Super Mario Land: Difference between revisions

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Mario is vulnerable as [[Small Mario]]. When he gets a [[Super Mushroom]], he grows slightly in size and is able to take damage once without losing a life, instead reverting back to his small state. If Mario collects a [[Superball Flower]], he becomes Superball Mario, and is able to shoot Superballs at his enemies. If Mario happens to find and collect a [[Super Star|Star]], he becomes invincible, and is able to defeat any enemy just by touching it. These effects are temporary and last a short time.
Mario is vulnerable as [[Small Mario]]. When he gets a [[Super Mushroom]], he grows slightly in size and is able to take damage once without losing a life, instead reverting back to his small state. If Mario collects a [[Superball Flower]], he becomes Superball Mario, and is able to shoot Superballs at his enemies. If Mario happens to find and collect a [[Super Star|Star]], he becomes invincible, and is able to defeat any enemy just by touching it. These effects are temporary and last a short time.


At the end of every non-boss level, the player reaches a [[Goal (Super Mario Land)|Goal]] tower with two entrances. The lower entrance takes Mario directly to the next stage, while the upper entrance sends him to a [[Bonus Game (Super Mario Land)|Bonus Game]] for the chance to win a Superball Flower or one, two, or three extra lives.
At the end of every non-boss level, the player reaches a [[goal (Super Mario Land)|goal]] tower with two entrances. The lower entrance takes Mario directly to the next stage, while the upper entrance sends him to a [[bonus game (Super Mario Land)|bonus game]] for the chance to win a Superball Flower or one, two, or three extra lives.


After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option.  As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.
After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option.  As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.
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==Worlds and levels==
==Worlds and levels==
''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[Goal (Super Mario Land)|Goal]] allowing him to advance to the next level immediately, or complete a [[Bonus Game (Super Mario Land)|Bonus Game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.
''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[Goal (Super Mario Land)|Goal]] allowing him to advance to the next level immediately, or complete a [[bonus game (Super Mario Land)|bonus game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.


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