Mario Party Fushigi no Korokoro Catcher 2: Difference between revisions

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The coin pusher has 8 stations, each with two spots for players to insert coins. The goal is for the players to drop balls to the trigger the Jackpot chance as they try to win one of 4 possible jackpots; up to 3 additional balls can be dropped in comparison to the original, leading to a higher possible payout. [[Mario]] is the only playable character available, though other characters will appear as opponents in some minigames.
The coin pusher has 8 stations, each with two spots for players to insert coins. The goal is for the players to drop balls to the trigger the Jackpot chance as they try to win one of 4 possible jackpots; up to 3 additional balls can be dropped in comparison to the original, leading to a higher possible payout. [[Mario]] is the only playable character available, though other characters will appear as opponents in some minigames.


The boards that can be picked are much different compared to the first version. Just like the original coin pusher, plays attempt to drop coins into the checker to fill a stock of Dice Blocks, which can hold up to 9 at once; players can overfill the stock, which will multiply their token payouts up to 3 times the normal amount (e.g. a 50 token payout from a red dice block gives a 150 token payout instead). Players that land on spaces with normal blocks or special ''[[Mario Kart (series)|Mario Kart]]''-style item blocks can hit them to win one of the following:
The boards that can be picked are much different compared to the first version. Just like the original coin pusher, plays attempt to drop coins into the checker to fill a stock of Dice Blocks, which can hold up to 9 at once; players can overfill the stock, which will multiply their token payouts up to 3 times the normal amount (e.g. a 50 token payout from a red dice block gives a 150 token payout instead). Players use the Dice Blocks to advance Mario's position on the board and reach the goal, and spaces may contain normal blocks or special ''[[Mario Kart (series)|Mario Kart]]''-style item blocks that can be hit to win one of the following:


#An immediate token payout ranging from 10-50 token payouts at once, which can be multiplied by the amount of Dice Blocks in stock.
#An immediate token payout ranging from 10-50 token payouts at once, which can be multiplied by the amount of Dice Blocks in stock.
#A minigame begins.
#A minigame begins.
#A star will appear in a meter shown on-screen; when this fills up all the way, the Treacherous Tightrope minigame will begin.
#A star will appear in a meter shown on-screen; when this fills up all the way, the [[Treacherous Tightrope]] minigame will begin.
#The player receives a Candy, which is immediately used.
#The player receives a Candy, which is immediately used.
#The player enters a "Crane Challenge" that can be played up to 3 times.
#The player enters a "Crane Challenge" that can be played up to 3 times.
#The player receives darts, which can be used in the  
#The player receives darts, which can be used in the Goal Bonus minigame.
#The player goes to "Cloon Challenge".
#The player goes to "Cloon Challenge".
#The player goes to the Jackpot Challenge.
#The player goes to the Jackpot Challenge.
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===Cardiators===
===Cardiators===
If Mario lands on a VS Space, the player must play a game of Cardiators, where the goal is to land of the positive numbers to attack the opponent, and the difficulty increases with each positive number hit; if a negative number is hit, Mario will get attacked instead. The game continues until one participant's health meter is depleted; winning the minigame will earn that player a 100-token bonus and a chance to play a "Crane Challenge"; losing will still earn the player a consolation prize of 10 tokens per point of health taken from their opponent.
If Mario lands on a VS Space, the player must play a game of Cardiators. The goal is to land coins on positive numbers to attack the opponent, and the difficulty increases with each positive number hit; if a negative number is hit, Mario will be attacked instead. The game continues until one participant's health meter is depleted; winning the minigame will earn that player a 100-token bonus and a chance to play a "Crane Challenge", while losing will still earn the player a consolation prize of 10 tokens per point of health taken from their opponent.


===Treacherous Tightrope===
===Treacherous Tightrope===
Once the bar on the player's screen fills up completely, the [[Treacherous Tightrope]] minigame begins, where Mario must cross the tightrope along with [[Peach]] and [[Yoshi]] to make it to the end. players drop coins into the checker to help Mario reach the end of the tightrope. Landing on one of the following spots causes the following to happen:
Once the bar on the player's screen fills up completely, the Treacherous Tightrope minigame begins, where Mario must cross the tightrope along with [[Peach]] and [[Yoshi]] to make it to the end. players drop coins into the checker to help Mario reach the end of the tightrope. Landing on one of the following spots causes the following to happen:


#A coin landing on a numbered spot will move the characters that many spaces forward
#A coin landing on a numbered spot will move the characters that many spaces forward
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===Goal Bonus Minigame===
===Goal Bonus Minigame===
As Mario moves through the board he slowly closes in on the goal. When Mario reaches the goal or boss character at the end of a board a "Dart Minigame" will begin. Here all the darts the player collected will be turned into medals. Players press a button to throw their darts at the board, where they will receive between 3-50 medals per dart. Timing is crucial to this game, sometimes it is impossible, sometimes it's slow enough for the play to hit a high amount easily. Game ends once all the darts have used up and the player receives another dart to use in the next bonus. This minigame is great way to get a lot of medals quickly.
When Mario reaches the goal or boss character at the end of a board, a "Dart Minigame" will begin. Here, all the darts the player collected throughout the game will be turned into medals. Players press a button to throw their darts at the board, where they will receive between 3-50 medals per dart, and the game ends once all the darts are used; they then receive another dart to use in the next bonus game.


===Crane Challenge===
===Crane Challenge===
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