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Later games have different chains for stomping on consecutive enemies and kicking a shell into foes; specifically, the point chain is 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in ''[[Super Mario Bros. 3]]''), and it also applies when the player runs into enemies while [[Invincible Mario|invincible]], starting with ''[[Super Mario World]]'' (however, in ''[[Super Mario 3D World]]'', the chain loops back to the start in this state), as well as when the player [[Slide|slope-slides]], as of ''[[New Super Mario Bros.]]'' A chain started with Lakitu or any member of the Hammer Bro family starts at 1,000 (since ''New Super Mario Bros.''), as do enemies defeated by touching [[goal]]s. However, certain items can affect these chains, as stomping enemies while using a [[P-Wing]] in ''Super Mario Bros. 3'', [[Shell Dash|shell-dash]]ing into foes in ''New Super Mario Bros.'', or running into foes in the [[White Raccoon Mario|White Raccoon]] or [[White Tanooki Mario|White Tanooki]] form in ''[[New Super Mario Bros. 2]]'' and ''Super Mario 3D World'', respectively, grants only the initial point value for each enemy beaten.
Later games have different chains for stomping on consecutive enemies and kicking a shell into foes; specifically, the point chain is 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in ''[[Super Mario Bros. 3]]''), and it also applies when the player runs into enemies while [[Invincible Mario|invincible]], starting with ''[[Super Mario World]]'' (however, in ''[[Super Mario 3D World]]'', the chain loops back to the start in this state), as well as when the player [[Slide|slope-slides]], as of ''[[New Super Mario Bros.]]'' A chain started with Lakitu or any member of the Hammer Bro family starts at 1,000 (since ''New Super Mario Bros.''), as do enemies defeated by touching [[goal]]s. However, certain items can affect these chains, as stomping enemies while using a [[P-Wing]] in ''Super Mario Bros. 3'', [[Shell Dash|shell-dash]]ing into foes in ''New Super Mario Bros.'', or running into foes in the [[White Raccoon Mario|White Raccoon]] or [[White Tanooki Mario|White Tanooki]] form in ''[[New Super Mario Bros. 2]]'' and ''Super Mario 3D World'', respectively, grants only the initial point value for each enemy beaten.


Points have a purpose in various games. For example, in ''[[Super Mario Land]]'', they let Mario [[continue]] after a [[Game Over]] for earning 100,000 points; in ''Super Mario Bros. 3'', they spawn an [[N-Mark Spade Panel]] for every 80,000 points earned; and in ''[[Super Paper Mario]]'', points are used to [[level up]] the characters, replacing [[Star Point]]s from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. However, they are largely aesthetic in most other games and serve only as a secondary goal, such as in ''Super Mario World'' and the ''New Super Mario Bros.'' games. In ''[[Super Mario 3D Land]]'', points are replaced completely by coins. In ''Super Mario 3D World'', points reappear, though they only serve a purpose in multiplayer mode: The game keeps track of the points each player gains (though any points earned while riding [[Plessie]] are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a crown as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but it can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player [[Ground Pound|ground-pound]]s the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown. Unlike most other games, ''Super Mario 3D World'' only tracks the highest score for each level, rather than having a running total throughout the game; ''[[Super Mario World: Super Mario Advance 2]]'' also does this for the [[Special Zone]]'s levels once they are all cleared.  
Points have a purpose in various games. For example, in ''[[Super Mario Land]]'', they let Mario [[continue]] after a [[Game Over]] for earning 100,000 points; in ''Super Mario Bros. 3'', they spawn an [[N-Mark Spade Panel]] for every 80,000 points earned; and in ''[[Super Paper Mario]]'', points are used to [[level up]] the characters, replacing [[Star Point]]s from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. However, they are largely aesthetic in most other games and serve only as a secondary goal, such as in ''Super Mario World'' and the ''New Super Mario Bros.'' games. In ''[[Super Mario 3D Land]]'', points are replaced completely by coins. In ''Super Mario 3D World'', points reappear, though they only serve a purpose in multiplayer mode: the game keeps track of the points each player gains (though any points earned while riding [[Plessie]] are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a crown as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but it can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player [[Ground Pound|ground-pound]]s the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown. Unlike most other games, ''Super Mario 3D World'' only tracks the highest score for each level, rather than having a running total throughout the game; ''[[Super Mario World: Super Mario Advance 2]]'' also does this for the [[Special Zone]]'s levels once they are all cleared.  


Certain games and items may also affect the score. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' features two point-changing e-Cards: [[Red Switch|a Japan-only one that doubled any points gained]], and an unreleased one that made the point chain start at 4,000 instead of 100.<ref>https://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#4000_Points_Switch</ref> ''Super Paper Mario'' features [[Speed Flower]]s and [[Slow Flower]]s, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough; this is because the game has no extra life system.
Certain games and items may also affect the score. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' features two point-changing e-Cards: [[Red Switch|a Japan-only one that doubled any points gained]] and an unreleased one that made the point chain start at 4,000 instead of 100.<ref>https://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#4000_Points_Switch</ref> ''Super Paper Mario'' features [[Speed Flower]]s and [[Slow Flower]]s, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough; this is because the game has no extra life system.


In the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Mario Kart (series)#Grand Prix|Grand Prix]] and [[Mario Kart (series)#VS.|Versus]] modes award points based on the player's finishing position. At the end of the course/tournament, the player with the most points gets a gold [[trophy]], and the second- and third-place finishers receive silver and bronze trophies, respectively. Points are also used in [[Battle Mode]], with different uses throughout the games. In ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'', the player can set a rule that makes the winner gain a point, and (in ''Mario Kart DS'' only) win the match when reaching a predetermined number of points. In ''[[Mario Kart Wii]]'', the player earns a point for every balloon popped or coin collected. At the end, the teams' points are totaled and the team with more wins the match. Winning a predetermined number of matches means winning the battle. In ''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'', points work as in ''Mario Kart Wii'' but are summed individually. In Balloon Battle, players can earn an unlimited number of points, but in ''Mario Kart 7''{{'}}s game Coin Runners, a player can earn only 10 points per battle due to the game's limit of 10 coins carried at a time.
In the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Mario Kart (series)#Grand Prix|Grand Prix]] and [[Mario Kart (series)#VS.|Versus]] modes award points based on the player's finishing position. At the end of the course/tournament, the player with the most points gets a gold [[trophy]], and the second- and third-place finishers receive silver and bronze trophies, respectively. Points are also used in [[Battle Mode]], with different uses throughout the games. In ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'', the player can set a rule that makes the winner gain a point, and (in ''Mario Kart DS'' only) win the match when reaching a predetermined number of points. In ''[[Mario Kart Wii]]'', the player earns a point for every balloon popped or coin collected. At the end, the teams' points are totaled and the team with more wins the match. Winning a predetermined number of matches means winning the battle. In ''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'', points work as in ''Mario Kart Wii'' but are summed individually. In Balloon Battle, players can earn an unlimited number of points, but in ''Mario Kart 7''{{'}}s game Coin Runners, a player can earn only 10 points per battle due to the game's limit of 10 coins carried at a time.
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