58,952
edits
No edit summary |
|||
Line 409: | Line 409: | ||
=List of diegetic music in ''Mario'' video games= | =List of diegetic music in ''Mario'' video games= | ||
''[If you look at the earliest revisions on the “[[Bah]]” article, you may notice that the intro paragraph sounds indirect, as if it follows up an explanation for some broader subject. This is because said article started out as a page meant to cover all instances of in-universe music that has some kind of gameplay role in Mario games. I decided to narrow down its focus after realising that such a page would creep into subjects that are too insignificant to lend any wortwhile info (e.g. nobody cares about the music coming from whatever phonograph in Luigi’s Mansion 2 even if the object technically interactable). The following is the original draft for this page, which I’m keeping here to better secure its posterity; it should not be | ''[If you look at the earliest revisions on the “[[Bah]]” article, you may notice that the intro paragraph sounds indirect, as if it follows up an explanation for some broader subject. This is because said article started out as a page meant to cover all instances of in-universe music that has some kind of gameplay role in Mario games. I decided to narrow down its focus after realising that such a page would creep into subjects that are too insignificant to lend any wortwhile info (e.g. nobody cares about the music coming from whatever phonograph in Luigi’s Mansion 2 even if the object technically interactable). The following is the original draft for this page, which I’m keeping here to better secure its posterity; it should not be brought into mainspace unless some consensus makes it fair game to do so.]'' | ||
In audiovisual media, diegetic music refers to music that is part of a fictional setting. In video games, such music may have a gameplay role—for instance, dictating non-playable characters to act in a certain manner—or simply exist as an [[Easter egg]]. | In audiovisual media, diegetic music refers to music that is part of a fictional setting. In video games, such music may have a gameplay role—for instance, dictating non-playable characters to act in a certain manner—or simply exist as an [[Easter egg]]. |
edits