Super Jump Panel: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 3: Line 3:
'''Red Jump Panels''' are larger variants of regular [[Jump Panel]]s found exclusively in the ''Bowser's Fury'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]''. They function identically to normal Jump Panels, except that they launch [[Mario]] much higher. Three appear at the beginning, middle, and end of [[Scamper Shores]], and one appears at the entrance to the Wasteland region, in front of the Wasteland [[Giga Bell]]. The first two Red Jump Panels in Scamper Shores are hidden under [[crate]]s, and if any crates are left when Mario uses them, they are all destroyed.
'''Red Jump Panels''' are larger variants of regular [[Jump Panel]]s found exclusively in the ''Bowser's Fury'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]''. They function identically to normal Jump Panels, except that they launch [[Mario]] much higher. Three appear at the beginning, middle, and end of [[Scamper Shores]], and one appears at the entrance to the Wasteland region, in front of the Wasteland [[Giga Bell]]. The first two Red Jump Panels in Scamper Shores are hidden under [[crate]]s, and if any crates are left when Mario uses them, they are all destroyed.


If [[Lucky Cat Mario]] immediately [[Ground Pound]]s after using a Red Jump Panel, he can collect [[coin]]s extremely quickly. This can be used to fill the [[Item Storage]] faster than collecting coins through normal gameplay.
If [[Cat Mario]] immediately becomes [[Lucky Cat Mario]] after using a Red Jump Panel, he can collect [[coin]]s extremely quickly. This can be used to fill the [[Item Storage]] faster than collecting coins through normal gameplay.


==Names in other languages==
==Names in other languages==
3,031

edits