Donkey Konga 2: Difference between revisions

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In the Freestyle Zone, the number of hits is mentioned twice in the European version: the "Hit Count" (above) and the word "hit(s)" (on the right side).
In the Freestyle Zone, the number of hits is mentioned twice in the European version: the "Hit Count" (above) and the word "hit(s)" (on the right side).
==Reception==
{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Gamecube]]
|Tom Bramwell, [https://www.eurogamer.net/articles/r_donkeykonga2_gc Eurogamer]
|5/10
|align="left"|''Donkey Konga 2 is an entertaining game...But it's not as good as lots of other rhythm-action and musical games that I've played. Here, the composition doesn't really need your input and as such you're drumming for points and exhibitionism, and while the former can make for a compelling game the absence of the latter is extremely significant. Elsewhere in the genre, the composition really needs you, points set you apart, and exhibitionism is the addiction that keeps you coming back. By comparison, Donkey Konga 2's a bit too... (ah hell, why not?) humdrum.''
|-
|[[Nintendo Gamecube]]
|Juan Castro, [https://www.ign.com/articles/2005/05/04/donkey-konga-2 IGN]
|8/10
|align="left"|''In the end, the musical selections in Donkey Konga 2 will either seem like a good or terrible idea, depending on the person playing. As for this reviewer, the decision to toss videogame themes and classic oldies songs for a bunch of forgettable rock/pop and hip-hop tunes marks a bad move on the part of Nintendo. Yes, it's cool that Nintendo has tried to appeal to a mass audience, but it can't forget its fanbase either. It's all about compromise. Nintendo fans won't mind the inclusion of trendy tunes, so long as their music remains untouched. It would have nice to see other classic Nintendo tunes, in addition to the handful of numbers in the previous Konga game, not their systematic elimination. Still, the game remains a great multiplayer title. It's fun, simple and hopelessly addictive when playing with friends. So long as your friends don't hate hip-hop or Good, friggin', Charlotte.''
|-
|[[Nintendo Gamecube]]
|Eduardo Vasconcellos, [https://www.ign.com/articles/2005/05/04/donkey-konga-2 Gamespy]
|3.5/5
|align="left"|''While the multiplayer features are really quite a bit of fun, that's about all the game is good for. The single-player modes are really lacking, which is really astounding since the multiplayer is so much fun. If you're going to be playing in single-player mode a lot, save yourself some drab gameplay, and for a little bit extra, buy yourself a starter three-piece drum set instead. You'll be free to play to your entire library of music and you'll be learning a new skill.''
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:gold"|[https://www.metacritic.com/game/gamecube/donkey-konga-2 69]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gamecube/920165-donkey-konga-2/index.html 71.38%]
|}


==Staff==
==Staff==
355

edits