N64 DK's Jungle Parkway: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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|image2 = TournamentAugust1.jpg
|image2 = TournamentAugust1.jpg
|caption2 = The tournament}}}}
|caption2 = The tournament}}}}
The course returns in ''Mario Kart Wii'' as the third race of the Leaf Cup. [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s are now riding the cruise boat (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless they use a [[Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the [[Barrel Cannon]] where the player will always make it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the Arrow Signs are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  
The course returns in ''Mario Kart Wii'' as the third race of the Leaf Cup. [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s are now riding the cruise boat (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that there is mud inside the cave, which slows down racers that try to cross it, unless they use a [[Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  


This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a trick since there are no trick ramps.
This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a trick since there are no trick ramps.
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===Tournaments===
===Tournaments===
In ''Mario Kart Wii'', a tournament took place on this track. Players had to do a GP race against [[Donkey Kong]] and [[Diddy Kong]], who were both riding on bikes. The two [[Kong]]s had access to infinite [[Banana]]s, which would cause players to spin out. This tournament was the first tournament of August 2008. It was later repeated as the second tournament of December 2009.
In ''Mario Kart Wii'', a tournament took place on this track. Players had to do a GP race against [[Donkey Kong]] and [[Diddy Kong]], who were both riding on [[bike]]s. The two [[Kong]]s had access to infinite [[Banana]]s, which caused players to spin out. This tournament was the first tournament of August 2008. It was later repeated as the second tournament of December 2009.


==Profiles==
==Profiles==
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