Nintendo GameCube: Difference between revisions

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{{about|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)]]|the treasure based off the system from ''Wario World''|[[List of treasures in Wario World#Pecan Sands|List of treasures in Wario World § Pecan Sands]]}}
{{about|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)]]|the treasure based off the system from ''Wario World''|[[List of treasures in Wario World#Pecan Sands|List of treasures in Wario World § Pecan Sands]]}}
{{System-Infobox
{{System-Infobox
|Image=[[File:Nintendo GameCube console.png|250px]]<br>The Nintendo GameCube
|Image=[[File:Nintendo GameCube console.png|250px]]
|generation=Sixth
|generation=Sixth
|Rel={{released|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|Japan|December 13, 2001 (Panasonic Q)}}
|Rel={{released|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002}}
|Dis={{released|Japan|October 28, 2007|Europe|May 17, 2008|USA|June 15, 2009|Japan|December 18, 2003 (Panasonic Q)}}
|Dis={{released|Japan|October 28, 2007|USA|June 15, 2009|Europe|May 17, 2008|}}
|Pre=[[Nintendo 64]]
|Pre=[[Nintendo 64]]
|Suc=[[Wii]]
|Suc=[[Wii]]
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The Nintendo GameCube was released in four colors: Indigo, Black, Orange, and Silver. Indigo is the original color seen in advertisements, the trophy in ''[[Super Smash Bros. Melee]]'', and other places. Silver was released after the first three colors. Orange was not available in the United States, but controllers matching its color were.
The Nintendo GameCube was released in four colors: Indigo, Black, Orange, and Silver. Indigo is the original color seen in advertisements, the trophy in ''[[Super Smash Bros. Melee]]'', and other places. Silver was released after the first three colors. Orange was not available in the United States, but controllers matching its color were.


The original version of the [[Wii]], the successor of the Nintendo GameCube, is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii Mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter.
The original version of the [[Wii]], the successor of the Nintendo GameCube, is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the Wii Family Edition and Wii Mini, would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter.
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===Nintendo GameCube–Game Boy Advance Link Cable===
===Nintendo GameCube–Game Boy Advance Link Cable===
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a Game Boy Advance to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the Nintendo 64. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
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===DK Bongos===
===DK Bongos===
[[File:DK Bongos.png|left|thumb|220px|A pair of DK Bongos]]
[[File:DK Bongos.png|left|thumb|220px|A pair of DK Bongos]]
The '''DK Bongos''' are bongo-shaped GameCube controllers primarily intended for use with the [[Donkey Konga (series)|''Donkey Konga'' series]] and ''[[Donkey Kong Jungle Beat]]''. The controller is symmetrical, and each side is shaped like [[Barrel]] with a rubber drum skin fastened on top. It has a Start/Pause button in the center, along with the "DK" logo. DK Bongos even have a built-in microphone to detect clapping (although hitting the sides of it also functions). Each Barrel represents left or right on the GameCube's directional stick, based on how [[Donkey Kong]] moves left and right in ''Donkey Kong Jungle Beat''. The DK Bongos are backward-compatible from the GameCube controller ports of the Wii. They are also usable from the GameCube Controller Adapter for the [[Wii U]] and Nintendo Switch.
The '''DK Bongos''' are bongo-shaped GameCube controllers primarily intended for use with the [[Donkey Konga (series)|''Donkey Konga'' series]] and ''[[Donkey Kong Jungle Beat]]''. The controller is symmetrical, and each side is shaped like [[Barrel]] with a rubber drum skin fastened on top. It has a Start/Pause button in the center, along with the "DK" logo. DK Bongos even have a built-in microphone to detect clapping (although hitting the sides of it also functions). Each Barrel represents left or right on the GameCube's directional stick, based on how [[Donkey Kong]] moves left and right in ''Donkey Kong Jungle Beat''. The DK Bongos are backward-compatible from the GameCube controller ports of the Wii. They are also usable from the GameCube Controller Adapter for the [[Wii U]] and [[Nintendo Switch]].


In Japan, the controller is called the 「タルコンガ」''TaruKonga'' (or "TaruConga") controller. The name is a multilayered pun, combining ''taru'' (the Japanese word for "barrel"), ''kon'', or "con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and "Konga" (or "Conga").
In Japan, the controller is called the 「タルコンガ」''TaruKonga'' (or "TaruConga") controller. The name is a multilayered pun, combining ''taru'' (the Japanese word for "barrel"), ''kon'', or "con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and "Konga" (or "Conga").


Before ''[[Donkey Kong Barrel Blast]]''{{'}}s release on the Wii, it was originally developed for the GameCube with the title ''DK Bongo Blast''. It would have been the fifth title to use the DK Bongos (fourth if excluding the Japan-exclusive ''[[Donkey Konga 3]]''). The DK Bongos are also incompatible with ''[[New Play Control! Donkey Kong Jungle Beat]]'', a port of ''Jungle Beat'' on the Wii.
Before ''[[Donkey Kong Barrel Blast]]''{{'}}s release on the [[Wii]], it was originally developed for the GameCube with the title ''DK Bongo Blast''. It would have been the fifth title to use the DK Bongos (fourth if excluding the Japan-exclusive ''[[Donkey Konga 3]]''). The DK Bongos are also incompatible with ''[[New Play Control! Donkey Kong Jungle Beat]]'', a port of ''Jungle Beat'' on the Wii.


The DK Bongos are the main feature of [[Konga Beat]], which is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U|Wii U]]''.
The DK Bongos are the main feature of [[Konga Beat]], which is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U|Wii U]]''.
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[[File:GB Player.jpg|thumb|150px|left|The Game Boy Player]]
[[File:GB Player.jpg|thumb|150px|left|The Game Boy Player]]
{{main|Game Boy Player}}
{{main|Game Boy Player}}
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and Game Boy Advance titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
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===''Mario Kart: Double Dash!!''===
===''Mario Kart: Double Dash!!''===
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|The console as a battle arena in ''[[Mario Kart: Double Dash!!]]'']]
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|The console as a battle arena in ''[[Mario Kart: Double Dash!!]]'']]
The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube, like how the [[Nintendo DS (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart DS]]'' is the shape of the original [[Nintendo DS]]. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in [[Mario Circuit (GCN)|Mario Circuit]] and [[Sherbet Land (GCN)|Sherbet Land]]. The logo can also be seen on the billboards at [[Mushroom City]].
The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in [[Mario Circuit (GCN)|Mario Circuit]] and [[Sherbet Land (GCN)|Sherbet Land]]. The logo can also be seen on the billboards at [[Mushroom City]].
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