Blackout Basement: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 11: Line 11:
|after2=[[Mine Cart Madness|>>]]
|after2=[[Mine Cart Madness|>>]]
}}
}}
'''Blackout Basement''' is the twenty-eighth level in the game ''[[Donkey Kong Country]]''. It is also the sixth and final level of the [[Kremkroc Industries, Inc.]] area, and the second (and final) factory-themed level. In the [[Game Boy Advance]] version of the game, Blackout Basement is the twenty-seventh level in the game, as well as the fifth level of Kremkroc Industries, Inc (having switched positions with [[Mine Cart Madness]]).
'''Blackout Basement''' is the twenty-eighth level in ''[[Donkey Kong Country]]''. It is also the sixth and final level of the [[Kremkroc Industries, Inc.]] area, and the second (and final) factory-themed level. In the [[Game Boy Advance]] version of the game, Blackout Basement is the twenty-seventh level in the game, as well as the fifth level of Kremkroc Industries, Inc (having switched positions with [[Mine Cart Madness]]).


In this unique factory level, the [[Kong]]s face a never before seen obstacle: lights that flicker on and off throughout the whole level. This causes the level to become increasingly difficult, as the Kongs cannot see anything but themselves, barrels, items, and faint, hard-to-see outlines of platform edges when the lights shut off. To make things worse, the level is filled with many [[rope]]s, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. Many enemies are also scattered everywhere to bump into the Kongs when they can and cannot see. Enemies in this factory level include [[Kritter]]s, [[Klump]]s, [[Klaptrap]]s, and [[Manky Kong]]s. With the short moments of bright light, the heroes have to make their way cautiously through the level.
In this unique factory level, the [[Kong]]s face a never before seen obstacle: lights that flicker on and off throughout the whole level. This causes the level to become increasingly difficult, as the Kongs cannot see anything but themselves, barrels, items, and faint, hard-to-see outlines of platform edges when the lights shut off. To make things worse, the level is filled with many [[rope]]s, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. Many enemies are also scattered everywhere to bump into the Kongs when they can and cannot see. Enemies in this factory level include [[Kritter]]s, [[Klump]]s, [[Klaptrap]]s, and [[Manky Kong]]s. With the short moments of bright light, the heroes have to make their way cautiously through the level.
Line 17: Line 17:
In the [[Game Boy Color]] version of the level, it never becomes completely dark, just very poorly lit, making platforms and obstacles still somewhat visible.
In the [[Game Boy Color]] version of the level, it never becomes completely dark, just very poorly lit, making platforms and obstacles still somewhat visible.


==Level Layout==
==Layout==
[[File:BlackoutBasement265.PNG|thumb|Donkey Kong holding a barrel in the dark]]
[[File:BlackoutBasement265.PNG|thumb|Donkey Kong holding a barrel in the dark]]
At the beginning of the level, the Kongs travel down a long set of stairs with the level's first [[DK Barrel]] at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the [[K-O-N-G Letters|letter K]] above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of [[banana]]s on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms.  
At the beginning of the level, the Kongs travel down a long set of stairs with the level's first [[DK Barrel]] at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the [[K-O-N-G Letters|letter K]] above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of [[banana]]s on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms.  
Line 35: Line 35:
*[[Manky Kong]]: 1
*[[Manky Kong]]: 1


==Hidden Collectibles and Objects==
==Hidden collectibles and objects==
[[File:BlackoutBasement-GBC.png|thumb|Game Boy Color version of Blackout Basement]]
[[File:BlackoutBasement-GBC.png|thumb|Game Boy Color version of Blackout Basement]]
[[File:BlackoutBasement-GBA.png|thumb|Game Boy Advance version of Blackout Basement]]
[[File:BlackoutBasement-GBA.png|thumb|Game Boy Advance version of Blackout Basement]]
Line 44: Line 44:
*G: Immediately before the entrance to the second Bonus Level, the Kongs encounter a large group of Kritters with the letter G above them on a raised platform.
*G: Immediately before the entrance to the second Bonus Level, the Kongs encounter a large group of Kritters with the letter G above them on a raised platform.


===Bonus Levels===
===Bonus levels===
*Near the end of the level, the Kongs have to jump along four falling platforms. Under the last platform, they can notice a lone banana. They should fall down to this banana to land in a hidden barrel below it. They are sent by the barrel to a Bonus Level, where they need to shoot through several barrels around an open area, trying to grab as many bananas possible. This must be done while the lights blink on and off. Once they are done collecting, the primates can exit to the right.
*Near the end of the level, the Kongs have to jump along four falling platforms. Under the last platform, they can notice a lone banana. They should fall down to this banana to land in a hidden barrel below it. They are sent by the barrel to a Bonus Level, where they need to shoot through several barrels around an open area, trying to grab as many bananas possible. This must be done while the lights blink on and off. Once they are done collecting, the primates can exit to the right.
*After exiting the first Bonus Level, the heroes are shot into the main level and break an area of the ground. A barrel then pops out of it. They should drop down the ledge, throw the barrel to the left wall, and ride on it as it comes back to them. They will defeat all the enemies along the way, and eventually open up a wall. It leads them to a Bonus Level, where they have to watch as an [[Extra Life Balloon]] moves around four barrels. Once it stops, the balloon disappears. If the primates choose the correct barrel that it stopped on, they are given a prize. Afterwards, they exit the bonus automatically. They are also forced out of the level without a prize if they fail to choose the correct barrel.
*After exiting the first Bonus Level, the heroes are shot into the main level and break an area of the ground. A barrel then pops out of it. They should drop down the ledge, throw the barrel to the left wall, and ride on it as it comes back to them. They will defeat all the enemies along the way, and eventually open up a wall. It leads them to a Bonus Level, where they have to watch as an [[Extra Life Balloon]] moves around four barrels. Once it stops, the balloon disappears. If the primates choose the correct barrel that it stopped on, they are given a prize. Afterwards, they exit the bonus automatically. They are also forced out of the level without a prize if they fail to choose the correct barrel.