Nintendo GameCube: Difference between revisions

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==Accessories and peripherals==
==Accessories and peripherals==
===Nintendo GameCube Controller===
===Nintendo GameCube Controller===
[[File:GCN Controller.png|thumb|right|The '''Nintendo GameCube Controller'''. The color shown here is indigo.]]
[[File:GCN Controller.png|thumb|The Nintendo GameCube Controller. The color shown here is indigo.]]
The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to the standard buttons seen on the [[Super Nintendo Entertainment System|SNES]] and the control stick, introduced with the [[Nintendo 64]], the Nintendo GameCube is the first Nintendo system to include a second analog stick ({{button|GCN|C}}, on the bottom right side of the controller). The controller features an analog trigger {{button|GCN|L}}{{button|GCN|R}} on each side of its back and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[Rumble Pak]] add-on. With the replacement of the N64's C-buttons with a C-stick, the controller also regains the {{button|GCN|X}} and {{button|GCN|Y}} buttons that the Nintendo 64 controller didn't have. Unlike the Nintendo 64 controller, the Nintendo GameCube controller also has two grips instead of three, which makes it more comfortable for players to use. The directional pad on the Nintendo GameCube Controller has the same size and shape as the original [[Game Boy Advance]].
The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to the standard buttons seen on the [[Super Nintendo Entertainment System|SNES]] and the control stick, introduced with the [[Nintendo 64]], the Nintendo GameCube is the first Nintendo system to include a second analog stick ({{button|GCN|C}}, on the bottom right side of the controller). The controller features an analog trigger {{button|GCN|L}}{{button|GCN|R}} on each side of its back and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[Rumble Pak]] add-on. With the replacement of the N64's C-buttons with a C-stick, the controller also regains the {{button|GCN|X}} and {{button|GCN|Y}} buttons that the Nintendo 64 controller didn't have. Unlike the Nintendo 64 controller, the Nintendo GameCube controller also has two grips instead of three, which makes it more comfortable for players to use. The directional pad on the Nintendo GameCube Controller has the same size and shape as the original [[Game Boy Advance]].


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===Memory Card===
===Memory Card===
{{main|Memory Card}}
{{main|Memory Card}}
[[File:Gamecube mcard.jpg|thumb|right|A 1019-block memory card.]]
[[File:Gamecube mcard.jpg|thumb|A 1019-block memory card]]
The Nintendo GameCube used proprietary '''memory cards''' to save data for games (making the GameCube the first Nintendo console that required memory cards to save game data). Nintendo released three color variants, each of which contain varying block capacities: grey, black, and white, which could each hold 59, 251, and 1019 blocks of game data, respectively. The boxes for GameCube games have memory card holders which can be used to store a memory card in the box along with the game disc.
The Nintendo GameCube used proprietary '''memory cards''' to save data for games (making the GameCube the first Nintendo console that required memory cards to save game data). Nintendo released three color variants, each of which contain varying block capacities: grey, black, and white, which could each hold 59, 251, and 1019 blocks of game data, respectively. The boxes for GameCube games have memory card holders which can be used to store a memory card in the box along with the game disc.
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===Nintendo GameCube–Game Boy Advance Link Cable===
===Nintendo GameCube–Game Boy Advance Link Cable===
[[File:GCN-GBA Cable.jpg|thumb|right|The cable.]]
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
The '''Nintendo GameCube-Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as [[Wario World]], which utilizes the cable for sending microgames from [[WarioWare, Inc.: Mega Microgame$!]] to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
The '''Nintendo GameCube-Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as [[Wario World]], which utilizes the cable for sending microgames from [[WarioWare, Inc.: Mega Microgame$!]] to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.


===Nintendo GameCube Action Pad===
===Nintendo GameCube Action Pad===
[[File:Dancemat.jpg|left|thumb|The second version of the '''Nintendo GameCube Action Pad'''.]]
[[File:Dancemat.jpg|left|thumb|The second version of the Nintendo GameCube Action Pad]]
The '''Nintendo GameCube Action Pad''' is a dance pad controller released by [[Konami]] and packaged with ''[[Dance Dance Revolution: Mario Mix]]'', the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the {{button|GCN|A}} and {{button|GCN|B}} buttons next to the up button, and the {{button|GCN|Z}} and {{button|GCN|Start}} buttons on the top corners of the pad. Two versions of the pad were released.
The '''Nintendo GameCube Action Pad''' is a dance pad controller released by [[Konami]] and packaged with ''[[Dance Dance Revolution: Mario Mix]]'', the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the {{button|GCN|A}} and {{button|GCN|B}} buttons next to the up button, and the {{button|GCN|Z}} and {{button|GCN|Start}} buttons on the top corners of the pad. Two versions of the pad were released.
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===Nintendo GameCube Microphone===
===Nintendo GameCube Microphone===
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube.]]
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube]]
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a [[Memory Card]] slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing mic [[minigame]]s and making [[Mic Space]]s functional. As the mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a [[Memory Card]] slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing mic [[minigame]]s and making [[Mic Space]]s functional. As the mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
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===DK Bongos===
===DK Bongos===
[[File:DK_Bongos.jpg|left|thumb|220px|A pair of '''DK Bongos'''.]]
[[File:DK_Bongos.jpg|left|thumb|220px|A pair of DK Bongos]]
The '''DK Bongos''' are bongo-like controllers for the Nintendo GameCube, primarily for use with the [[Donkey Konga (series)|''Donkey Konga'' series]]. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drum skin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). The DK Bongos detect left and right hits, and clapping. While created for the ''Konga'' series, they are also the recommended controller for ''[[Donkey Kong Jungle Beat]]'' and had ''[[Donkey Kong Barrel Blast]]'' been released for the Nintendo GameCube, it would have also used the DK Bongos.
The '''DK Bongos''' are bongo-like controllers for the Nintendo GameCube, primarily for use with the [[Donkey Konga (series)|''Donkey Konga'' series]]. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drum skin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). The DK Bongos detect left and right hits, and clapping. While created for the ''Konga'' series, they are also the recommended controller for ''[[Donkey Kong Jungle Beat]]'' and had ''[[Donkey Kong Barrel Blast]]'' been released for the Nintendo GameCube, it would have also used the DK Bongos.


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===Nintendo GameCube Broadband Adapter===
===Nintendo GameCube Broadband Adapter===
[[File:GC Adapter.jpg|thumb|150px|The '''Nintendo GameCube Broadband Adapter'''.]]
[[File:GC Adapter.jpg|thumb|150px|The Nintendo GameCube Broadband Adapter]]
{{main|Nintendo GameCube Broadband Adapter}}
{{main|Nintendo GameCube Broadband Adapter}}
The '''Nintendo GameCube Broadband Adapter''' is an add-on that allows players to connect their consoles via a local area network for system-to-system multiplayer. The device connects to the Nintendo GameCube by plugging into the bottom of the system. Only a few games were compatible with the adapter, including ''[[Mario Kart: Double Dash!!]]''.
The '''Nintendo GameCube Broadband Adapter''' is an add-on that allows players to connect their consoles via a local area network for system-to-system multiplayer. The device connects to the Nintendo GameCube by plugging into the bottom of the system. Only a few games were compatible with the adapter, including ''[[Mario Kart: Double Dash!!]]''.
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===Game Boy Player===
===Game Boy Player===
[[File:GB Player.jpg|thumb|150px|left|The '''Game Boy Player'''.]]
[[File:GB Player.jpg|thumb|150px|left|The Game Boy Player]]
{{main|Game Boy Player}}
{{main|Game Boy Player}}
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
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==Appearances in [[Mario (franchise)|''Mario'' games]]==
==Appearances in [[Mario (franchise)|''Mario'' games]]==
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
[[File:SSBM HALTV.png|thumb|right|''Super Smash Bros. Melee'']]
[[File:SSBM HALTV.png|thumb|''Super Smash Bros. Melee'']]
The Nintendo GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. It also appears as the only platform for [[Luigi]]'s Target Test, and can be seen in the background of the trophy room along with numerous other Nintendo consoles.
The Nintendo GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. It also appears as the only platform for [[Luigi]]'s Target Test, and can be seen in the background of the trophy room along with numerous other Nintendo consoles.
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===[[Mario Party (series)|''Mario Party'' series]]===
===[[Mario Party (series)|''Mario Party'' series]]===
[[File:GamecubeMP6.png|thumb|right|The console in the Orb Hut from ''[[Mario Party 6]].]]
[[File:GamecubeMP6.png|thumb|The console in the Orb Hut from ''[[Mario Party 6]]'']]
Though a Nintendo GameCube doesn't actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the system. Additionally, a Nintendo GameCube can be seen inside the shops of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''.
Though a Nintendo GameCube doesn't actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the system. Additionally, a Nintendo GameCube can be seen inside the shops of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''.
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===''Wario World''===
===''Wario World''===
[[File:GC WW.JPG|thumb|right]]
[[File:GC WW.JPG|thumb]]
One of [[Wario's Treasures]] in ''[[Wario World]]'' is a Nintendo GameCube, found in a pink chest in [[Pecan Sands]].
One of [[Wario's Treasures]] in ''[[Wario World]]'' is a Nintendo GameCube, found in a pink chest in [[Pecan Sands]].
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===''Mario Kart: Double Dash!!''===
===''Mario Kart: Double Dash!!''===
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|right|The console as a battle arena in ''[[Mario Kart: Double Dash!!]].]]
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|The console as a battle arena in ''[[Mario Kart: Double Dash!!]]'']]
The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in [[Mario Circuit (GCN)|Mario Circuit]] and [[Sherbet Land (GCN)|Sherbet Land]]. The logo can also be seen on the billboards at [[Mushroom City]].
The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in [[Mario Circuit (GCN)|Mario Circuit]] and [[Sherbet Land (GCN)|Sherbet Land]]. The logo can also be seen on the billboards at [[Mushroom City]].
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===[[Paper Mario (series)|''Paper Mario'' series]]===
===[[Paper Mario (series)|''Paper Mario'' series]]===
[[File:SPM Francisroomright.png|thumb|right|''Super Paper Mario'']]
[[File:SPM Francisroomright.png|thumb|''Super Paper Mario'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], will mention the system's internal clock if the player attempts to cheat the lottery by changing the time.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], will mention the system's internal clock if the player attempts to cheat the lottery by changing the time.


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== Gallery ==
==Gallery==
<gallery>
<gallery>
GCN Logo.svg|The logo.
GCN Logo.svg|The logo
Gamecube Startup Screen.gif|The start-up animation.
Gamecube Startup Screen.gif|The start-up animation
Gamecube Main Menu.png|The main menu.
Gamecube Main Menu.png|The main menu
Gamecube.jpg|Silver color.
Gamecube.jpg|Silver color
GBA connected GCN.png|How the cable connects to a Game Boy Advance.
GBA connected GCN.png|How the cable connects to a Game Boy Advance
NintendoGameCubeIcon-MKDD.png|The Nintendo GameCube battle course in ''[[Mario Kart: Double Dash!!]]''.
NintendoGameCubeIcon-MKDD.png|The Nintendo GameCube battle course in ''[[Mario Kart: Double Dash!!]]''
</gallery>
</gallery>