Mario vs. Donkey Kong: Minis March Again!: Difference between revisions

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{{rewrite-expand|reason=include a list of items and objects in the game}}
{{image|for the Storyline, Items, Enemies, and Floors sections. Maybe one screenshot for the Differences section, showing a really basic action in the game (see [[Mario vs. Donkey Kong: Tipping Stars#Gameplay|these]] [[Mario vs. Donkey Kong: Mini-Land Mayhem!#Gameplay|sections]] for exemplification.)}}
{{image|for the Storyline, Enemies, and Floors sections. Maybe one screenshot for the Differences section, showing a really basic action in the game (see [[Mario vs. Donkey Kong: Tipping Stars#Gameplay|these]] [[Mario vs. Donkey Kong: Mini-Land Mayhem!#Gameplay|sections]] for exemplification.) Items will also require images once they are listed in tables}}
{{Infobox
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|image=[[File:MvsDK3_Logo.png|250px]]<br>[[File:MenuLogoMvsDKMMA.png]]
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After three levels with a particular type of mini are completed on the Rooftop floor, the player will be able to switch most Mini Marios in the game with that type of mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where this change does not take effect are key and Donkey Kong levels, where Mini Marios are always used.
After three levels with a particular type of mini are completed on the Rooftop floor, the player will be able to switch most Mini Marios in the game with that type of mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where this change does not take effect are key and Donkey Kong levels, where Mini Marios are always used.


==Items==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
! width="1" |Item / object
!About
|-
|align="center"|[[Pink Block]]
|An object that can function as both a platform and a wall. Pink Blocks are ubiquitous items in the game that can be picked up and placed in empty spaces throughout a level. There are often entire grids containing such spaces where the player can position rows of Pink Blocks to form bridges, stairways, or walls for the minis.
|-
|align="center"|[[Yellow Spring|Yellow]] and [[Blue Spring]]s
|Objects that bounce the minis to other platforms. Yellow Springs bounce them on a high arc, while the Blue variety launches them off on a wide arc.
|-
|align="center"|[[Ladder]]
|An object that connects two platforms vertically, helping the minis move between them.
|-
|align="center"|[[Color Switch]]
|A button that can be pressed to transform certain objects or enemies of the same color. Color Switches come in red, yellow and blue.
|-
|align="center"|Color Gates and Bridges
|Objects that can be extended or retracted using a Color Switch of the same color.
|-
|align="center"|Color Block
|An object that can be enabled or disabled using a Color Switch of the same color. In their disabled state, Color Blocks are transparent and can be passed through.
|-
|align="center"|[[Warp Pipe|Pipes]]
|Objects that transport the minis from one place to another in a level. There are two types of Pipes: the green ones have both ends connected, while the cyan and yellow ones have their ends split to different parts of a level. Both of these types function the same, but the latter can take up less space in a level.
|-
|align="center"|[[Box Spring]]
|A box-like object that can be tapped on to release a spring. This can be used to bounce minis up as a normal spring would. Box Springs contain either a Yellow Spring or a Blue Spring, which is depicted on them.
|-
|align="center"|[[Magnet (object)|Magnet]]
|An object that the minis can stick to, allowing them to walk on all of its surfaces. To escape a Magnet, the minis have to walk on a non-magnetic surface.
|-
|align="center"|[[Conveyor|Conveyor Belt]]
|A platform that carries the minis in a certain direction, shown on the arrows that run along the Conveyor. It can also direct Shy Guys, Pokeys and Thwomps, as seen when tested in the Construction Zone editor. The player can tap on a Conveyor Switch to change the direction of all Conveyors in a level at the same time.
|-
|align="center"|[[Pop-up Gate]]
|A temporary wall that is used to change the direction of the minis. Pop-up Gates can be activated for five seconds by tapping on bases with upward arrows found on the ground.
|-
|align="center"|[[Rotate Pipe]]
|A pipe segment that connects two ends of a Pipe. It can be rotated 90 degrees to fuse two different ends.
|-
|align="center"|[[Magnet Rod]]
|A magnetic object with two rotatable ends, which can be used to flip the entire Magnet Rod. This can be used to flip all minis that are currently on one side of a Magnet Rod to the other side.
|-
|align="center"|[[Coin]]
|A collectable item that adds 100 points to the score. Collecting 100 Coins overall awards the player with an [[extra life]].
|-
|align="center"|[[10 Gold Coin|Large Coin]]
|A collectable that is worth 10 regular Coins and adds 1000 points to the score when collected.
|-
|align="center"|[[Mini Mario Card]]
|A collectable item that appears in every level of the game. Collecting all nine lettered Mini Mario Cards on a floor unlocks a special level on that floor. Collecting a Mini Mario Card also adds 2000 points to the score.
|-
|align="center"|[[M-Token]]
|A collectable that grants an extra life.
|-
|align="center"|[[Hammer]]s
|An item that can be picked up and used to attack enemies. The Hammers last for a limited time after being picked up, after which they reappear in the same spot in which they were encountered. If the minis use a Ladder while they have the Hammers in their hands, they will throw them upward, which allows the toys to catch and continue using them after departing from the Ladder.
|}
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==Enemies==
==Enemies==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
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|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way.
|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way.
|}
|}
 
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==Floors==
==Floors==
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a special level.
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a special level.
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==Trivia==
==Trivia==
*This game was one of a few downloadable titles that were on sale via [[Club Nintendo (rewards program)|Club Nintendo]], at 150 coins, until January 10, 2012, though requiring a [[Nintendo 3DS|3DS]] despite being a DSiWare downloadable title. The game was also included as one of the Elite Status gifts in 2012, available to Gold and Platinum members. It then became available again on Sept. 3rd 2013, until Oct. 6th 2013, still costing 150 coins.
*This game was one of a few downloadable titles that were on sale via [[Club Nintendo (rewards program)|Club Nintendo]], at 150 coins, until January 10, 2012, though requiring a [[Nintendo 3DS]] despite being a DSiWare downloadable title. The game was also included as one of the Elite Status gifts in 2012, available to Gold and Platinum members. It then became available again on Sept. 3rd 2013, until Oct. 6th 2013, still costing 150 coins.


==External links==
==External links==
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