Castle: Difference between revisions

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====''Super Mario World''====
====''Super Mario World''====
[[File:SMW castle entrance.png|thumb|Mario preparing to enter a castle in ''Super Mario World'']]
[[File:SMW castle entrance.png|thumb|Mario preparing to enter a castle in ''Super Mario World'']]
Like most of its predecessors, in ''[[Super Mario World]]'', castles will be found at the end of each world, where Mario will confront the world's boss—usually one of the Koopalings. Yoshi cannot enter castles, as shown in the cutscene at the beginning of each castle; this forces Mario or Luigi to head to the boss without him. The technical reason of why this happens is that Yoshi is not compatible with some enemies inside the castles, notably [[Lava Bubble]]s.
Like most of its predecessors, in ''[[Super Mario World]]'', castles will be found at the end of each world, where Mario will confront the world's boss—usually one of the Koopalings. Yoshi cannot enter castles, as shown in the cutscene at the beginning of each castle; this forces Mario or Luigi to head to the boss without him. The technical reason of why this happens is that the doors to the castle cannot be opened while riding Yoshi, and he is not compatible with some enemies inside the castles, notably [[Lava Bubble]]s.  


After Mario has defeated one of the seven Koopalings, he will save a single [[Baby Yoshi]] and destroy the castle after exiting it. After the cutscene, Mario proceeds to the next world, giving the player a chance to save the game. The castles cannot normally be revisited in this game, being replayable only if the player holds both the {{button|SNES|L}} and {{button|snes|R}} buttons at the same time while on the castle on the world map.
After Mario has defeated one of the seven Koopalings, he will save a single [[Baby Yoshi]] and destroy the castle after exiting it. After the cutscene, Mario proceeds to the next world, giving the player a chance to save the game. The castles cannot normally be revisited in this game, being replayable only if the player holds both the {{button|SNES|L}} and {{button|snes|R}} buttons at the same time while on the castle on the world map.
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