Mario Clock: Difference between revisions

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'''''Mario Clock''''' is a [[DSiWare]] alarm clock application styled after ''[[Super Mario Bros.]]'', released in 2009 for 200 DSi Points. It is also available on the [[Nintendo 3DS]] [[Nintendo eShop|eShop]] for US$1.99. Up to three alarms can be set to play ''[[Mario (franchise)|Mario]]''-related [[#List of alarm music|music]]<ref>http://ds.ign.com/articles/994/994889p1.html</ref>. The clock can be set to analog, 12-hour digital, and 24-hour digital modes.
'''''Mario Clock''''' is a [[DSiWare]] alarm clock application styled after ''[[Super Mario Bros.]]'', released in 2009 for 200 DSi Points. It is also available on the [[Nintendo 3DS]] [[Nintendo eShop|eShop]] for US$1.99. Up to three alarms can be set to play ''[[Mario (franchise)|Mario]]''-related [[#List of alarm music|music]]<ref>http://ds.ign.com/articles/994/994889p1.html</ref>. For each alarm, the player can set its volume, overriding the system volume, and whether to snooze, automatically cycling between one minute of alarm and four minutes of silence for an hour. Alarms will only work while ''Mario Clock'' is open, but they can play while the system is placed into sleep mode.
 
The clock can be set to analog, 12-hour digital, and 24-hour digital modes. The application also shows the current date, day of the week, and battery charge; when the system is on low power, the graphics tint red<ref>[https://gamefaqs.gamespot.com/ds/959150-mario-clock/faqs/76890/basics]</ref>.


==DSi Shop description==
==DSi Shop description==
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If the player doesn't press anything for a set amount of time, the application goes into an Energy Saving mode, turning off the Touch Screen, and the player character will stop to look around.
If the player doesn't press anything for a set amount of time, the application goes into an Energy Saving mode, turning off the Touch Screen, and the player character will stop to look around.
Upon exiting to the system menu, the game shows totals of coins collected in the current game and across all games.
===Controls===
The player uses {{button|ds|A}} to jump, {{button|ds|B}} to dash, and the {{button|ds|Stylus}} to make selections on the Touch Screen. For an alarm in snooze mode, they must hold {{button|ds|A}} for three seconds to stop the alarm.


==Stage themes==
==Stage themes==
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==Items==
==Items==
*[[Coin]]: Collect 100 to change the player character. Collect 1,200 to save Princess Peach.
*[[Coin]]: Collect 100 to change the player character. Collect 1,200 to save Princess Peach.
*[[Super Mushroom]]: Makes the player character [[Super Mario (form)|Super]].
*[[Super Mushroom]]: Makes the player character [[Super Mario (form)|Super]]. Only appears when they are [[Small Mario|Small]].
*[[Poison Mushroom]]: Makes the player character [[Small Mario|Small]].
*[[Poison Mushroom]]: Makes the player character Small. Only appears when they are Super.
*[[POW Block|POW block]]: Collects every coin on the screen.
*[[POW Block|POW block]]: Collects every coin on the screen, and briefly knocks down the numbers on the clock.


==List of alarm music==
==List of alarm music==
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