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*In ''Brawl'', if [[Pokémon Trainer]] is standing on a Rotating Block in this stage when it flips, he will be shown standing in midair. | *In ''Brawl'', if [[Pokémon Trainer]] is standing on a Rotating Block in this stage when it flips, he will be shown standing in midair. | ||
*Yoshi's Island is the only ''[[Yoshi (franchise)|Yoshi]]'' franchise stage to not be based on an area from a game in that series, but rather one from the ''[[Mario (franchise)|Mario]]'' franchise. Due to this, in ''Ultimate'', no ''Mario''-related music (with the exception of "Athletic Theme - Super Mario World", the original stage music in ''Melee'') can be played in this stage. | *Yoshi's Island is the only ''[[Yoshi (franchise)|Yoshi]]'' franchise stage to not be based on an area from a game in that series, but rather one from the ''[[Mario (franchise)|Mario]]'' franchise. Due to this, in ''Ultimate'', no ''Mario''-related music (with the exception of "Athletic Theme - Super Mario World", the original stage music in ''Melee'') can be played in this stage. | ||
*This stage can be seen in the reflection on [[ | *This stage can be seen in the reflection on [[Metal Mario]]'s trophy in ''Melee'', if it is zoomed-in close enough. | ||
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