Donkey Kong Country 2: Diddy's Kong Quest: Difference between revisions

Undo revision 2418163 by 173.73.82.3 (talk)
(Undo revision 2418163 by 173.73.82.3 (talk))
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| align="center" |[[File:KrowDKC2.PNG]]
| align="center" |[[File:KrowDKC2.PNG]]
![[Krow]]
![[Krow]]
|This giant [[Mini-Necky]] is the first boss of the game. He often attacks by simply swooping down at players and dropping eggs at them. The Kongs can defeat Krow by throwing his eggs back at him. Krow is defeated after taking damage four times, but his ghost challenges them to a rematch later in the game.
|This giant [[Mini-Necky]] is the first boss of the game. He often attacks by simply swooping down at players and throwing eggs at them. The Kongs can defeat Krow by throwing his eggs back at him. Krow is defeated after taking damage four times, but his ghost challenges them to a rematch later in the game.
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| align="center" |[[File:Kleaver.PNG]]
| align="center" |[[File:Kleaver.PNG]]
![[Kleever]]
![[Kleever]]
|Kleever is a giant sword appearing as the second boss in the game. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be hit by a kannonball. After being hit, however, it usually goes on a rampage, chasing the heroes over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers are also sent by [[Kerozene]] to attack the apes.
|Kleever is a giant sword appearing as the second boss in the game. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the heroes over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the apes.
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| align="center" |[[File:Kudgel.PNG]]
| align="center" |[[File:Kudgel.PNG]]
![[Kudgel]]
![[Kudgel]]
|This buff Kremling has a very similar appearance to his brother [[Klubba]], but is gray with red pants instead of green with brown pants. His club is used to attack the Kongs and break any barrels they pick up. Kudgel can also jump very high and try to smash the apes (who are stunned if they stay grounded). The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|This buff Kremling has a very similar appearance to his brother [[Klubba]], but is gray in color instead of green. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and try to smash the apes. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
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| align="center" |[[File:ZingKing.PNG]]
| align="center" |[[File:ZingKing.PNG]]
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| align="center" |[[File:KrowKreepy65.png]]
| align="center" |[[File:KrowKreepy65.png]]
![[Kreepy Krow]]
![[Kreepy Krow]]
|After the Kongs defeat Krow, they face his ghost as the fifth boss, often referred to as "Kreepy Krow". He is fought in a similar way to Krow, though the Kongs have to defeat him with barrels (which are spawned by beating normal Mini-Neckies) while dodging ghostly Mini-Neckies. Eggs can also fall on them as they try to follow this creature. Kreepy Krow falls after taking damage three times.
|After the Kongs defeat Krow, they face his ghost as the fifth boss, often referred to as "Kreepy Krow". He is fought in a similar way to Krow, though the Kongs have to defeat him with barrels while dodging some ghostly Mini-Neckies. Eggs can also fall on them as they try to fight this creature. Kreepy Krow falls after taking damage three times.
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| align="center" |[[File:Kerozene.png|120px]]
| align="center" |[[File:Kerozene.png|120px]]
![[Kerozene]] (Game Boy Advance version only)
![[Kerozene]] (Game Boy Advance version only)
|Kerozene is a giant, orange Kremling that can only be fought in the Game Boy Advance remake of the game. He is immune to attacks thrown at his arms, but his face is his weak point, which must be attacked with kannonballs. He often breathes fire or slams his fists to attack, or summons miniature Kleevers to defeat the Kongs.
|Kerozene is a giant, orange Kremling that can only be fought in the Game Boy Advance remake of the game. He is immune to attacks thrown at his arms, but his face is his weak point, which must be attacked with kannonballs. He often uses his fists to attack or summons miniature Kleevers to defeat the Kongs.
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| align="center" |[[File:KaptainKrool.PNG]]
| align="center" |[[File:KaptainKrool.PNG]]
![[Kaptain K. Rool]]
![[Kaptain K. Rool]]
|[[King K. Rool]] dressed as a pirate. As the game's final boss, he wields a large blunderbuss, which fires kannonballs and gases at the apes. The poisonous gases, if touched, can slow the Kongs down, freeze them in place, or change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss while Kaptain K. Rool tries to suck them in to damage him, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|[[King K. Rool]] dressed as a pirate. As the game's final boss, he wields a large blunderbuss, which fires kannonballs and gases at the apes. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
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