List of Super Mario World pre-release and unused content: Difference between revisions

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(I'm actually less convinced that that fat green thing is supposed to be a Koopaling, now that prototype assets of weird-looking Koopa Troopa creatures are out there.)
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SMW Enemy Early Sprite Sheet.png|Early enemy sprites, notably including many revisions of [[Blargg]], including as a shark
SMW Enemy Early Sprite Sheet.png|Early enemy sprites, notably including many revisions of [[Blargg]], including as a shark
SMW Early Bowser Sprite Sheet.png|Early sheet of [[Bowser]], the [[Koopa Clown Car]], [[Mechakoopa]]s, and what appears to be a [[Fire Piranha Plant|Venus Fire Trap]] with eyes
SMW Early Bowser Sprite Sheet.png|Early sheet of [[Bowser]], the [[Koopa Clown Car]], [[Mechakoopa]]s, and what appears to be a [[Fire Piranha Plant|Venus Fire Trap]] with eyes
SMW FlowerPerson.png|A flower-headed, [[Toad (species)|Toad]]-like creature, supposedly meant for the [[Fall]] theme of [[Piranha Plant]].
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#A blue jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans [[Vanilla Dome]].
#A blue jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans [[Vanilla Dome]].
#An animated Piranha Plant.
#An animated Piranha Plant.
#A Koopa that does not look quite like any of the real Koopalings. It can force Mario to enter a level, like the [[World 8-Hand Traps|Hand Trap]]s of ''[[Super Mario Bros. 3]]''. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of ''Super Mario World''.
#A [[Koopa (species)|Koopa]] that does not look quite like any of the Koopalings. It can force Mario to enter a level, like the [[World 8-Hand Traps|Hand Trap]]s of ''[[Super Mario Bros. 3]]''. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of ''Super Mario World''.
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SMW Unused Lakitu.gif|[[Lakitu]]
SMW Unused Lakitu.gif|[[Lakitu]]
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