Super Mario 3D Land: Difference between revisions

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'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' franchise]] for the [[Nintendo 3DS]] released in 2011, and the first ''Mario'' game overall for the console. This is the second 3D ''Super Mario'' platformer for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of the first [[Super Mario 64|3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at E3 2011, the first 3D ''Mario'' platformer to be built from the ground up for a handheld system. It is also the successor to ''[[Super Mario Galaxy 2]]''. It is closely based on side-scrolling ''Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks if it is bought off the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' franchise]] for the [[Nintendo 3DS]], released in 2011, and is the first ''Mario'' game overall for the console. This is the second 3D ''Super Mario'' platformer for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at E3 2011, the first 3D ''Mario'' platformer to be built from the ground up for a handheld system. It is also the successor to ''[[Super Mario Galaxy 2]]''. It is closely based on side-scrolling ''Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>


==Story==
==Story==
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==Gameplay==
==Gameplay==
[[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]]
[[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]]
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Game-play also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.


Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in previous ''Super Mario'' games; he cannot jump as high or as far as in past games, nor can he [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki]] form, unlike in ''Super Mario Bros. 3''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Charge jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.
Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he cannot jump as high or as far as in past games, nor can he [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki]] form, unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Charge jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.


[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Mario'' games would be easier with stereoscopic 3D.<ref>[http://ds.ign.com/articles/115/1153006p1.html GDC: Super Mario 3DS Revealed]</ref> Thus, blocks are more prevalent in this game, unlike past 3D games, where blocks were few and far between. Three [[Star Medal]]s (which have a similar design to the [[Comet Medal]]s from ''Super Mario Galaxy 2'') are found in each level, and collecting all three is part of the level's challenge, like the [[Star Coin]]s in the ''New Super Mario Bros.'' games. [[+ Clock]]s can be picked up to give the player additional time to complete the level, a mechanic only seen previously in ''Super Mario Galaxy 2''{{'}}s Speedy Comet missions.
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Mario'' games would be easier with stereoscopic 3D.<ref>[http://ds.ign.com/articles/115/1153006p1.html GDC: Super Mario 3DS Revealed]</ref> Thus, blocks are more prevalent in this game, unlike the past 3D games, where blocks were few and far between. Three [[Star Medal]]s (which have a similar design to the [[Comet Medal]]s from ''Super Mario Galaxy 2'') are found in each level, and collecting all three is part of the level's challenge, like the [[Star Coin]]s in the ''New Super Mario Bros.'' games. [[+ Clock]]s can be picked up to give the player additional time to complete the level, a mechanic only seen previously in ''Super Mario Galaxy 2''{{'}}s Speedy Comet missions.


Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''[[Super Mario Bros. 3]]''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[Item Storage]] from ''[[New Super Mario Bros.]]'' also appears in this game.
Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''Super Mario Bros. 3''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[Item Storage]] from ''New Super Mario Bros.'' also appears in this game.


As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''New Super Mario Bros. Wii'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous ''Mario'' games, the lives counter in ''Super Mario 3D Land'' extends beyond 100 and goes up to 1,110 lives (after reaching 1,000, 1,100 and 1,110 lives, the hundreds, tens, and units digits respectively are displayed as a crown). This life counter is also included in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''.
As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''[[New Super Mario Bros. Wii]]'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous ''Mario'' games, the lives counter in ''Super Mario 3D Land'' extends beyond 100 and goes up to 1,110 lives (after reaching 1,000, 1,100 and 1,110 lives, the hundreds, tens, and units digits respectively are displayed as a crown). This life counter is also included in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''.


The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
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==Development==
==Development==
[[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]</ref>]]
[[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]</ref>]]
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'' at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and its [[Super Mario Galaxy 2|sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'' at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>


In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 Super Mario 3DS Combines Galaxy and Mario 64, Will be at E3]</ref>
In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 Super Mario 3DS Combines Galaxy and Mario 64, Will be at E3]</ref>
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===Sales===
===Sales===
As of September 30, 2019, ''Super Mario 3D Land'' is the 6th best selling game for the [[Nintendo 3DS]], having sold 12.60 million units so far and caused a great boost in 3DS sales.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. ''Nintendo''. Retrieved December 11, 2019.</ref><ref>http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054</ref> It is also the fastest-selling portable ''Mario'' game ever.{{ref needed}}
As of September 30, 2019, ''Super Mario 3D Land'' is the 6th best-selling game for the [[Nintendo 3DS]], having sold 12.60 million units so far and caused a great boost in 3DS sales.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. ''Nintendo''. Retrieved December 11, 2019.</ref><ref>http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054</ref> It is also the fastest-selling portable ''Mario'' game ever.{{ref needed}}


==Gallery==
==Gallery==
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*''[[Super Mario Bros. 3]]'': Many elements from this game, like Tanooki Mario, Boom Boom, Jump Blocks, and Super Leaves return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the Toad House theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover version of this game's Athletic and Airship themes from ''Super Mario Galaxy''. The background of [[Special 8]] highly resembles a ''Super Mario Bros. 3'' level, even having the same ground style.
*''[[Super Mario Bros. 3]]'': Many elements from this game, like Tanooki Mario, Boom Boom, Jump Blocks, and Super Leaves return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the Toad House theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover version of this game's Athletic and Airship themes from ''Super Mario Galaxy''. The background of [[Special 8]] highly resembles a ''Super Mario Bros. 3'' level, even having the same ground style.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when [[Mario]] exits the level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a [[Jump Block]] would make the sound when Yoshi is mounted occasionally. The [[Item Storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to the castle theme from ''Super Mario World''.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when [[Mario]] exits the level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a [[Jump Block]] would make the sound when Yoshi is mounted occasionally. The [[Item Storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to the castle theme from ''Super Mario World''.
*''[[Super Mario 64]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
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==References in later games==
==References in later games==
*''[[Mario Kart 7]]'': For the new design of the [[Leaf Cup]], the leaf from ''[[Super Mario Bros 3]]'' is replaced with a Super Leaf from ''Super Mario 3D Land''. [[Stingby|Stingbies]] return in the [[Honeybee Hive]], and Cardboard Goombas also return in [[Piranha Plant Slide]].
*''[[Mario Kart 7]]'': For the new design of the [[Leaf Cup]], the leaf from ''[[Super Mario Bros 3]]'' is replaced with a Super Leaf from ''Super Mario 3D Land''. [[Stingby|Stingbies]] return in the [[Honeybee Hive]], and Cardboard Goombas also return in [[Piranha Plant Slide]].
*''[[Mario Tennis Open]]'': The modern Tanooki Suit design is unlockable as a costume for a player's Mii in the game, plus a racket was made to fit it. Inky Piranha Plants also return in the Special Game, [[Ink Showdown]].
*''[[Mario Tennis Open]]'': The modern Tanooki Suit design is unlockable as a costume for a player's [[Mii]] in the game, plus a racket was made to fit it. Inky Piranha Plants also return in the Special Game, [[Ink Showdown]].
*[[StreetPass Mii Plaza]]: One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the [[Nintendo 3DS]] is of ''Super Mario 3D Land''.
*[[StreetPass Mii Plaza]]: One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the [[Nintendo 3DS]] is of ''Super Mario 3D Land''.
*''[[New Super Mario Bros. 2]]'': The Invincibility Leaf, Peepas, Coin Coffers, and Goomba Towers return. Also, the Gold Block works like the ? Box, but produces coins more frequently. The Super Leaf also reappears with the same design. Stars can be earned on the files, like in ''New Super Mario Bros. Wii''. Also, the max amount of lives are 1,110, and it appears as three crowns, like in ''Super Mario 3D Land''.
*''[[New Super Mario Bros. 2]]'': The Invincibility Leaf, Peepas, Coin Coffers, and Goomba Towers return. Also, the Gold Block works like the ? Box, but produces coins more frequently. The Super Leaf also reappears with the same design. Stars can be earned on the files, like in ''New Super Mario Bros. Wii''. Also, the max amount of lives are 1,110, and it appears as three crowns, like in ''Super Mario 3D Land''.
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