Blame It on the Crane: Difference between revisions

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==Gameplay==
==Gameplay==
In the minigame, each member of the team is placed in a color-coordinated ball (the balls resemble capsules and [[Orb]]s from later ''Mario Party'' games) along with six Shy Guys in similar balls. The balls and characters are on a large circular platform that spins counterclockwise. The solo player, positioned to the right of the platform, controls a large crane that must be used to capture the team players as they pass. Grabbing a Shy Guy by mistake has no penalty other than lost time. The solo player wins if they capture all the team players. The team wins if any of its members survive for 60 seconds.
In the minigame, each member of the team is placed in a color-coordinated ball (the balls resemble capsules and [[Orb]]s from later ''[[Mario Party (series)|Mario Party]]'' games) along with six Shy Guys in similar balls. The balls and characters are on a large circular platform that spins counterclockwise. The solo player, positioned to the right of the platform, controls a large crane that must be used to capture the team players as they pass. Grabbing a Shy Guy by mistake has no penalty other than lost time. The solo player wins if they capture all the team players. The team wins if any of its members survive for 60 seconds.


In ''Mario Party: The Top 100'', instead of Shy Guys, there are [[Koopa Troopa]]s inside the plastic balls.
In ''Mario Party: The Top 100'', instead of Shy Guys, there are [[Koopa Troopa]]s inside the plastic balls.
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