Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth level of [[Krem Quay]]. It is another vertical rigging level, just like [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] and [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] from the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. Slime Climb has rising water which has the rare, invincible enemy, [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]], who follows [[Diddy Kong|Diddy]] and [[Dixie Kong]] throughout the level. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. Many other types of enemies appear in the level, the two most common being [[Flitter]]s and [[Click-Clack]]s.
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth level of [[Krem Quay]]. It is another vertical rigging level, just like [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] and [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] from the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. Slime Climb has rising water which has the rare, invincible enemy, [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]], who follows [[Diddy Kong|Diddy]] and [[Dixie Kong]] throughout the level. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. Many other types of enemies appear in the level, the two most common being [[Flitter]]s and [[Click-Clack]]s.


There are two [[Invincibility Barrel]]s, which temporarily protects the Kongs from being hurt by Snapjaw while they are underwater. The first Invincibility Barrel is required for the Kongs to safely enter the first [[Bonus Level]] underwater, and the second one is required for them to safely collect the [[DK Coin|Video Game Hero Coin]] at the end (in the [[Game Boy Advance]] version, they can also collect the [[golden feather]] this way).
There are two [[Invincibility Barrel|Exclamation Point Barrel]]s, which temporarily protects the Kongs from being hurt by Snapjaw while they are underwater. The first Exclamation Point Barrel is required for the Kongs to safely enter the first [[Bonus Level]] underwater, and the second one is required for them to safely collect the [[DK Coin|Video Game Hero Coin]] at the end (in the [[Game Boy Advance]] version, they can also collect the [[golden feather]] this way).
==Layout==
==Layout==
[[File:Slime Climb DKC2 shot 2.png|thumb|Diddy Kong stands at the beginning of the level.]]
[[File:Slime Climb DKC2 shot 2.png|thumb|Diddy Kong stands at the beginning of the level.]]
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[[File:Slime Climb DKC2 shot 3.png|thumb|left|The Kongs climb up some ropes and progress to a yard.]]
[[File:Slime Climb DKC2 shot 3.png|thumb|left|The Kongs climb up some ropes and progress to a yard.]]
If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Invincibility Barrel. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. A gap is between the yards, and a Banana Coin is located in it. After they cross this gap, they reach the tilted yard, which is positioned next to a leveled yard with Click-Clacks on it. Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's [[Helicopter Spin]] or use a Flitter in the gap to bounce onto them.
If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Exclamation Point Barrel. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. A gap is between the yards, and a Banana Coin is located in it. After they cross this gap, they reach the tilted yard, which is positioned next to a leveled yard with Click-Clacks on it. Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's [[Helicopter Spin]] or use a Flitter in the gap to bounce onto them.


The ropes hold a pair of Klingers, who climb up and then slide down on them. An additional Flitter is to the right of here, and the primates can bounce on it to cross a small gap and reach a yard that is tilted upwards. As they reach the end of the yard, they discover a smaller and leveled yard with a Click-Clack on it. There are some ropes above here that they must climb on order to progress. A Zinger flies in their way as they head up the ropes. At the top of the rope set, they can find another set of ropes to the left of them, which they must jump to if they want to escape from the rising water. The letter N is at the bottom of these ropes, which a Zinger flies over. They can find an additional set of ropes to the right of here, but a Zinger moves between the two rope sets. After the heroes pass this foe and reach the ropes, they must climb upwards past a pair of Zingers in order to reach a straight tightrope that they must climb along to find a wide gap with some Flitters above it. They must bounce on these moving Flitters to cross.
The ropes hold a pair of Klingers, who climb up and then slide down on them. An additional Flitter is to the right of here, and the primates can bounce on it to cross a small gap and reach a yard that is tilted upwards. As they reach the end of the yard, they discover a smaller and leveled yard with a Click-Clack on it. There are some ropes above here that they must climb on order to progress. A Zinger flies in their way as they head up the ropes. At the top of the rope set, they can find another set of ropes to the left of them, which they must jump to if they want to escape from the rising water. The letter N is at the bottom of these ropes, which a Zinger flies over. They can find an additional set of ropes to the right of here, but a Zinger moves between the two rope sets. After the heroes pass this foe and reach the ropes, they must climb upwards past a pair of Zingers in order to reach a straight tightrope that they must climb along to find a wide gap with some Flitters above it. They must bounce on these moving Flitters to cross.
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As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. On the other side of the gap, they can find some more ropes that they must climb to the top of to make their way onto a large yard with a Banana Bunch-stealing Klobber on it. Before the water reaches the Kongs, they must hurry onto a tilted yard nearby that holds another Banana Bunch-stealing Klobber. If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. A rope set is above this foe, and the duo must climb to the top of it in order to reach another yard with a smaller yard above it. Once they get on the first yard, the water stops rising, but if they hop onto the yard above it, which holds a [[kannonball]], it starts to climb again. There are four platforms attached to masts ahead of here; three of them hold Klomps, but the last of them supports a [[Kannon (cannon)|Kannon]], which they can load with the nearby kannonball. The platforms must be used to progress to a small gap with a Flitter in it. They can use this Flitter to cross the gap and then reach a yard with some ropes above it.
As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. On the other side of the gap, they can find some more ropes that they must climb to the top of to make their way onto a large yard with a Banana Bunch-stealing Klobber on it. Before the water reaches the Kongs, they must hurry onto a tilted yard nearby that holds another Banana Bunch-stealing Klobber. If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. A rope set is above this foe, and the duo must climb to the top of it in order to reach another yard with a smaller yard above it. Once they get on the first yard, the water stops rising, but if they hop onto the yard above it, which holds a [[kannonball]], it starts to climb again. There are four platforms attached to masts ahead of here; three of them hold Klomps, but the last of them supports a [[Kannon (cannon)|Kannon]], which they can load with the nearby kannonball. The platforms must be used to progress to a small gap with a Flitter in it. They can use this Flitter to cross the gap and then reach a yard with some ropes above it.


Once they reach the top of these ropes, they jump onto a yard that holds two Click-Clacks, and the water ceases to rise. An Invincibility Barrel is hidden in the top-left corner of this area, and if the primates hit it, they become invincible temporarily. They can use this short-lived ability to grab a [[DK Coin|Video Game Hero Coin]] hidden under the level's exit in the water. In the [[Game Boy Advance]] version of the game, a [[golden feather]] is also hidden in the water to the left of the coin. The [[End of Level Target]] is on the other side of a gap from the location of the Kongs' location at this point. They can cross this gap by bouncing off of a pair of Flitters that fly in it, and then by accessing a Barrel Cannon that can shoot them onto the nearby yard. This yard holds the End of Level Target, which the Kongs must hit in order to complete the level. If they hit this target immediately after shooting out of the previous Barrel Cannon, they win a prize from it (either a Banana, a Banana Bunch, or a Banana Coin). A Barrel Cannon is placed to the right of the End of Level Target, and it can blast the heroes into the Barrel Cannon placed to the left of it.
Once they reach the top of these ropes, they jump onto a yard that holds two Click-Clacks, and the water ceases to rise. An Exclamation Point Barrel is hidden in the top-left corner of this area, and if the primates hit it, they become invincible temporarily. They can use this short-lived ability to grab a [[DK Coin|Video Game Hero Coin]] hidden under the level's exit in the water. In the [[Game Boy Advance]] version of the game, a [[golden feather]] is also hidden in the water to the left of the coin. The [[End of Level Target]] is on the other side of a gap from the location of the Kongs' location at this point. They can cross this gap by bouncing off of a pair of Flitters that fly in it, and then by accessing a Barrel Cannon that can shoot them onto the nearby yard. This yard holds the End of Level Target, which the Kongs must hit in order to complete the level. If they hit this target immediately after shooting out of the previous Barrel Cannon, they win a prize from it (either a Banana, a Banana Bunch, or a Banana Coin). A Barrel Cannon is placed to the right of the End of Level Target, and it can blast the heroes into the Barrel Cannon placed to the left of it.


==Enemies==
==Enemies==
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|-
|-
|align=center|[[File:Invincibility Barrel.png]]
|align=center|[[File:Invincibility Barrel.png]]
|[[Invincibility Barrel]]
|[[Invincibility Barrel|Exclamation Point Barrel]]
|2
|2
|-
|-
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|-
|-
|align="center"|[[File:DK Coin sprite.png]]<br>[[DK Coin|Cranky's Video Game Hero]]
|align="center"|[[File:DK Coin sprite.png]]<br>[[DK Coin|Cranky's Video Game Hero]]
|At the very top of the level, the Kongs can find the second Invincibility Barrel floating in midair. Diddy and Dixie can reach the barrel by using their [[team up]] move. Once they reach it, the Kongs must quickly go into the water and swim all the way to the right. They can obtain the Video Game Hero Coin on a platform beneath where the End of Level Target is located.
|At the very top of the level, the Kongs can find the second Exclamation Point Barrel floating in midair. Diddy and Dixie can reach the barrel by using their [[team up]] move. Once they reach it, the Kongs must quickly go into the water and swim all the way to the right. They can obtain the Video Game Hero Coin on a platform beneath where the End of Level Target is located.


Even if Diddy and Dixie skip the Video Game Hero Coin, it still appears on-screen when they reach the End of Level Target. In the Game Boy Advance version, the Video Game Hero Coin is not shown from the End of Level Target.  
Even if Diddy and Dixie skip the Video Game Hero Coin, it still appears on-screen when they reach the End of Level Target. In the Game Boy Advance version, the Video Game Hero Coin is not shown from the End of Level Target.  
|-
|-
|align="center"|[[File:Golden Feather DKC2 GBA.png]]<br>[[Golden feather]] (GBA version)
|align="center"|[[File:Golden Feather DKC2 GBA.png]]<br>[[Golden feather]] (GBA version)
|The golden feather is near the Video Game Hero Coin. After reaching the Invincibility Barrel, the Kongs must jump into the water and swim to the left, beneath the yard they were on. The golden feather appears underneath the yard near the end. If they are quick enough, Diddy and Dixie can also obtain the Video Game Hero Coin.
|The golden feather is near the Video Game Hero Coin. After reaching the Exclamation Point Barrel, the Kongs must jump into the water and swim to the left, beneath the yard they were on. The golden feather appears underneath the yard near the end. If they are quick enough, Diddy and Dixie can also obtain the Video Game Hero Coin.
|}
|}


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|-
|-
|[[File:Slime Climb Bonus Level 1.png]]
|[[File:Slime Climb Bonus Level 1.png]]
|'''Collect the Stars!'''<br>Right after the Star Barrel, there is a Kannon in the same spot as an Invincibility Barrel. While invincible, Diddy and Dixie must travel down and follow a diagonal trail of bananas which lead them to a [[Bonus Barrel]].
|'''Collect the Stars!'''<br>Right after the Star Barrel, there is a Kannon in the same spot as an Exclamation Point Barrel. While invincible, Diddy and Dixie must travel down and follow a diagonal trail of bananas which lead them to a [[Bonus Barrel]].


The objective is for the Kongs to collect 70 stars within 25 seconds. The Bonus Level is set in a small symmetrical area, with each side having 35 stars and a hook on each of the farthest ends to catch the Kongs when they fall. The Kongs start the Bonus Level on a platform at the bottom-middle, and a single column of rope grids appear above them. Diddy and Dixie can climb both sides of the rope grid to collect every star next to it. They can reach the other stars by jumping at them. After the Kongs collect every star, a Kremkoin appears above the starting platform.
The objective is for the Kongs to collect 70 stars within 25 seconds. The Bonus Level is set in a small symmetrical area, with each side having 35 stars and a hook on each of the farthest ends to catch the Kongs when they fall. The Kongs start the Bonus Level on a platform at the bottom-middle, and a single column of rope grids appear above them. Diddy and Dixie can climb both sides of the rope grid to collect every star next to it. They can reach the other stars by jumping at them. After the Kongs collect every star, a Kremkoin appears above the starting platform.
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