N64 DK's Jungle Parkway: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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==Course layout==
==Course layout==
[[File:DKs Jungle Parkway.png|thumb|left|The cruise boat]]
[[File:DKs Jungle Parkway.png|thumb|left|The cruise boat]]
When racers go off-course, unseen "restless natives," as the instruction booklet calls them, throw [[coconut]]s<ref>M. Arakawa. ''Mario Kart 64'' Player's Guide. Pages 66, 67, and 69.</ref> at them. A large boat with "[[Mario]]" written on it cruises around the river in the jungle. The race starts off along the shoreline of the river, which leads to a massive jump across the river. Players, while jumping, can aim their landing spot. The ferry may be an obstacle during this jump, but players can pass through the ferry most of the time. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.
When racers go off-course, unseen "restless natives," as the instruction booklet calls them, throw [[coconut]]s at them. A large boat with "[[Mario]]" written on it cruises around the river in the jungle. The race starts off along the shoreline of the river, which leads to a massive jump across the river. Players, while jumping, can aim their landing spot. The ferry may be an obstacle during this jump, but players can pass through the ferry most of the time. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.


The N64 version has a [[glitch]] where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release.
The N64 version has a [[glitch]] where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release.
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