Super Mario 3D Land: Difference between revisions

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==Story==
==Story==
[[File:SM3DL Prolog4.png|thumb|225px|Bowser capturing Peach.]]
[[File:SM3DL Prolog4.png|thumb|225px|Bowser capturing Peach.]]
Outside [[Peach's Castle]] stands the [[Tail Tree]], a Tanooki-tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background.
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe=tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background.


Later on, when Mario and three Toads (Red, Yellow, and Blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach captive with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess.{{footnote|main|[video 2]}} Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.
Later on, when Mario and three Toads (Red, Yellow, and Blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach captive with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess.{{footnote|main|[video 2]}} Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.


Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle.
Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their [[Tanooki Mario|Tanooki]] powers, bring Peach back to her castle.


[[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop.]]
[[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop.]]
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The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. When Mario loses a life, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Game-play also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of  the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. When Mario loses a life, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Game-play also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of  the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.


Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous ''Super Mario'' games; he cannot jump as high or as far as in past games, nor can he [[Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in Tanooki form, unlike in ''Super Mario Bros. 3''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Somersault|Sideways Somersault, and Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.
Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous ''Super Mario'' games; he cannot jump as high or as far as in past games, nor can he [[Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki]] form, unlike in ''Super Mario Bros. 3''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Somersault|Sideways Somersault, and Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.


[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
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===Baddie Box lag===
===Baddie Box lag===
[[File:SM3DL-BaddieBoxExplosion.png|thumb|upright=1.2|Baddie Box Explosion being executed.]]
[[File:SM3DL-BaddieBoxExplosion.png|thumb|upright=1.2|Baddie Box Explosion being executed.]]
If Invincible Mario or White Tanooki Mario ground pounds onto a Baddie Box, the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in Super Mario Bros.) can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as World 2-4, 5-[[Castle]], and Special 1-3. Both Worlds 2-4 and 5-Castle require the White Tanooki suit, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.
If Invincible Mario or White Tanooki Mario ground pounds onto a Baddie Box, the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in Super Mario Bros.) can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as World 2-4, 5-[[Castle]], and Special 1-3. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.


===Die in a Warp Box===
===Die in a Warp Box===
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