Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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Changed image of Magnet Mania in floor table to be more representative of magnets in most of its levels; added links to several objects
m (Changed image of Magnet Mania in floor table to be more representative of magnets in most of its levels; added links to several objects)
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|Floor 3<br>'''[[Pipe Works]]'''<br>The third floor in the game.<br>'''Rooms'''<br>[[Room 3-1 (Mario vs. Donkey Kong 2: March of the Minis)|3-1]] • [[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|3-2]] • [[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|3-3]] • [[Room 3-4 (Mario vs. Donkey Kong 2: March of the Minis)|3-4]] • [[Room 3-5 (Mario vs. Donkey Kong 2: March of the Minis)|3-5]] • [[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|3-6]] • [[Room 3-7 (Mario vs. Donkey Kong 2: March of the Minis)|3-7]] • [[Room 3-8|3-8]] • [[Room 3-9|3-9]] • [[Room 3-DK|3-DK]]
|Floor 3<br>'''[[Pipe Works]]'''<br>The third floor in the game.<br>'''Rooms'''<br>[[Room 3-1 (Mario vs. Donkey Kong 2: March of the Minis)|3-1]] • [[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|3-2]] • [[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|3-3]] • [[Room 3-4 (Mario vs. Donkey Kong 2: March of the Minis)|3-4]] • [[Room 3-5 (Mario vs. Donkey Kong 2: March of the Minis)|3-5]] • [[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|3-6]] • [[Room 3-7 (Mario vs. Donkey Kong 2: March of the Minis)|3-7]] • [[Room 3-8|3-8]] • [[Room 3-9|3-9]] • [[Room 3-DK|3-DK]]
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|width=25% align="center"style="background:#7d65cf"|[[File:MvDK2 Room 4-2.png]]
|width=25% align="center"style="background:#7d65cf"|[[File:MvDK2 Room 4-5.png]]
|Floor 4<br>'''[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'''<br>The fourth floor in the game.<br>'''Rooms'''<br>[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|4-7]] • [[Room 4-8|4-8]] • [[Room 4-9|4-9]] • [[Room 4-DK|4-DK]]
|Floor 4<br>'''[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'''<br>The fourth floor in the game.<br>'''Rooms'''<br>[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|4-7]] • [[Room 4-8|4-8]] • [[Room 4-9|4-9]] • [[Room 4-DK|4-DK]]
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===Boss battle===
===Boss battle===
Each floor is concluded by a boss battle with [[Donkey Kong]]. Players must launch Mini Marios from a cannon up and hit Donkey Kong either directly or indirectly, depending on conditions. The number of Minis available depends on how many Minis the player got to the Goal in the nine levels. In odd-numbered floors, the cannon shoots directly up, trying to hit DK from below. In even-numbered levels, DK is protected by a spiked platform from the bottom, and the cannon is adapted to hit off of walls to reach above him instead, as illustrated to the right. Minis are broken by sharp points, DK's projectiles such as bananas, barrels, weights, mines, even fireballs, or in the later battles, Swoops (Spooky Attic) and Snapjaws (Jungle Hijinks). DK has six [[hit points]] in all battles.
Each floor is concluded by a boss battle with [[Donkey Kong]]. Players must launch Mini Marios from a cannon up and hit Donkey Kong either directly or indirectly, depending on conditions. The number of Minis available depends on how many Minis the player got to the Goal in the nine levels. In odd-numbered floors, the cannon shoots directly up, trying to hit DK from below. In even-numbered levels, DK is protected by a spiked platform from the bottom, and the cannon is adapted to hit off of walls to reach above him instead, as illustrated to the right. Minis are broken by sharp points, DK's projectiles such as [[banana]]s, [[barrel]]s, [[barbell]]s, mines, [[fireball]]s, or in the later battles, Swoops (Spooky Attic) and Snapjaws (Jungle Hijinks). DK has six [[hit points]] in all battles.


Each of these boss battles is also capable of getting stars, but the score is calculated differently: The gold star minimum is the maximum number of Minis on the floor times 1,000 (25,000, 30,000, etc.). Each second left on the clock is ten points (each boss battle starts with 180), and each Mini still "alive" is still 1000 points. Getting a gold star thus should mean that no Minis can be destroyed and perfect play is required. However, in theory, it is possible to win with over 100 seconds of time remaining - which is 1,000 or more points left over - which means that a player can still miss one Mini and earn a gold star. Silver stars are generally 75% of the Minis surviving, and bronze stars 50%.
Each of these boss battles is also capable of getting stars, but the score is calculated differently: The gold star minimum is the maximum number of Minis on the floor times 1,000 (25,000, 30,000, etc.). Each second left on the clock is ten points (each boss battle starts with 180), and each Mini still "alive" is still 1000 points. Getting a gold star thus should mean that no Minis can be destroyed and perfect play is required. However, in theory, it is possible to win with over 100 seconds of time remaining - which is 1,000 or more points left over - which means that a player can still miss one Mini and earn a gold star. Silver stars are generally 75% of the Minis surviving, and bronze stars 50%.
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