Krack Shot Kroc: Difference between revisions

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'''Krack Shot Kroc''', known as '''Krack-Shot Kroc''' in the [[Super Nintendo Entertainment System|SNES]] release, is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[K3]]. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as [[Squitter the Spider|Squitter]], who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is [[Kroc]], who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start of the level even warns when it begins aiming at Squitter. At times, Squitter can hide behind a metal wall to evade Kroc's fireball attacks. In the [[Game Boy Advance]] version, the first metal wall, found just before the warning sign, lacks collision physics, so if Squitter is hiding behind the metal shield, Kroc can shoot a fireball through it to hit him.  
'''Krack Shot Kroc''', known as '''Krack-Shot Kroc''' in the [[Super Nintendo Entertainment System|SNES]] release, is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[K3]]. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as [[Squitter the Spider|Squitter]], who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is [[Kroc]], who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start of the level even warns when it begins aiming at Squitter. At times, Squitter can hide behind a metal wall to evade Kroc's fireball attacks. In the [[Game Boy Advance]] version, the first metal wall, found just before the warning sign, lacks collision physics, so if Squitter is hiding behind the metal shield, Kroc can shoot a fireball through it to hit him.  


In one of the [[Bonus room|Bonus Level]]s, the player controls Kroc, who must blast each enemy within the time limit. Red [[Buzz (enemy)|Buzz]]es are a secondary hazard, as they patrol different areas of the factory, and Squitter cannot defeat them alone (only by having Kroc blast at them). Other enemies in Krack Shot Kroc include [[Bristles]] and [[Re-Koil]]s.
In one of the [[Bonus room|Bonus Level]]s, the player controls Kroc's gun and must blast every enemy within the time limit. Red [[Buzz (enemy)|Buzz]]es are a secondary hazard, as they patrol different areas of the factory, and Squitter cannot defeat them alone (only by having Kroc blast at them). Other enemies in Krack Shot Kroc include [[Bristles]] and [[Re-Koil]]s.


==Layout==
==Layout==
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|-
|-
|style="text-align:center"|[[File:Kroc DKC3.png]]<br>[[Kroc]]
|style="text-align:center"|[[File:Kroc DKC3.png]]<br>[[Kroc]]
|2 (one playable)
|1
|-
|-
|style="text-align:center"|[[File:Rekoil DKC3.png]]<br>[[Re-Koil]]
|style="text-align:center"|[[File:Rekoil DKC3.png]]<br>[[Re-Koil]]
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==Secrets==
==Secrets==
===Bonus Areas===
===Bonus Levels===
{|class="dktable-brown" style="width:70%"
{|class="dktable-brown" style="width:70%"
|-
|-
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|-
|-
|[[File:Krack Shot Kroc Bonus Area 2.png]]
|[[File:Krack Shot Kroc Bonus Area 2.png]]
|'''Bash the Baddies!'''<br>The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the player controls Kroc and must shoot the eight Re-Koils and the two Buzzes found in the room. The Re-Koil bounce in and out of cover, while the Buzzes fly in circles. If all enemies are attacked within 45 seconds, a Bonus Coin appears in the upper-middle section, and it must be shot at as well.
|'''Bash the Baddies!'''<br>The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the player controls Kroc's gun and must shoot the eight Re-Koils and the two Buzzes found in the room. The Re-Koil bounce in and out of cover, while the Buzzes fly in circles. If all enemies are attacked within 45 seconds, a Bonus Coin appears in the upper-middle section, and it must be shot at as well.
|}
|}


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