Room B-7: Difference between revisions

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{{image}}
{{level infobox
{{Levelbox
|title=Room B-7
|title=Room B-7
|image=
|image=[[File:RoomB-7 MvsDK MMA.png|256px]]
|code=B-7
|code=B-7
|world=[[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]]
|world=[[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]]
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==Overview==
==Overview==
The course encompasses a large amount of elements arranged in a maze-like manner. One mini starts in the top left, while the other starts in the bottom right stuck behind a yellow gate. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located near the top right, also behind a yellow gate. Throughout the course, the player can only make use of three [[Pink Block]]s and, due to certain circumstances, has to perform a specific series of actions to reach the goal with both minis, similarly to [[Room 4-SP+]].
The course encompasses a large amount of elements arranged in a maze-like manner. One mini starts in the top left, while the other starts in the bottom right stuck behind a yellow gate. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located near the top right, also behind a yellow gate. Throughout the course, the player can only make use of three [[Pink Block]]s and has to perform a specific series of actions to reach the goal with both minis, similarly to [[Room 4-SP+]].


Since the mini at the bottom cannot initially advance anywhere, the player can only start the mini at the top. Immediately after initiation, the player has to use the limited amount of Pink Blocks available to help the toy cross a row of [[Spike Trap|spikes]]. The toy will then fall onto a [[Conveyor Belt|conveyor]] that has to be set to run to the left in order to progress, leading off the platform. There are spikes at the bottom, so the player has to place Pink Blocks on a grid to prevent the mini from falling on the spikes and to change its direction to the right. Soon after, the mini will encounter a Pink Block grid with two yellow [[Polterguy]]s around it and spikes at the bottom; the player has to use Pink Blocks to direct the mini on the solid ground to the left. Afterwards, the mini will encounter a [[Yellow Spring]] that will bounce it to a Yellow [[Color Switch]]. Pressing it will open the gate in front of the mini at the bottom, allowing it to go outside, but will also close a yellow gate right behind the mini that has pressed the switch and trap it there.
Since the mini at the bottom cannot initially advance anywhere, the player can only start the mini at the top. Immediately after initiation, the player has to use the limited amount of Pink Blocks available to help the toy cross a row of [[Spike Trap|spikes]]. The toy will then fall onto a [[Conveyor Belt|conveyor]] that has to be set to run to the left in order to progress, leading off the platform. There are spikes at the bottom, so the player has to place Pink Blocks on a grid to prevent the mini from falling on the spikes and to change its direction to the right. Soon after, the mini will encounter a Pink Block grid with two yellow [[Polterguy]]s around it and spikes at the bottom; the player has to use Pink Blocks to direct the mini on the solid ground to the left. Afterwards, the mini will encounter a [[Yellow Spring]] that will bounce it to a Yellow [[Color Switch]]. Pressing it will open the gate in front of the mini at the bottom, allowing it to go outside, but will also close a yellow gate right behind the mini that has pressed the switch and trap it there.
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*Enemies:
*Enemies:
**[[Polterguy]]s: 2 (yellow)
**[[Polterguy]]s: 2 (yellow)
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]