Krack Shot Kroc: Difference between revisions

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'''Krack Shot Kroc''', known as '''Krack-Shot Kroc''' in the [[Super Nintendo Entertainment System|SNES]] release, is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[K3]]. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as [[Squitter the Spider|Squitter]], who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is [[Kroc]], who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start of the level even warns when it begins aiming at Squitter. At times, Squitter can hide behind a metal wall to evade Kroc's fireball attacks.
'''Krack Shot Kroc''', known as '''Krack-Shot Kroc''' in the [[Super Nintendo Entertainment System|SNES]] release, is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[K3]]. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as [[Squitter the Spider|Squitter]], who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is [[Kroc]], who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start of the level even warns when it begins aiming at Squitter. At times, Squitter can hide behind a metal wall to evade Kroc's fireball attacks. In the [[Game Boy Advance]] version, the first metal wall, found just before the warning sign, lacks collision physics, so if Squitter is hiding behind the metal shield, Kroc can shoot a fireball through it to hit him.  


In one of the [[Bonus Area]]s, the player plays as Kroc, who must blast each enemy within the time limit. Red [[Buzz (enemy)|Buzz]]es are a secondary hazard, as they patrol different areas of the factory, and Squitter cannot defeat them alone (only by having Kroc blast at them). Other enemies in Krack Shot Kroc include [[Bristles]] and [[Re-Koil]]s.
In one of the [[Bonus room|Bonus Level]]s, the player controls Kroc, who must blast each enemy within the time limit. Red [[Buzz (enemy)|Buzz]]es are a secondary hazard, as they patrol different areas of the factory, and Squitter cannot defeat them alone (only by having Kroc blast at them). Other enemies in Krack Shot Kroc include [[Bristles]] and [[Re-Koil]]s.


==Layout==
==Layout==
[[File:Krack Shot Kroc DKC3 GBA.png|thumb|left]]
[[File:Krack Shot Kroc DKC3 GBA.png|thumb|left]]
The level begins with a straight pathway into a small gap. Jumping into this gap takes the monkeys into an [[Animal Barrel]] containing the spider buddy, Squitter. The apes turn into the spider inside of the barrel and then fall through the rest of the small gap to land near [[KONG Letters|the letter K]]. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a pit of fire, along with some Bristles. After crossing over another fire pit, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two pits. There is a [[Star Barrel]] right after this area, and it marks the halfway point when hit.  
The level begins with a straight pathway into a small gap. Jumping into this gap takes Dixie and Kiddy into a [[Animal Barrel|Squitter Barrel]], turning both of them into Squitter. He then falls through the rest of the small gap to land near [[KONG Letters|the letter K]]. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a pit of fire, along with some Bristles. After crossing over another fire pit, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two pits. There is a [[Star Barrel]] right after this area, and it marks the halfway point when hit.  


About halfway into the level, Squitter needs to pass another two tubs of fire and travel upwards around several Buzzes to reach the next floor. On this floor, there is another tub of fire to cross, as well as a pathway down the area. The letter N is not too far from here, and it is located above the next two fire pits. Squitter must cross the pits and move through a narrow, Re-Koin infested passage to notice more fire below him. After crossing it, he should climb upwards again and head right at the top floor. There is a dead-end at the end of this pathway, so Squitter's only option is to use more of his web platforms to climb upwards, dodging a few Buzzes. There are a few more Re-Koils at the top of this area, as well as more tubs of fire. Squitter has to cross the three pits and head past a "No Kroc Sign". At that point, the Kroc stops following the spider, so he can safely travel into the nearby gap, where a [[No Animal Sign|No Squitter sign]] can be found. Crossing it turns him back into the Kongs, who must then raise the flag on the nearby flagpole, ending the level.
About halfway into the level, Squitter needs to pass another two tubs of fire and travel upwards around several Buzzes to reach the next floor. On this floor, there is another tub of fire to cross, as well as a pathway down the area. The letter N is not too far from here, and it is located above the next two fire pits. Squitter must cross the pits and move through a narrow, Re-Koin infested passage to notice more fire below him. After crossing it, he should climb upwards again and head right at the top floor. There is a dead-end at the end of this pathway, so Squitter's only option is to use more of his web platforms to climb upwards, dodging a few Buzzes. There are a few more Re-Koils at the top of this area, as well as more tubs of fire. Squitter has to cross the three pits and head past a "No Kroc Sign". At that point, the Kroc stops following the spider, so he can safely travel into the nearby gap, where a [[No Animal Sign|No Squitter sign]] can be found. Crossing it turns him back into the Kongs, who must then raise the flag on the nearby flagpole, ending the level.
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{{DKC3}}
{{DKC3}}
[[Category:Factories]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
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