Mario vs. Donkey Kong: Minis March Again!: Difference between revisions

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''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''. The game removes direct control of the minis, including jumping and changing directions on player's command. Instead, the minis move by themselves after being activated, while the player changes the environment around to lead the minis to the goal. Minis are now required to reach the goal within a set amount of time; otherwise, the door will close, resulting in failing the level. If a mini falls from a height of seven to nine blocks, it becomes momentarily dizzy and stunned.
''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''. The game removes direct control of the minis, including jumping and changing directions on player's command. Instead, the minis move by themselves after being activated, while the player changes the environment around to lead the minis to the goal. Minis are now required to reach the goal within a set amount of time; otherwise, the door will close, resulting in failing the level. If a mini falls from a height of seven to nine blocks, it becomes momentarily dizzy and stunned.


Like with [[Mario vs. Donkey Kong|the first installment]], there is a lives system that uses M-Tokens. A token is lost if the time runs out, if a mini touches any enemy, falls onto spikes or other dangerous obstacles, falls from a height of ten blocks or more, or if a mini does not reach the door in about 5 seconds after one has entered. The player can also lose a token by restarting or exiting a level before it is cleared for the first time, which was also the case in ''Mario vs. Donkey Kong''. Losing all tokens results in a [[Game Over]], and the player can choose to restart the current level or exit the game. Extra lives can be gathered with every [[M-Token]] or 100 [[Coin]]s collected throughout the game.  
Like with [[Mario vs. Donkey Kong|the first installment]], there is a lives system that uses M-Tokens. A token is lost if the time runs out, if a mini touches any enemy, falls onto spikes or other dangerous obstacles, falls from a height of ten blocks or more, or if a mini does not reach the door in about five seconds after one has entered. The player can also lose a token by restarting or exiting a level before it is cleared for the first time, which was also the case in ''Mario vs. Donkey Kong''. Losing all tokens results in a [[Game Over]], and the player can choose to restart the current level or exit the game. Extra lives can be gathered with every [[M-Token]] or 100 [[Coin]]s collected throughout the game.  


Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds.
Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds.
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