Dragonzamasu: Difference between revisions

Extremely similar if not identical sprites.
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(Extremely similar if not identical sprites.)
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|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
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}}
'''Dragonzamasu'''<ref>''Super Mario Land'' English instruction booklet, page 16.</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 5.</ref> (alternatively '''Dragon Zamasu'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 17.</ref>) is the second boss in ''[[Super Mario Land]]''. He resembles a large [[Yurarin Boo]]. Dragonzamasu is in charge of the [[Muda Kingdom]]. During [[Tatanga]]'s invasion of [[Sarasaland]], Dragonzamasu came under Tatanga's control.  
'''Dragonzamasu'''<ref>''Super Mario Land'' English instruction booklet, page 16.</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 5.</ref> (alternatively '''Dragon Zamasu'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 17.</ref>) is the second boss in ''[[Super Mario Land]]''. He resembles a large [[Yurarin Boo]] and, by extension, a [[Yurarin]]. Dragonzamasu is in charge of the [[Muda Kingdom]]. During [[Tatanga]]'s invasion of [[Sarasaland]], Dragonzamasu came under Tatanga's control.  


In battle, Dragonzamasu attacks by spitting fire at [[Mario]] in his [[Marine Pop]]. To defeat Dragonzamasu, Mario has to shoot twenty torpedoes at him, while dodging [[Tamao]], who floats around the arena and can block the Marine Pop's torpedoes. Alternatively, Mario can defeat Dragonzamasu by shooting torpedoes at the blocks in the bottom right corner of the arena, and activating the [[switch (Super Mario Land)|switch]] behind these blocks. Either way, Mario is awarded 5000 points for defeating Dragonzamasu and is allowed to progress into the [[Easton Kingdom]].
In battle, Dragonzamasu attacks by spitting fire at [[Mario]] in his [[Marine Pop]]. To defeat Dragonzamasu, Mario has to shoot twenty torpedoes at him, while dodging [[Tamao]], who floats around the arena and can block the Marine Pop's torpedoes. Alternatively, Mario can defeat Dragonzamasu by shooting torpedoes at the blocks in the bottom right corner of the arena, and activating the [[switch (Super Mario Land)|switch]] behind these blocks. Either way, Mario is awarded 5000 points for defeating Dragonzamasu and is allowed to progress into the [[Easton Kingdom]].
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