Donkey Kong (Game Boy): Difference between revisions

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|[[File:DonkeyKong-Stage3(Ship).png]]
|[[File:DonkeyKong-Stage3(Ship).png]]
|'''[[Ship]]''' - The stages on the Ship expand on the previously introduced game objects and add new puzzles to them. Mario now has to use Handstand Double Jumps, Wire Spins, and [[Ussun]] (to get over spiked gaps) to progress.
|'''[[Ship]]''' - The stages on the Ship expand on the previously introduced game objects and add new puzzles to them. Mario now has to use Handstand Double Jumps, Wire Spins, and [[Walking Block]]s (to get over spiked gaps) to progress.
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|align=center|[[File:DKGB Chunk.png]]
|align=center|[[File:DKGB Chunk.png]]
|align=center|[[Ussun]]
|align=center|[[Walking Block]]
|[[Ship]], stage 3-1
|[[Ship]], stage 3-1
|Ussun slowly walk horizontally, including across spikes. Mario can jump onto them to cross larger areas of spikes. Ussun do not hurt Mario in any way.  
|Walking Blocks slowly walk horizontally, including across spikes. Mario can jump onto them to cross larger areas of spikes. Walking Blocks do not hurt Mario in any way.  
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|align=center|[[File:DKGB Knight.png]]
|align=center|[[File:DKGB Knight.png]]
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