved August 14, 2021. ([https://web.archive.org/web/20210814035051/http://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ Archived] August 14, 2021, 03:50:51 UTC via Wayback Machine.)</ref> Additionally, in collaboration with the user wiiqwertyuiop, KPheonix uploaded an alternate version of the Laser Suit without edited level maps to the ROM hacking site Super Mario World Central on March 7, 2011.<ref>"[https://www.smwcentral.net/?p=section&a=details&id=3705 Laser Suit - SMW Sprites - SMW Central]". ''SMW Central''. March 7, 2011. Retrieved June 16, 2021. ([https://web.archive.org/web/20201228223125/http://www.smwcentral.net/?p=section&a=details&id=3705 Archived] December 28, 2020, 22:31:25 UTC via Wayback Machine.)</ref>
In reality, the power-up was created by ''Super Mario World'' hacker KPhoenix, who added the secret exit, new level, and Laser Suit in a ROM hack of the game. On an online message board, they stated that they included the Message Block "so people would be fooled on Youtube", and made the hack publicly available to download on February 4, 2007.<ref>[http://acmlm.kafuka.org/archive3/thread.php?pid=184903&r=1#184903 Post by KPhoenix on Acmlm's Board]. November 11, 2006. Retrieved August 14, 2014. ([https://web.archive.org/web/20210403220448/http://acmlm.kafuka.org/archive3/thread.php?id=8984 Archived] April 3, 2021, 22:04:48 UTC via Wayback Machine.)</ref> While this original download is no longer available, the patch files required to recreate the hack are downloadable on a database website by the user Zandro.<ref>"[https://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ SMW Hack 399BDE33 : Laser Suit Powerup (V1.7)]". ''SMWDB''. Retrieved August 14, 2021. ([https://web.archive.org/web/20210814035051/http://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ Archived] August 14, 2021, 03:50:51 UTC via Wayback Machine.)</ref> Additionally, in collaboration with the user wiiqwertyuiop, KPheonix uploaded an alternate version of the Laser Suit without edited level maps to the ROM hacking site Super Mario World Central on March 7, 2011.<ref>"[https://www.smwcentral.net/?p=section&a=details&id=3705 Laser Suit - SMW Sprites - SMW Central]". ''SMW Central''. March 7, 2011. Retrieved June 16, 2021. ([https://web.archive.org/web/20201228223125/http://www.smwcentral.net/?p=section&a=details&id=3705 Archived] December 28, 2020, 22:31:25 UTC via Wayback Machine.)</ref>
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===Chunky Kong in ''Super Smash Bros. for Nintendo 3DS / Wii U''===
===Chunky Kong in ''Super Smash Bros. for Nintendo 3DS / Wii U''===
In June of 2014, a playable demo of ''[[Super Smash Bros. for Wii U]]'' was available at select North American {{wp|Best Buy}} locations. On July 28, 2014, Smashboards user wildvine47 reported that he saw [[Chunky Kong]] as an [[Assist Trophy]] character while playing the demo at a Best Buy in {{wp|Schaumburg, Illinois}}. He described Chunky Kong [[Ground Pound]]ing, after which [[banana]]s fell from the sky to damage opponents.<ref>[http://www.dkvine.com/interactive/forums/index.php?showtopic=8318&st=5900&p=336564&#entry336564 Post by wildvine47 on the Donkey Kong Universe forum]. July 28, 2014. Retrieved December 22, 2014. ([https://web.archive.org/web/20210513170503/http://www.dkvine.com/interactive/forums/index.php?showtopic=8318 Archived] May 13, 2021, 17:05:03 UTC via Wayback Machine.)</ref> While the rumor was initially seen as credible, suspicion arose due to there being no video or image captured of the alleged Assist Trophy. The rumor was confirmed to be false when ''Super Smash Bros. for Wii U'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' were released, with no sighting or mention of Chunky Kong as one of the Assist Trophies in either version. On December 22, 2014, wildvine47 admitted in a forum post that he had invented the rumor, both to see which fake leaks would include the information as legitimate, and for his own amusement.<ref>[https://smashboards.com/threads/k-rools-kremling-kutthroats-request-the-king-in-your-smash-club-nintendo-forms-today.324259/page-516#post-18244015 Post by wildvine47 on the Smashboards forum]. December 22, 2014. Retrieved December 22, 2014. ([https://web.archive.org/web/20210116084430/http://smashboards.com/threads/k-rools-kremling-kutthroats-pm-bkupa666-for-an-invite-to-the-new-k-rool-thread.324259/ Archived] January 16, 2021, 08:44:30 UTC via Wayback Machine.)</ref> [[smashwiki:list_of_rumors|Smashwiki's "List of rumors" page]] contains additional information on this and other rumors relating to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
In June of 2014, a playable demo of ''[[Super Smash Bros. for Wii U]]'' was available at select North American {{wp|Best Buy}} locations. On July 28, 2014, Smashboards user wildvine47 reported that he saw [[Chunky Kong]] as an [[Assist Trophy]] character while playing the demo at a Best Buy in {{wp|Schaumburg, Illinois}}. He described Chunky Kong [[Ground Pound]]ing, after which [[banana]]s fell from the sky to damage opponents.<ref>[https://www.dkvine.com/interactive/forums/index.php?showtopic=8318&st=5900&p=336564&#entry336564 Post by wildvine47 on the Donkey Kong Universe forum]. July 28, 2014. Retrieved December 22, 2014. ([https://web.archive.org/web/20210513170503/http://www.dkvine.com/interactive/forums/index.php?showtopic=8318 Archived] May 13, 2021, 17:05:03 UTC via Wayback Machine.)</ref> While the rumor was initially seen as credible, suspicion arose due to there being no video or image captured of the alleged Assist Trophy. The rumor was confirmed to be false when ''Super Smash Bros. for Wii U'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' were released, with no sighting or mention of Chunky Kong as one of the Assist Trophies in either version. On December 22, 2014, wildvine47 admitted in a forum post that he had invented the rumor, both to see which fake leaks would include the information as legitimate, and for his own amusement.<ref>[https://smashboards.com/threads/k-rools-kremling-kutthroats-request-the-king-in-your-smash-club-nintendo-forms-today.324259/page-516#post-18244015 Post by wildvine47 on the Smashboards forum]. December 22, 2014. Retrieved December 22, 2014. ([https://web.archive.org/web/20210116084430/http://smashboards.com/threads/k-rools-kremling-kutthroats-pm-bkupa666-for-an-invite-to-the-new-k-rool-thread.324259/ Archived] January 16, 2021, 08:44:30 UTC via Wayback Machine.)</ref> [[smashwiki:list_of_rumors|Smashwiki's "List of rumors" page]] contains additional information on this and other rumors relating to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


===''Mario Party DS'' anti-piracy measures===
===''Mario Party DS'' anti-piracy measures===
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