Wii Maple Treeway: Difference between revisions

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I'm gonna be real, I hear no similarities between the two tracks. And even if I did, I wouldn't call it the same music track.
Tag: Mobile edit
m (I'm gonna be real, I hear no similarities between the two tracks. And even if I did, I wouldn't call it the same music track.)
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|map=''Mario Kart Wii''<br>[[File:MapleTreewayTrack.PNG|140px]]<br>''Mario Kart 7''<br>[[File:MK7 WiiMapleTreeway.png|140px]]
|map=''Mario Kart Wii''<br>[[File:MapleTreewayTrack.PNG|140px]]<br>''Mario Kart 7''<br>[[File:MK7 WiiMapleTreeway.png|140px]]
}}
}}
'''Maple Treeway''' is the third race course in the [[Star Cup]] in ''[[Mario Kart Wii]]''. It takes place in a large forest during autumn. The track consists of racing on tree branches, on the treetops and even within the trees themselves. [[Wiggler]]s make their home on the treetops, and driving into them will hinder any racer. Piles of leaves flank various parts of the track, and driving through them reveals [[Mushroom]]s and [[Banana]]s, and rarely, [[Super Star|Star]]s.   
'''Maple Treeway''' is the third race course in the [[Star Cup]] in ''[[Mario Kart Wii]]''. It takes place in a large forest during autumn. The track consists of racing on tree branches, on the treetops and even within the trees themselves. [[Wiggler]]s make their home on the treetops, and driving into them will hinder any racer. Piles of leaves flank various parts of the track, and driving through them reveals [[Mushroom]]s and [[Banana]]s, and rarely, [[Star]]s.   


==''Mario Kart Wii''==
==''Mario Kart Wii''==
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After the Wiggler area, there is a slight dropping right turn on a branch, which has two [[Dash Panel]]s on them. The player may also fall off both sides in this area, so the player must be careful where to use the Dash Panels. Also, if the player is very slow, they will fall off before the curve with a half-pipe ramp, since there is a small gap in between the Dash Panel sections and the section with half-pipe ramp in it. In the section with the half-pipe ramp in it, there is a curve that leads right with a small crevice that it is possible to fall into. On the ramp are item boxes that the player can use. After that area the track is very straight, with some more leaf piles in it. After the player drives for a very little bit, the player will drive across a narrow bridge, which makes it easy for heavier players to knock lighter players off.
After the Wiggler area, there is a slight dropping right turn on a branch, which has two [[Dash Panel]]s on them. The player may also fall off both sides in this area, so the player must be careful where to use the Dash Panels. Also, if the player is very slow, they will fall off before the curve with a half-pipe ramp, since there is a small gap in between the Dash Panel sections and the section with half-pipe ramp in it. In the section with the half-pipe ramp in it, there is a curve that leads right with a small crevice that it is possible to fall into. On the ramp are item boxes that the player can use. After that area the track is very straight, with some more leaf piles in it. After the player drives for a very little bit, the player will drive across a narrow bridge, which makes it easy for heavier players to knock lighter players off.


After the bridge is a ramp with a Dash Panel on it. The player may do a trick on that ramp and land on one more thick branch. After a very slight turn to the left, there is a wavy bridge (actually a net), where the player may perform tricks on. The A.I. tends to fall off in this area of the course and the wavy bridge may also throw the player off course when performing stunts and into the land far below the bridge. After the bridge is a very straight path, with two tree roots obscuring the path. The player may perform a trick if they manage to drive off them like a ramp. After the roots is nothing more than the [[Finish Line (object)|finish line]] to start to the course again on lap two.
After the bridge is a ramp with a Dash Panel on it. The player may do a trick on that ramp and land on one more thick branch. After a very slight turn to the left, there is a wavy bridge (actually a net), where the player may perform tricks on. The A.I. tends to fall off in this area of the course and the wavy bridge may also throw the player off course when performing stunts and into the land far below the bridge. After the bridge is a very straight path, with two tree roots obscuring the path. The player may perform a trick if they manage to drive off them like a ramp. After the roots is nothing more than the finish line to start to the course again on lap two.


====Shortcuts====
====Shortcuts====
*After the player starts the race, they will see a small opening to the right of the track. Once the player swerves into the opening, they will need to use a Mushroom to boost over the slow mud, and then they will drive across a small wooden bridge. On the bridge is a Dash Panel and two item boxes. After they exit the bridge, the driver will be a short distance away from the large cannon.
*After the player starts the race, they will see a small opening to the right of the track. Once the player swerves into the opening, they will need to use a Mushroom to boost over the slow mud, and then they will drive across a small wooden bridge. On the bridge is a Dash Panel and two item boxes. After they exit the bridge, the driver will be a short distance away from the large cannon.
*After the net, players can swerve left or right and drive on the tree branches. There is an [[Item Box]] and a [[ramp]] with a Dash Panel at the end of the branch.
*After the net, players can swerve left or right and drive on the tree branches. There is also an [[Item Box]] and a [[ramp]] at the end of the branch.
*An unintended and very difficult glitch occurs on the curve of the final tree branch before the finish line section. If the player falls slowly enough, instead of being picked up by Lakitu, they will fall and land on the floor.


===Tournaments===
===Tournaments===
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The launch after the start/finish line now encompasses a gliding pad, although like [[Waluigi Pinball (course)|Waluigi Pinball]] and [[Airship Fortress]], players cannot aim their flight. Players are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by [[Lakitu]].
The launch after the start/finish line now encompasses a gliding pad, although like [[Waluigi Pinball (course)|Waluigi Pinball]] and [[Airship Fortress]], players cannot aim their flight. Players are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by [[Lakitu]].


After the Wiggler area, the branch (which it has two Dash Panels) is now flat. The trick ramp after the branch with two Dash Panels was also removed. After the final turn of this track, instead of a waving metal net off which racers can perform tricks, a gliding pad allows them to cross this large gap. Additionally, the leaf piles may also now release [[coin]]s and [[Green Shell]]s. Despite the course being slightly shortened, it is the longest retro track within the game.
After the Wiggler area, the branch (which it has two Dash Panels) is now flat. The trick ramp after the branch with two Dash Panels was also removed. After the final turn of this track, instead of a waving metal net off which racers can perform tricks, a gliding pad allows them to cross this large gap. Despite the course being slightly shortened, it is the longest retro track with in the game.


A glitch exists on this track that can be used by taking the path with the bridge to the cannon. By hopping on the right of the tunnels side the player will enter the cannon with elevated height and by aiming the glider upward the player will land on the section on top of the tree with the giant wigglers.
A glitch exists on this track that can be used by taking the path with the bridge to the cannon. By hopping on the right of the tunnels side the player will enter the cannon with elevated height and by aiming the glider upward the player will land on the section on top of the tree with the giant wigglers.
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|ChiM=Maple Tree House}}
|ChiM=Maple Tree House}}


==Trivia==
*Maple Treeway shares its music with [[Bowser's Castle (Wii)|Bowser's Castle]], but the latter's is slowed down and is played in a dark tone.
{{Racecourses}}
{{Racecourses}}
{{MKW}}
{{MKW}}
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