MarioWiki:Navigation templates: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 35: Line 35:


===Listing the links===
===Listing the links===
The lists of links should be grouped in a way that makes finding entries simple; generally this means alphabetical order should be used, however worlds and levels should be sequential, and characters are usually arranged by descending order of importance (i.e. Mario first, followed by Luigi, then Peach, then Bowser, etc.). Places and bosses can be organized alphabetically, like in {{tem|Super Mario RPG}}, or sequentially like in {{tem|SPM}}, depending on what makes sense given the structure of the game (i.e. do the places correspond to the levels?), the length of the sections (longer lists are better served by alphabetical order), and the personal taste of whoever made the template. If a high level of organization is needed, many templates make liberal use of subheaders, creating many small lists rather than a few big ones, such as {{tem|M&LBIS}}. Other templates use symbols to denote specific subjects in a list, such as {{tem|SM64}}'s use of asterisks to mark ''SM64DS''-exclusive content. {{tem|M&SATOWG}} uses both subheaders and symbols to help organize its content, whereas {{tem|SPP}} uses different types of dividers to group vibe-infused enemies with their regular counterparts which provides the overall alphabetical order. Some templates even color-code their lists, such as {{tem|Yoshis}}, although this is more about aesthetic appeal than organization.
The lists of links should be grouped in a way that makes finding entries simple; generally this means alphabetical order should be used, however worlds and levels should be sequential, and characters are usually arranged by descending order of importance (i.e. Mario first, followed by Luigi, then Peach, then Bowser, etc.). Places and bosses can be organized alphabetically, like in {{tem|SMRPG}}, or sequentially like in {{tem|SPM}}, depending on what makes sense given the structure of the game (i.e. do the places correspond to the levels?), the length of the sections (longer lists are better served by alphabetical order), and the personal taste of whoever made the template. If a high level of organization is needed, many templates make liberal use of subheaders, creating many small lists rather than a few big ones, such as {{tem|M&LBIS}}. Other templates use symbols to denote specific subjects in a list, such as {{tem|SM64}}'s use of asterisks to mark ''SM64DS''-exclusive content. {{tem|M&SATOWG}} uses both subheaders and symbols to help organize its content, whereas {{tem|SPP}} uses different types of dividers to group vibe-infused enemies with their regular counterparts which provides the overall alphabetical order. Some templates even color-code their lists, such as {{tem|Yoshis}}, although this is more about aesthetic appeal than organization.


===Headers===
===Headers===