Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

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|modes=1-2 players
|modes=1-2 players
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]]), [[Game Boy Advance]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Game Boy Advance]]
|media={{media|snes=1|gba=1|wiidl=1|wiiudl=1|3dsdl=1}}
|media={{media|snes=1|gba=1|wiidl=1|wiiudl=1|3dsdl=1}}
|input={{input|snes=1|gba=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1}}
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In 2005, a [[reissue|remake]] of the game was released for [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]]. The ''Dixie Kong's Double Trouble!'' subtitle was omitted from the remake, thus simplifying the title to '''''Donkey Kong Country 3'''''.
In 2005, a [[reissue|remake]] of the game was released for [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]]. The ''Dixie Kong's Double Trouble!'' subtitle was omitted from the remake, thus simplifying the title to '''''Donkey Kong Country 3'''''.


In 2007, the original version was ported to the [[Wii]]'s [[Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the previous two ''Donkey Kong Country'' games were delisted from the Wii Virtual Console;<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all Donkey Kong Country games from Virtual Console - Gimme Gimme Games]</ref> on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was released for the [[Wii U]] Virtual Console in Europe and Australia in October 2014, and in the United States and Canada in February 2015. For handhelds, the game was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]] Virtual Console in 2016.
In 2007, the original version was ported to the [[Wii]]'s [[Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the previous two ''Donkey Kong Country'' games were delisted from the Wii Virtual Console;<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all Donkey Kong Country games from Virtual Console - Gimme Gimme Games]</ref> on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was released for the [[Wii U]] Virtual Console in Europe and Australia in October 2014, and in the United States and Canada in February 2015. For handhelds, the game was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]] Virtual Console in 2016.


A similar game was released for [[Game Boy]] in 1997, ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
A similar game was released for [[Game Boy]] in 1997, ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
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''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' combines elements from both ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. As a platformer, the objective is for the two playable characters, [[Dixie Kong]] and [[Kiddy Kong]], to reach the end of every [[level]]. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' combines elements from both ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. As a platformer, the objective is for the two playable characters, [[Dixie Kong]] and [[Kiddy Kong]], to reach the end of every [[level]]. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world.


The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. [[Dixie Kong]] and [[Kiddy Kong]] are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an [[extra life]] and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a [[DK Barrel]], a few of which appear in every level. The player can press the {{button|snes|Select}} button to switch between Kongs.
The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. Dixie Kong and [[Kiddy Kong]] are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an [[extra life]] and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a [[DK Barrel]], a few of which appear in every level. The player can press the {{button|snes|Select}} button to switch between Kongs.


Some basic moves shared between Dixie and Kiddy include swimming, [[jump]]ing, and climbing. The Kongs can jump to defeat enemies or to go over small gaps. Both vertical and horizontal [[rope]]s are the objects that the Kongs can climb. Dixie and Kiddy cannot perform either move while swimming. Most enemies can also be defeated if the Kongs roll into them. The Kongs can perform a slightly longer jump by rolling off a ledge and jumping in the air.
Some basic moves shared between Dixie and Kiddy include swimming, [[jump]]ing, and climbing. The Kongs can jump to defeat enemies or to go over small gaps. Both vertical and horizontal [[rope]]s are the objects that the Kongs can climb. Dixie and Kiddy cannot perform either move while swimming. Most enemies can also be defeated if the Kongs roll into them. The Kongs can perform a slightly longer jump by rolling off a ledge and jumping in the air.
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| align="center" |[[File:Nibbla-Red-DKC3.png]]
| align="center" |[[File:Nibbla-Red-DKC3.png]]
|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[Nibbla]]
|Although usually an enemy, Nibbla serves as an Animal Friend through the level, [[Fish Food Frenzy]], and must follow the Kongs throughout the whole level. While it is helpful in some cases (eating enemies such as [[Koco]]s), it can also attack the Kongs if not properly fed. Feeding it [[Lurchin]]s makes the fish more likely to attack the Kongs, and not feeding it at all can also make it attack them.
|Although usually an enemy, Nibbla serves as an Animal Friend through the level, [[Fish Food Frenzy]], and must follow the Kongs throughout the whole level. While it is helpful in some cases (eating enemies such as [[Koco]]s), it can also attack the Kongs if not properly fed. Feeding it, [[Lurchin]]s makes the fish more likely to attack the Kongs, and not feeding it at all can also make it attack them.
| align="center" |[[Fish Food Frenzy]]
| align="center" |[[Fish Food Frenzy]]
| align="center" |[[Fish Food Frenzy]]
| align="center" |[[Fish Food Frenzy]]
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| align="center" |[[File:Squitter DKC2 sprite.png]]
| align="center" |[[File:Squitter DKC2 sprite.png]]
|style="text-align:center"|[[Squitter the Spider]]
|style="text-align:center"|[[Squitter the Spider]]
|Squitter returns from ''Donkey Kong Country 2'', acting exactly as he did previously. He can create web platforms to reach higher areas and spit webs to defeat enemies, usually [[Bristles]]. As in ''Donkey Kong Country 2'', Squitter has a level dedicated to himself, known as [[Krack Shot Kroc|Krack-Shot Kroc]]. He appears in all factory levels of the game.
|Squitter returns from ''Donkey Kong Country 2'', acting exactly as he did previously. He can create web platforms to reach higher areas and spit webs to defeat enemies, usually [[Bristles]]. As in ''Donkey Kong Country 2'', Squitter has a level dedicated to himself, known as [[Krack Shot Kroc|Krack-Shot Kroc]]. He appears in all the factory levels of the game.
| align="center" |[[Fire-Ball Frenzy]]
| align="center" |[[Fire-Ball Frenzy]]
| align="center" |[[Tyrant Twin Tussle]]
| align="center" |[[Tyrant Twin Tussle]]
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|[[File:Bazaar DKC3 GBA.png|center]]
|[[File:Bazaar DKC3 GBA.png|center]]
|style="text-align:center"|[[Bazaar]]
|style="text-align:center"|[[Bazaar]]
|Bazaar runs a general store next to Funky's Rentals and Wrinkly's Save Cave. He sells a shell for five coins, a box of chocolates for twenty coins, and a mirror for fifty coins.
|Bazaar runs a general store next to Funky's Rentals and Wrinkly's Save Cave. He sells a shell for five coins, a box of chocolates for twenty coins, and a mirror for fifty coins, for a total of seventy five coins.
|-
|-
|[[File:Bazooka DKC3 sprite.png|center]]
|[[File:Bazooka DKC3 sprite.png|center]]
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==Bosses==
==Bosses==
A boss is encountered at the end of each world. Like bosses in other games, they are much stronger than normal enemies and take longer to defeat. The bosses in ''Donkey Kong Country 3'' all have different weaknesses. The table below shows a list of the game's bosses and a brief description on them.
A boss is encountered at the end of each world. Like bosses in the other games, they are much stronger than normal enemies and take longer to defeat. The bosses in ''Donkey Kong Country 3'' all have different weaknesses. The table below shows a list of the game's bosses and a brief description on them.


{|class="dktable-brown" width=100%
{|class="dktable-brown" width=100%
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|}
|}


=== Barrels ===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''Donkey Kong Country'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''Donkey Kong Country'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  


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| align="center" |[[File:WarpBarrelSprite-DKC3.png]]
| align="center" |[[File:WarpBarrelSprite-DKC3.png]]
|style="text-align:center"|[[Warp Barrel]]
|style="text-align:center"|[[Warp Barrel]]
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|-
|-
| align="center" |[[File:Ellie Barrel sprite.png]]
| align="center" |[[File:Ellie Barrel sprite.png]]
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| align="center" |[[File:Ghost Barrel.png]]
| align="center" |[[File:Ghost Barrel.png]]
|style="text-align:center"|[[Boo Barrel]]
|style="text-align:center"|[[Boo Barrel]]
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level [[Creepy Caverns]].
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level [[Creepy Caverns]].
|-
|-
| align="center" |[[File:Booster Barrel.png]]
| align="center" |[[File:Booster Barrel.png]]
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| align="center" |[[File:SteelKeg.png]]
| align="center" |[[File:SteelKeg.png]]
|style="text-align:center"|[[Steel Keg|Steel Barrel]]
|style="text-align:center"|[[Steel Keg|Steel Barrel]]
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|-
|-
| align="center" |[[File:RocketBarrel.png]]
| align="center" |[[File:RocketBarrel.png]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Rocket Barrel]]
| This special barrel only appear in the level [[Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|This special barrel only appear in the level [[Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|-
|-
| align="center" |[[File:Fuel Tank.png]]
| align="center" |[[File:Fuel Tank.png]]
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*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''MERRY''' – All bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|Stars]] into ornaments and [[Green Bananas]] into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|Stars]] into ornaments and [[Green Bananas]] into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[Banana Bird Cave]]. If the player wins the game, all 85 [[Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[Banana Bird Cave]]. If the player wins the game, all 85 [[Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all files.
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''TUFST''' – All [[Star Barrel]]s are removed. If entered before starting a new file, almost all [[DK Barrels]] will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the [[DK Barrels]] will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.


===Game Boy Advance version===
===Game Boy Advance version===
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*'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu.
*'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu.
*'''AQUA''' – Players get all 98 Bonus Coins for any new game file.
*'''AQUA''' – Players get all the 98 Bonus Coins for any new game file.
*'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to.
*'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to.
*'''MONKEY''' – Players get 50 additional lives when used.
*'''MONKEY''' – Players get 50 additional lives when used.
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===Graphical changes===
===Graphical changes===
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original [[SNES]] version for some reason. The background was changed in the [[Game Boy Advance]] version to a mill background to match with where the battle takes place.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original [[Super Nintendo Entertainment System|SNES]] version for some reason. The background was changed in the [[Game Boy Advance]] version to a mill background to match with where the battle takes place.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*The world maps have been redrawn, and they are zoomed in more than in the original.
*The world maps have been redrawn, and they are zoomed in more than in the original.
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For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref>
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref>


===[[Game Boy Advance]] version===
===Game Boy Advance version===
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The Donkey Kong Country GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie the Elephant]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The Donkey Kong Country GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie the Elephant]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>


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{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}


For the SNES version, [[David Wise]] composed the tracks  "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win" and "Bonus Lose" while [[Eveline Novakovic]] did the rest<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com''</ref>. David Wise composed the whole GBA soundtrack.
For the SNES version, [[David Wise]] composed the tracks  "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose" while [[Eveline Novakovic]] did the rest<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com''</ref>. David Wise composed the whole GBA soundtrack.


==Gallery==
==Gallery==
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