Toadstool Castle: Difference between revisions

Added level table and removed redundant Enemies section
(Updated floor description)
(Added level table and removed redundant Enemies section)
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{{image|Level select screen for the infobox; screenshots for a table with levels}}
{{rewrite-expand|include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see [[Teatime Twirl|here]] for exemplification)}}
{{about|the [[world]] location in the game ''Mario vs. Donkey Kong 2: March of the Minis''|the castle|[[Peach's Castle]]}}
{{about|the [[world]] location in the game ''Mario vs. Donkey Kong 2: March of the Minis''|the castle|[[Peach's Castle]]}}
{{world infobox
{{world infobox
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|after=[[Spooky Attic|>>]]}}
|after=[[Spooky Attic|>>]]}}


'''Toadstool Castle''' appears as the sixth floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces a variant of [[Lift|elevator]]s known as [[Lift|Moving Platform]]s, as well as [[Scale Lift|Balance Beam]]s. Both of these objects can be stood on by [[Mini Mario (toy)|Mini Mario]]s to reach otherwise inaccessible areas. The music tracks played on this floor are arrangements of "[[Inside the Castle Walls]]" from ''[[Super Mario 64]]''.
'''Toadstool Castle''' appears as the sixth floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces a variant of [[Lift|elevator]]s known as [[Lift|Moving Platform]]s, as well as [[Scale Lift|Balance Beam]]s. Both of these objects can be stood on by [[Mini Mario (toy)|Mini Mario]]s to reach otherwise inaccessible areas. Nearly all of this floor's levels also prominently feature [[Color Switch]]es. The music tracks played on this floor are arrangements of "[[Inside the Castle Walls]]" from ''[[Super Mario 64]]''.


No new enemies are introduced on this floor; however, [[Shy Guy (toy)|Shy Guy]]s and [[Thwomp]]s return from previous floors. Additionally, every previously introduced [[monkey robot]], including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s, appear on this floor at least once.
No new enemies are introduced on this floor; however, [[Shy Guy (toy)|Shy Guy]]s and [[Thwomp]]s return from previous floors. Additionally, every previously introduced [[monkey robot]], including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s, appears on this floor at least once.


The battle against [[Donkey Kong]] in [[Room 6-DK]], referred to as '''Boss Game 6''', is similar to Boss Game 2 in [[Room 2-DK]] and Boss Game 4 in [[Room 4-DK]]. However, the spiked platform Donkey Kong is on both moves left and right and sways in an arc. Donkey Kong also slams the spiked platform more often than during Boss Game 4, spawning [[Spiked Ball]]s from the spiked platform's location more frequently. To defeat Donkey Kong, the player must shoot [[Mini Mario (toy)|Mini Mario]]s from a cannon to either hit Donkey Kong directly, or reach the platforms on the top of the screen and cause [[Toad]] portraits to fall on Donkey Kong. However, these portraits can also destroy a Mini Mario if it comes into contact with one. If all the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After Donkey Kong is damaged, his spiked platform briefly sways violently. After Donkey Kong takes 6 hits, he is defeated and flees to [[Spooky Attic]].
The battle against [[Donkey Kong]] in [[Room 6-DK]], referred to as '''Boss Game 6''', is similar to Boss Game 2 in [[Room 2-DK]] and Boss Game 4 in [[Room 4-DK]]. However, the spiked platform Donkey Kong is on both moves left and right and sways in an arc. Donkey Kong also slams the spiked platform more often than during Boss Game 4, spawning [[Spiked Ball]]s from the spiked platform's location more frequently than in Boss Game 4. To defeat Donkey Kong, the player must shoot [[Mini Mario (toy)|Mini Mario]]s from a cannon to either hit Donkey Kong directly, or reach the platforms on the top of the screen and cause [[Toad]] portraits to fall on Donkey Kong. However, these portraits can also destroy a Mini Mario if it comes into contact with one. If all the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After Donkey Kong is damaged, his spiked platform briefly sways violently. After Donkey Kong takes 6 hits, he is defeated and flees to [[Spooky Attic]].


Upon completing Room 6-DK, the Toadstool Castle construction kit is unlocked for the [[Construction Zone]].
Upon completing Room 6-DK, the Toadstool Castle construction kit is unlocked for the [[Construction Zone]].


==Enemies==
==Levels==
*[[Crash Kong]]s
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
*[[Shy Guy (toy)|Shy Guy]]s
|-style="background: #ef51a6;"
*[[Cool Kong]]s
!width="7%"|Level
*[[Thwomp]]s
!width="1%"|Preview
*[[Capture Kong]]s
!width="3%"|Mini count
*[[Bob-omb]]s (appear in minigame)
!width="7%"|Color Blocks
*[[Circus Kong]]s
!width="25%"|Description
*[[Donkey Kong]] (boss)
!width="10%"|Enemies and obstacles encountered
|-
|[[Room 6-1]]
|[[File:MvDK2_Room_6-1.png]]
|4
|None
|This level features Color Switches, an elevator, and a [[Blue Spring]].
|Piranha Plants
|-
|[[Room 6-2]]
|[[File:MvDK2_Room_6-2.png]]
|2
|None
|This level features water and [[raft]]s, as well as Color Switches and [[Warp Pipe]]s. Aside from [[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-2]], it is the only other level in the game to feature [[Water Valve]]s.
|Crash Kong, water
|-
|[[Room 6-3]]
|[[File:MvDK2_Room_6-3.png]]
|4
|None
|This level introduces Moving Platforms and features Color Switches, an elevator, and a [[Yellow Spring]].
|Water
|-
|[[Room 6-4]]
|[[File:MvDK2_Room_6-4.png]]
|4
|[[Pink Block]]s
|This level introduces a Balance Beam and features Color Switches.
|[[Spike Trap|Spike]]s
|-
|[[Room 6-5]]
|[[File:MvDK2_Room_6-5.png]]
|3
|None
|This level features Color Switches, a pair of Warp Pipes, one Yellow Spring, and one Blue Spring.
|Piranha Plants, Thwomps
|-
|[[Room 6-6]]
|[[File:MvDK2_Room_6-6.png]]
|4
|None
|This level features Moving Platforms, Color Switches, a single Warp Pipe, and two pairs of [[Hammer]]s.
|Shy Guys, water
|-
|[[Room 6-7]]
|[[File:MvDK2_Room_6-7.png]]
|4
|Pink Blocks
|This level features Color Switches, a Balance Beam, four Warp Pipes, two [[? Block]]s, two Yellow Springs, one Blue Spring, and a [[Gold Mini Mario]].
|Capture Kong, Spikes
|-
|[[Room 6-8]]
|[[File:MvDK2_Room_6-8.png]]
|5
|Pink Blocks
|This level features Pink Blocks, [[girder]]s, and three Yellow Springs.
|Capture Kongs, Circus Kong
|-
|[[Room 6-9]]
|[[File:MvDK2_Room_6-9.png]]
|5
|None
|This level features Moving Platforms, Color Switches, and an elevator.
|Cool Kongs, spikes, water
|-
|[[Room 6-DK]]
|[[File:MvDK2_Room_6-DK.png]]
|
|
|The sixth battle against Donkey Kong.
|Donkey Kong, Spiked Balls
|}


==Gallery==
==Gallery==
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