Party member: Difference between revisions

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[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in ''Super Mario RPG: Legend of the Seven Stars'']]
[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in ''Super Mario RPG: Legend of the Seven Stars'']]
'''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party."
'''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party."
==''Super Mario RPG: Legend of the Seven Stars''==
==''Super Mario RPG: Legend of the Seven Stars''==
{{see also|Super Mario RPG: Legend of the Seven Stars level up progressions}}
{{see also|Super Mario RPG: Legend of the Seven Stars level up progressions}}
{{see also|List of Super Mario RPG: Legend of the Seven Stars special moves}}
{{see also|List of Super Mario RPG: Legend of the Seven Stars special moves}}
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Mario]]'s party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Mario]]'s party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.
 
{|class="wikitable"style="text-align: center"
{|class="wikitable" style="text-align: center"
!rowspan=2|Character
!rowspan=2|Character
!rowspan=2 width=40%|Description
!rowspan=2 width=40%|Description
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|Start
|Start
|[[Jump]]
|[[Jump]]
|''"Stomp foes! Press "Y" just before hit!"''
|"''Stomp foes! Press "Y" just before hit!''"
|3
|3
|25
|25
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|3
|3
|[[Fire Orb]]
|[[Fire Orb]]
|''"Fire orb! Push "Y" immediately!"''
|"''Fire orb! Push "Y" immediately!''"
|5
|5
|20
|20
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|6
|6
|[[Super Jump]]
|[[Super Jump]]
|''"Push "Y" prior to hit for DAMAGE!"''
|"''Push "Y" prior to hit for DAMAGE!''"
|7
|7
|45
|45
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|10
|10
|[[Super Flame]]
|[[Super Flame]]
|''"Fire blast! Push "Y" repeatedly!"''
|"''Fire blast! Push "Y" repeatedly!''"
|9
|9
|40
|40
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|14
|14
|[[Ultra Jump]]
|[[Ultra Jump]]
|''"Push "Y" prior to hit for DAMAGE!"''
|"''Push "Y" prior to hit for DAMAGE!''"
|11
|11
|65
|65
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|18
|18
|[[Ultra Flame]]
|[[Ultra Flame]]
|''"Fire orbs! Push "Y" repeatedly!"''
|"''Fire orbs! Push "Y" repeatedly!''"
|14
|14
|60
|60
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|Start
|Start
|[[Thunderbolt]]
|[[Thunderbolt]]
|''"Hit "Y" just before bolt ends!"''
|"''Hit "Y" just before bolt ends!''"
|2
|2
|15
|15
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|3
|3
|[[HP Rain]]
|[[HP Rain]]
|''"HP renewal! Hit "Y" just before shower ends!"''
|"''HP renewal! Hit "Y" just before shower ends!''"
|2
|2
|10
|10
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|6
|6
|[[Psychopath]]
|[[Psychopath]]
|''"See foe's HP and...secrets!"''
|"''See foe's HP and...secrets!''"
|1
|1
|0
|0
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|10
|10
|[[Shocker]]
|[[Shocker]]
|''"Hit "Y" just before bolt ends!"''
|"''Hit "Y" just before bolt ends!''"
|8
|8
|60
|60
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|14
|14
|[[Snowy]]
|[[Snowy]]
|''"Snowman fells foes!"''
|"''Snowman fells foes!''"
|12
|12
|40
|40
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|18
|18
|[[Star Rain]]
|[[Star Rain]]
|''"Star showers! Hit "Y" just upon contact!"''
|"''Star showers! Hit "Y" just upon contact!''"
|14
|14
|55
|55
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|Start
|Start
|[[Geno Beam]]
|[[Geno Beam]]
|''"Hold "Y" until just before discharge!"''
|"''Hold "Y" until just before discharge!''"
|3
|3
|40
|40
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|8
|8
|[[Geno Boost]]
|[[Geno Boost]]
|''"Attack up! Push "Y" just before end!"''
|"''Attack up! Push "Y" just before end!''"
|4
|4
|0
|0
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|11
|11
|[[Geno Whirl]]
|[[Geno Whirl]]
|''"Press "Y" prior to contact for critical hit!"''
|"''Press "Y" prior to contact for critical hit!''"
|8
|8
|45
|45
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|14
|14
|[[Geno Blast]]
|[[Geno Blast]]
|''"Beam hits all foes! Energize!"''
|"''Beam hits all foes! Energize!''"
|12
|12
|50
|50
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|17
|17
|[[Geno Flash]]
|[[Geno Flash]]
|''"Build power! Beam hits all foes!"''
|"''Build power! Beam hits all foes!''"
|16
|16
|60
|60
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|Start
|Start
|[[Terrorize]]
|[[Terrorize]]
|''"Scare 'em good!"''
|"''Scare 'em good!''"
|6
|6
|10
|10
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|12
|12
|[[Poison Gas]]
|[[Poison Gas]]
|''"Poison foes!"''
|"''Poison foes!''"
|10
|10
|20
|20
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|15
|15
|[[Crusher]]
|[[Crusher]]
|''"Rock slide! Hit "Y" prior to contact!"''
|"''Rock slide! Hit "Y" prior to contact!''"
|12
|12
|60
|60
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|18
|18
|[[Bowser Crush]]
|[[Bowser Crush]]
|''"Bowser's ultimate weapon!"''
|"''Bowser's ultimate weapon!''"
|16
|16
|58
|58
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|Start
|Start
|[[Therapy]]
|[[Therapy]]
|''"Heal HP and status♥"''
|"''Heal HP and status♥''"
|2
|2
|40
|40
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|Start
|Start
|[[Group Hug]]
|[[Group Hug]]
|''"Heal group! HP/status♥"''
|"''Heal group! HP/status♥''"
|4
|4
|30
|30
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|11
|11
|[[Sleepy Time]]
|[[Sleepy Time]]
|''"Zonk 1 or more foes!"''
|"''Zonk 1 or more foes!''"
|4
|4
|0
|0
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|13
|13
|[[Come Back]]
|[[Come Back]]
|''"Revive one... or more pals!"''
|"''Revive one... or more pals!''"
|2
|2
|0
|0
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|15
|15
|[[Mute]]
|[[Mute]]
|''"Halt magic attack(s)!"''
|"''Halt magic attack(s)!''"
|3
|3
|0
|0
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|18
|18
|[[Psych Bomb]]
|[[Psych Bomb]]
|''"Make me mad... and BOOM!"''
|"''Make me mad... and BOOM!''"
|15
|15
|60
|60
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===''Paper Mario''===
===''Paper Mario''===
In ''[[Paper Mario]]'' for the [[Nintendo 64]], partners are either referred to as '''Party Members'''<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Pages 15, 21, 23, 24, and 26. ''nintendo.com''. Retrieved May 7, 2021.</ref> or '''Mario's Friends'''.<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Page 7. ''nintendo.com''. Retrieved May 7, 2021.</ref> In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing the [[Quick Change]] badge. Party Members do not have [[Heart Point|HP]]; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simply incapacitate them for a certain number of turns depending on how much damage they took. If the attack is successfully [[Action Command|guarded against]], the Party Member will take no damage. Party Members can be upgraded with [[Super Block]]s, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have the [[Ultra Stone]] to upgrade Party Members to Ultra Rank.
In ''[[Paper Mario]]'' for the [[Nintendo 64]], partners are either referred to as '''Party Members'''<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Pages 15, 21, 23, 24, and 26. ''nintendo.com''. Retrieved May 7, 2021.</ref> or '''Mario's Friends'''.<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Page 7. ''nintendo.com''. Retrieved May 7, 2021.</ref> In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing the [[Quick Change]] badge. Party Members do not have [[Heart Point|HP]]; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simply incapacitate them for a certain number of turns depending on how much damage they took. If the attack is successfully [[Action Command|guarded against]], the Party Member will take no damage. Party Members can be upgraded with [[Super Block]]s, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have the [[Ultra Stone]] to upgrade Party Members to Ultra Rank.
*[[Goombario]] - The youngster from [[Goomba Village (location)|Goomba Village]] who travels with Mario.
*[[Goombario]] - The youngster from [[Goomba Village (location)|Goomba Village]] who travels with Mario.
**[[Headbonk]] - Headbonks any ground or flying target (0 [[Flower Point|FP]])
**[[Headbonk]] - Headbonks any ground or flying target (0 [[Flower Point|FP]])
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===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario's party members are referred to as '''partners''' or '''allies'''. The party mechanics work similarly to the first ''Paper Mario'', but with several changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving [[Merlon]] three [[Shine Sprites]].
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario's party members are referred to as '''partners''' or '''allies'''. The party mechanics work similarly to the first ''Paper Mario'', but with several changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving [[Merlon]] three [[Shine Sprite]]s.
 
*[[Goombella]] - An archeology student at the University of Goom, Goombella is searching for the same Legendary Treasure as Mario and decides that it is in their best interest to work together.  Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
*[[Goombella]] - An archeology student at the University of Goom, Goombella is searching for the same Legendary Treasure as Mario and decides that it is in their best interest to work together.  Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
**[[Headbonk]] - Headbonks any ground or flying target (0 FP)
**[[Headbonk]] - Headbonks any ground or flying target (0 FP)
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**[[Lip Lock]] - Flurrie kisses any enemy, dealing damage that penetrates Defense and healing herself the same amount (3 FP, Super Rank)
**[[Lip Lock]] - Flurrie kisses any enemy, dealing damage that penetrates Defense and healing herself the same amount (3 FP, Super Rank)
**[[Dodgy Fog]] - Makes Mario [[Dodgy]] for a few turns so that he may evade enemy attacks (4 FP, Ultra Rank)
**[[Dodgy Fog]] - Makes Mario [[Dodgy]] for a few turns so that he may evade enemy attacks (4 FP, Ultra Rank)
*[[Mini-Yoshi]] - This baby Yoshi hatches from an egg that Mario found outside the [[Glitz Pit]].  He could be any one of a variety of colors and the player can name him.  He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
*[[Mini-Yoshi|Yoshi]] - This baby Yoshi hatches from an egg that Mario found outside the [[Glitz Pit]].  He could be any one of a variety of colors and the player can name him.  He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
**[[Ground Pound]] - Hits any ground or flying enemy repeatedly for 1 damage each hit (0 FP)
**[[Ground Pound]] - Hits any ground or flying enemy repeatedly for 1 damage each hit (0 FP)
**[[Gulp]] - Swallows an enemy then spits it at another, damaging both; this move was the only way to defeat the [[Armored Harriers]] (4 FP)
**[[Gulp]] - Swallows an enemy then spits it at another, damaging both; this move was the only way to defeat the [[Armored Harriers]] (4 FP)
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